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2022-03-25GPencil: Cyclic flag for dot dash modifierYimingWu
Cyclic option per segment, allows interesting "loop" visual effects. Reviewed by: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D14439
2022-03-25GPencil: Improve smooth operationHenrik Dick
This patch makes the grease pencil smooth operation symmetric. It also increases the performance a lot if strong smoothing is required. Additionally there is an option for the position smooth operation to keep the shape closer to the original for more iterations. Since the result differs from the previous algorithm, versioning is used to change the iterations and factor to match the old result. Differential Revision: http://developer.blender.org/D14325
2022-03-25Fix compilation warnings after previous changeSergey Sharybin
Thanks Jacques for finding solution for deprecation warning which was generated by GCC for constructor. The rest of the change is related on fixing memaccess warning which was happening when memset/memcpy was used directly on the DNA object pointer. Now there are two utility functions for this: - blender::dna::zero_memory - blender::dna::copy_memory
2022-03-25Implement C++ methods for DNA structuresSergey Sharybin
This change makes it possible to add implementation of common C++ methods for DNA structures which helps ensuring unsafe operations like shallow copy are done explicitly. For example, creating a shallow copy used to be: Object temp_object = *input_object; In the C++ context it was seen like the temp_object is properly decoupled from the input object, while in the reality is it not. Now this code becomes: Object temp_object = blender::dna::shallow_copy(*input_object); The copy and move constructor and assignment operators are now explicitly disabled. Other than a more explicit resource management this change also solves a lot of warnings generated by the implicitly defined copy constructors w.r.t dealing with deprecated fields. These warnings were generated by Apple Clang when a shallow object copy was created via implicitly defined copy constructor. In order to enable C++ methods for DNA structures a newly added macro `DNA_DEFINE_CXX_METHODS()` is to be used: tpyedef struct Object { DNA_DEFINE_CXX_METHODS(Object) ... } Object; For the shallow copy use `blender::dna::shallow_copy()`. The implementation of the memcpy is hidden via an internal DNA function to avoid pulling `string.h` into every DNA header. This means that the solution does not affect on the headers dependencies. --- Ideally `DNA_shallow_copy` would be defined in a more explicit header, but don;t think we have a suitable one already. Maybe we can introduce `DNA_access.h` ? Differential Revision: https://developer.blender.org/D14427
2022-03-25Revert "Implement C++ methods for DNA structures"Sergey Sharybin
This reverts commit 8c44793228750537c08ea7b19fc18df0138f9501. Apparently, this generated a lot of warnings in GCC. Didn't find a quick solution and is it not something I want to be trading between (more quiet Clang in an expense of less quiet GCC). Will re-iterate on the patch are re-commit it.
2022-03-25Implement C++ methods for DNA structuresSergey Sharybin
This change makes it possible to add implementation of common C++ methods for DNA structures which helps ensuring unsafe operations like shallow copy are done explicitly. For example, creating a shallow copy used to be: Object temp_object = *input_object; In the C++ context it was seen like the temp_object is properly decoupled from the input object, while in the reality is it not. Now this code becomes: Object temp_object = blender::dna::shallow_copy(*input_object); The copy and move constructor and assignment operators are now explicitly disabled. Other than a more explicit resource management this change also solves a lot of warnings generated by the implicitly defined copy constructors w.r.t dealing with deprecated fields. These warnings were generated by Apple Clang when a shallow object copy was created via implicitly defined copy constructor. In order to enable C++ methods for DNA structures a newly added macro `DNA_DEFINE_CXX_METHODS()` is to be used: tpyedef struct Object { DNA_DEFINE_CXX_METHODS(Object) ... } Object; For the shallow copy use `blender::dna::shallow_copy()`. The implementation of the memcpy is hidden via an internal DNA function to avoid pulling `string.h` into every DNA header. This means that the solution does not affect on the headers dependencies. --- Ideally `DNA_shallow_copy` would be defined in a more explicit header, but don;t think we have a suitable one already. Maybe we can introduce `DNA_access.h` ? Differential Revision: https://developer.blender.org/D14427
2022-03-25XR: Fix crash on executing some action operatorsPeter Kim
Since the XR area does not have any region geometry, hud updates from operators would cause invalid access when updating region sizes.
2022-03-25Cleanup: rename CustomDataExternal.filename => filepathCampbell Barton
Reserve "filename" when only the name component is used.
