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AgeCommit message (Expand)Author
2021-11-04Cleanup: Move object.c to C++Germano Cavalcante
2021-11-02Images: refactor how failed image load attempts are rememberedJacques Lucke
2021-10-28Sequencer: support basic selection & delete from previewsCampbell Barton
2021-10-27Docs: add docstring for wmWindowManger.winactiveCampbell Barton
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-10-26LineArt: Trimming edges right at the image borderYimingWu
2021-10-26LineArt: Custom CameraYimingWu
2021-10-26LineArt: Stroke offset towards camera.YimingWu
2021-10-26Geometry Nodes: support viewing field values in spreadsheetJacques Lucke
2021-10-26XR Controller Support Step 5: NavigationPeter Kim
2021-10-25Assets: Snapping with visual feedback while draggingGermano Cavalcante
2021-10-25Assets: Add Author field to asset metadataJulian Eisel
2021-10-25Assets/IDs: Don't generate previews for object types with no real geometryJulian Eisel
2021-10-25Geometry Nodes: new Image Texture nodeJacques Lucke
2021-10-22Geometry Nodes: add Boolean and Integer Input nodesDorian
2021-10-22Fix T90638: Inconsistent object data behavior when link-duplicating collections.Bastien Montagne
2021-10-21Node Editor: Introduce color overlay and dashed wires theme settingPablo Vazquez
2021-10-21VSE: Add 2D cursor overlay optionRichard Antalik
2021-10-20Cleanup: Remove unused file-list array info membersJulian Eisel
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-20Cleanup: spelling in commentsCampbell Barton
2021-10-19Geometry Nodes: Fields version of the raycast nodeHans Goudey
2021-10-19Cleanup: use 'e' prefix for enum typesCampbell Barton
2021-10-18Cleanup: internal sequencer naming for overlaysCampbell Barton
2021-10-18Cleanup: spelling in commentsCampbell Barton
2021-10-17UI: Visual style update to panelsPablo Vazquez
2021-10-16Fix nonnull-compare warning in DNA_view3d_types.hJesse Yurkovich
2021-10-16Geometry Nodes: Rotate Euler: Use "Local" instead of "Point"Jarrett Johnson
2021-10-15Geometry Nodes: Fields transfer attribute nodeHans Goudey
2021-10-15Cleanup: Commonize code for checking scene lights/world settingsJesse Yurkovich
2021-10-14Cleanup: remove historic reference from makesdna.cCampbell Barton
2021-10-14Cleanup: pass the sizeof(..) as the second arg for array allocationCampbell Barton
2021-10-12XR Controller Support Step 4: Controller DrawingPeter Kim
2021-10-12Geometry Nodes: Add Color input nodeCharlie Jolly
2021-10-11Cycles: restore Christensen-Burley SSSBrecht Van Lommel
2021-10-11Geometry Nodes: Add Nodes to Get/Set Built-in AttributesJohnny Matthews
2021-10-11Geometry Nodes: Separate and Delete Geometry for fieldsWannes Malfait
2021-10-09Geometry Nodes: Align Euler to Vector NodeJarrett Johnson
2021-10-09VSE: rename flag for Frame Overlay featureRichard Antalik
2021-10-08Sequencer: add option to toggle gizmosCampbell Barton
2021-10-08Cleanup: remove deprecated SEQ_DRAW_SEQUENCE valueCampbell Barton
2021-10-07Cleanup: Rename enum valuesHans Goudey
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-10-04Cleanup: Replace macro with functionHans Goudey
2021-10-04Cleanup: rename eRegionType -> eRegion_TypeCampbell Barton
2021-10-03Geometry Nodes: Add Rotate Euler NodeJarrett Johnson
2021-10-01Tracking: Sort motion tracking tracks by start and end framesJohan Walles