2022-03-25Cleanup: rename ParticleSettings.child_nbr => child_percentCampbell Barton
child_nbr was used as a percentage as well as the final number of particles. Rename to avoid confusion.
2022-03-25Cleanup: use count or num instead of nbrCampbell Barton
Follow conventions from T85728.
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-25ImBuf: Add support for WebP image formatAaron Carlisle
Currently only supports single image frames (no animation possible). If quality slider is set to 100 then lossless compression will be used, otherwise lossy compression is used. Gives about 35% reduction of filesize save when re-saving splash screens with lossless compression. Also saves much faster, up to 15x faster than PNG with a better compression ratio as a plus. Note, this is currently left disabled until we have WebP libs (see T95206) For testing precompiled libs can be downloaded from Google: https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html Differential Revision: https://developer.blender.org/D1598
2022-03-24Outliner: Remove list of library overrides from general display modesJulian Eisel
There is a dedicated Library Override display mode now, and showing these elsewhere just adds noise and makes the code problematic to maintain (since the same element hierarchy will be used in two entirely different contexts). The corresponding filter settings are removed too. Part of T95802. Reviewed by: Bastien Montagne Differential Revision: https://developer.blender.org/D14411
2022-03-24GPencil: New Envelope ModifierHenrik Dick
This new modifier creates a shape known as envelope. It connects all points that are n points apart. There is also a mode which fits a single stroke to the envelope shape that is determined by that rule. For more details, refer to the patch. Reviewed By: NicksBest, antoniov, frogstomp, mendio Differential Revision: http://developer.blender.org/D14341
2022-03-243D View: preference to disable selection cycling on first clickCampbell Barton
Object mode selection does a kind of cycling that excludes the active selected object. This is separate from regular selection cycling which is enabled when clicking multiple times without moving the cursor. This has the down-side that clicking on an object to drag it always selects the object behind it (in the case of overlapping objects). Since object mode selection is fundamental functionality, this is exposed as an experimental preference for user feedback & testing. See T96752 for details.
2022-03-23Color Management: support different settings for render and compositing outputBrecht Van Lommel
The Output Properties > Output panel now has a Color Management subpanel to override scene settings. When set to Override instead of Follow Scene, there are settings to: * For OpenEXR, choose a (linear) colorspace for RGBA passes * For other file formats, use different display/view/look/exposure/gamma These settings affect animation render output, image save of renders and the compositor file output node. Additionally, the image save operator and compositor file output nodes also support overriding color management. Includes some layout changes to the relevant panels to accomdate the new settings and to improve consistency. Ideally subpanels would be used to better organize these settings, however nodes and operators don't currently support creating subpanels. Differential Revision: https://developer.blender.org/D14402
2022-03-22Cleanup: add proper IMB_openexr.h instead of including file from intern/Brecht Van Lommel
2022-03-21Curves: new Add brushJacques Lucke
This adds a new Add brush for the new curves object type in sculpt mode. The brush is used to insert new curves (typically hair) on the surface object. Supported features: * Add single curve exactly at the cursor position when `Add Amount` is 1. * Front faces only. * Independent interpolate shape and interpolate length settings. * Smooth and flat shading affects curve shape interpolation. * Spherical and projection brush. This also adds the `surface_triangle_index` and `surface_triangle_coordinate` attributes. Those store information about what position on the surface each added curve is attached to: * `surface_triangle_index` (`int`): Index of the internal triangle that a curve is attached to. `-1` when the curve is not attached to the surface. * `surface_triangle_coordinate` (`float2`): First two numbers of a barycentric coordinate that reference a specific position within the triangle. Ref T96444. Differential Revision: https://developer.blender.org/D14340
2022-03-21Cleanup: add image_format.cc for functions related to ImageFormatDataBrecht Van Lommel
Also fixes missing code to read/write/free/copy color management settings in various places. This can't be set through the UI currently, but still should be handled consistently.
2022-03-20GPencil: Port main object shader to ShaderCreateInfoClément Foucault
This is quite a huge cleanup. Making use of the `common_gpencil_lib.glsl` to share more codes and use more consistent codestyle. The gpencil engine specifics are now out of the `gpencil_vertex()` function making it easier to add more features. There should be no regression as all workarounds are kept as is.
2022-03-19Revert "Compositor: Support backdrop offset for the Viewer node"Brecht Van Lommel
This reverts commit 33409f9f1cd42e899f2706fe7878e5e89b50d617, as it breaks panning in the image editor. Fixes T96543
2022-03-18EEVEE: Add new experimental "EEVEE Next" optionClément Foucault
This is supposed to hold the latest improvement from the EEVEE rewrite branch. Note that a restart is necessary in order for the engine to appear. The registration code is a bit convoluted as it needs to be after the WM_init.
2022-03-17Cleanup: name enumsJacques Lucke
2022-03-17Cleanup: spelling in commentsCampbell Barton
Use <pre>..</pre> for pseudo-code.
2022-03-17Compositor: Support backdrop offset for the Viewer nodeHabib Gahbiche
This is only part of the experimental "Full Frame" mode (disabled by default). See T88150. Currently the viewer node uses buffer paddings to display image offset in the backdrop as a temporal solution implemented for {D12466}. This solution is inefficient memory and performance-wise. Another issue is that the paddings are part the image when saved. This patch instead sets the offset in the Viewer node image as variables and makes the backdrop take it into account when drawing the image or any related gizmo. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12750
2022-03-16Cleanup: Further removal for legacy geometry nodesHans Goudey
943b919fe807b535586 missed removing the experimental option and the nodes from the add menu.
2022-03-16Geometry Nodes: Remove legacy node codeHans Goudey
This commit removes the implementations of legacy nodes, their type definitions, and related code that becomes unused. Now that we have two releases that included the legacy nodes, there is not much reason to include them still. Removing the code means refactoring will be easier, and old code doesn't have to be tested and maintained. After this commit, the legacy nodes will be undefined in the UI, so 3.0 or 3.1 should be used to convert files to the fields system. The net change is 12184 lines removed! The tooltip for legacy nodes mentioned that we would remove them before 4.0, which was purposefully a bit vague to allow us this flexibility. In a poll in a devtalk post showed that the majority of people were okay with removing the nodes. https://devtalk.blender.org/t/geometry-nodes-backward-compatibility-poll/20199 Differential Revision: https://developer.blender.org/D14353
2022-03-15Cleanup: correct unbalanced doxy sectionsCampbell Barton
2022-03-14Geometry Nodes: Add named attribute nodes behind experimental flagHans Goudey
This commit adds three nodes: - `Remove Attribute`: Removes an attribute with the given name - `Named Attribute`: A field input node - `Store Named Attribute`: Puts results of a field in a named attribute They are added behind a new experimental feature flag, because further development of attribute search and name dependency visualization will happen as separate steps. Ref T91742 Differential Revision: https://developer.blender.org/D12685
2022-03-14Revert "Animation: Sensible frame range for motion paths"Sybren A. Stüvel
This reverts commit 1558b270e9fcbc2e23fa248b0e7e770dddae155c. An earlier commit (rB101fadcf6b93c) introduced some new functionality, which was overlooked in reviewing this commit & got broken. Will re-commit after the issue has been fixed. Ref: D13687
2022-03-11Cleanup: Use new enum for NURBS curve knots modesHans Goudey
Move the definition of the enum to `Curves` DNA, since the values will be saved in files, and ongoing development needs to use this.
2022-03-11Curves: Move constructor/assignmentHans Goudey
Add the ability to move `CurvesGeometry` without copying its attributes and data. The benefit is more intuitive management of the data-block copying, and less overhead for copying in some cases. The "moved-from" source is left in an empty but valid state. A test file is added to test the move constructor.
2022-03-11Cleanup: use M_PI_2 and M_PI_4 where possibleHallam Roberts
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
2022-03-11Transform/UI: individualize the option to use snap per editor typeGermano Cavalcante
`3DView`'s `use_snap` option has little or nothing to do with using snapping in `UV`, `Nodes` or `Sequencer`. So there are no real advantages to keeping these options in sync. Therefore, individualize the option to use snap for each "spacetype". Reviewed By: brecht Differential Revision: https://developer.blender.org/D13310
2022-03-10Event System: key-press while dragging now activates drag firstCampbell Barton
When dragging with a large threshold (using a tablet for example), it's possible to press another key before the drag threshold is reached. So tweaking then pressing X would show the delete popup instead of transforming along the X-axis. Now key presses while dragging cause the drag event to be evaluated before the key press. Note that to properly base the mouse-move event on the previous state the last handled event is now stored in the window. Without this the inserted mouse-move event may contain invalid values from the next event (it's modifier state or other `prev_*` values). Requested by @JulienKaspar.
2022-03-10Cleanup: spelling in comments & some minor clarificationsCampbell Barton
2022-03-09LibOverride: Add a 'is hierarchy root' macro check.Bastien Montagne
2022-03-09Curves: rename initial brushesJacques Lucke
The brushes that are still called "Test" still need to be changed until they can get their correct name. Ref T96259.
2022-03-09Fix T96250: Invalid default for uv_relax_methodCampbell Barton
Correct the default & version existing files.
2022-03-08GPencil: New "Additive" mode for build modifierMarc Chéhab
The new mode only builds the new strokes in each frame. The code is assuming somebody uses "additive" drawing, so that each frame is different only in its NEW strokes. Already existing strokes are skipped. I used a simple solution: Count the number of strokes in the previous frame and ignore this many strokes in the current frame. Differential Revision: https://developer.blender.org/D14252
2022-03-08Curves: add initial comb, grow and shrink brushJacques Lucke
The exact behavior of the brushes is still being iterated on, but it helps having a base implementation that we can work upon. All of that is still hidden behind an experimental feature flag anyway. The brushes will get a name in the ui soon. Differential Revision: https://developer.blender.org/D14241
2022-03-04Cleanup: remove outdated references to tweakCampbell Barton
2022-03-04Cleanup: spelling in comments, function nameCampbell Barton
2022-03-03UV: Edge selection supportSiddhartha Jejurkar
This patch adds edge selection support for UV editing (refer T76545). Developed as a part of GSoC 2021 project - UV Editor Improvements. Previously, selections in the UV editor always flushed down to vertices and this caused multiple issues such as T76343, T78757 and T26676. This patch fixes that by adding edge selection support for all UV operators and adding support for flushing selections between vertices and edges. Updating UV select modes is now done using a separate operator, which also handles select mode flushing and undo for UV select modes. Drawing edges (in UV edge mode) is also updated to match the edit-mesh display in the 3D viewport. Notes on technical changes made with this patch: * MLOOPUV_EDGESEL flag is restored (was removed in rB9fa29fe7652a). * Support for flushing selection between vertices and edges. * Restored the BMLoopUV.select_edge boolean in the Python API. * New operator to update UV select modes and flushing. * UV select mode is now part of editmesh undo. TODOs added with this patch: * Edge support for shortest path operator (currently uses vertex path logic). * Change default theme color instead of reducing contrast with edge-select. * Proper UV element selections for Reveal Hidden operator. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12028
2022-03-03Cleanup: remove references to key-map modifier values denoting orderCampbell Barton
This feature was never exposed to users.
2022-03-02Curves: add brush to add curves on surfaceJacques Lucke
This adds a prototype for the first brush that can add new curves by painting on a surface. Note that this can only be used when the curves object has a surface object set in the properties panel. The brush can take minimum distance into account. This allows distributing curves with a somewhat consistent density. Differential Revision: https://developer.blender.org/D14207
2022-03-02Event System: remove tweak events in favor of click-dragCampbell Barton
Supporting two kinds of dragging is redundant, remove tweak events as they only supported 3 mouse buttons and added complexity from using the 'value' to store directions. Support only click-drag events (KM_CLICK_DRAG) which can be used with any keyboard or mouse button. Details: - A "direction" member has been added to keymap items and events which can be used when the event value is set to KM_CLICK_DRAG. - Keymap items are version patched. - Loading older key-maps are also updated. - Currently the key-maps stored in ./release/scripts/presets/keyconfig/ still reference tweak events & need updating. For now they are updated on load. Note that in general this wont impact add-ons as modal operators don't receive tweak events. Reviewed By: brecht Ref D14214
2022-03-01Cleanup: remove unused codeCampbell Barton
2022-03-01Cleanup: use doxygen comments, correct spellingCampbell Barton
Also move eDupli_ID_Flags doc-string to it's declaration.
2022-02-28Animation: Sensible frame range for motion pathsColin Marmont
Motion paths can now be initialised to more sensible frame ranges, rather than simply 1-250: - Scene Frame Range - Selected Keyframes - All Keyframes The Motion Paths operators are now also added to the Object context menu and the Dopesheet context menu. The scene range operator was removed, because the operators now automatically find the range when baking the motion paths. The clear operator now appears separated in "Selected Only" and "All", because it was not clear for the user what the button was doing. Reviewed By: sybren, looch Maniphest Tasks: T93047 Differential Revision: https://developer.blender.org/D13687