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2018-07-15Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and various distance metrics. No viewport/Eevee support yet. Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D3503
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
2018-07-12Merge branch 'master' into blender2.8Campbell Barton
2018-07-12Cleanup: remove legacy mesh save supportCampbell Barton
This was used for saving files for Blender 2.6x.
2018-07-113D View: option not to draw center dotsCampbell Barton
While this is a fairly obscure option, it means it's possible to disable all overlays except for any overlays the users wants to see.
2018-07-11Eevee: LightCache: Fix autobake starting when it should notClément Foucault
2018-07-11Numeric Input: preference to default to advancedCampbell Barton
2018-07-11Cleanup: simplify RNA namesCampbell Barton
2018-07-11UI: don't change scrollbar size on mouse move, only fade.Brecht Van Lommel
It's not necessary to do both, and trying to hit a target that changes size is annoying.
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
There are now 3 categories in the overlay popover: - Navigation - Active (camera, lamp... etc) - Tool (manipulator) The user preference for mini axis now controls if the mini axis displays minimal or a full-interactive widget. Part of design: T55863
2018-07-103D View: option to hide object overlaysCampbell Barton
This hides extra wires and details you may want to disable, name may be changed.
2018-07-10Image: remove fields option for image sequencesCampbell Barton
Remove support for loading interlaced image sequences because its less common now to record interlaced video, the option to de-interlace video on load remains.
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render.
2018-07-10DrawData: Change drawdata to a generic struct shared accross ID typesClément Foucault
This makes tagging much more generic and make the world updates more in line with the new tagging system (Depsgraph).
2018-07-103D View: overlay option to show bonesCampbell Barton
Allows drawing motion paths without the bones.
2018-07-10Ocean Modifier: refactored the delayed-refresh approachSybren A. Stüvel
The approach of setting 'refresh' flags on the modifier, and performing the associated actions when the modifier is being evaluated, is a bad one. Instead, we use the separation of the original and the evaluated copy to 'refresh' certain things (because they simply aren't set at all on the original). Other actions are now done directly with BKE_ocean_xxx functions on the original data, intead of during evaluation.
2018-07-10UI: Cleanup - Remove Show Panel Header and BackgroundPablo Vazquez
A toggle for this is no longer required now that both header and background colors are RGBA (disabling Show Header is the same setting the alpha to 0). Thanks Brecht for reviewing!
2018-07-09WM: support for filtering modal keymap itemsCampbell Barton
Modal keymap display often shows items which aren't used, add a poll funciton to hide these from the status bar.
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
Now we light with just a user defined HDRI by default, which is useful for material setup and texture painting and lighting without having to set up any scene lights. Previously it would use the scene world without lights by default, which in some files is just black.
2018-07-063D View: support object type visibility/selectionCampbell Barton
Trying to have a single option for this is too likely to be insufficient in some cases. Instead, support object type visibility & selectability per view-port.
2018-07-06UI: disable broken horizontal properties editor alignment.Brecht Van Lommel
2018-07-06Merge remote-tracking branch 'origin/master' into blender2.8Sybren A. Stüvel
2018-07-06Ocean Modifier: removed unused refresh flagsSybren A. Stüvel
The flags were set and cleared correctly, but nothing was actually reading them.
2018-07-06Ocean Modifier: removed the MOD_OCEAN_REFRESH_ADD flagSybren A. Stüvel
The flag was only used in readfile.c, and resulted in a delayed call to BKE_ocean_add(); this call is now immediately made instead as it's not very expensive.
2018-07-05Draw Manager: simplify object mask usageCampbell Barton
Remove flag defines, use object types directly.
2018-07-05Shaders: add target setting to material output node.Brecht Van Lommel
This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
2018-07-05Refactored into a single optionJeroen Bakker
Technical all options are still there for finetuning.
2018-07-05Refactor: SHOW->HIDEJeroen Bakker
HIDE needs less code also in the future, RNA still uses SHOW.
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
This patch will allow users to customize what object types will be drawn by the object mode overlay. It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes. It currently does not support Physics objects due to the overlap it has with other objects types. Also be aware that in pose mode the armature is drawn, but not by the object mode overlay Reviewers: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3524
2018-07-05Revert "Overlay: enable/disable drawing of specific object types."Jeroen Bakker
This reverts commit f7ec70895c78900db8e7db88d3713ebb9aa62730.
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
Added a option to the overlay popover that controls the visibility of non-renderable objects like lamps, cameras, speakers, armatures, curves empties and force fields. After discussion we went for a single option with more detailed check in the object_mode draw engine. Differential Revision: https://developer.blender.org/D3524
2018-07-04Workspaces: store view layer per main window, instead of per workspace.Brecht Van Lommel
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
2018-07-04Workspaces: add main and child windows.Brecht Van Lommel
* Main windows show a topbar and statusbar, and select a workspace and scene. They are created with Window > New Main Window. * Child windows do not show a topbar or statusbar. These follow the workspace and scene of their parent main window. Created with Window > New Window or View > Duplicate Area into New Window. * The purpose of this change is to support multi monitor setups where you just want to put more editors on the other monitors. Without multiple topbars and statusbars, working within a single workspace and scene. Creating multiple main windows is intended to be a concious choice to do different tasks in different workspaces and scenes. * Note these changes do not currently affect how the operating system treats the windows. * When changing the workspace, the layout in all child windows changes. This makes sense if we consider child windows to be just a way to extend the main window across more monitors. In some case it may be useful to keep the same layout though, we can add an option for this depending on user feedback.
2018-07-04Cleanup: remove unused zbuf memberCampbell Barton
2018-07-04Fluid Sim: Removed unused PointCache pointerSybren A. Stüvel
The only uses were setting it to NULL and asserting it is NULL.
2018-07-04Cloth simulation: share point cache between CoW copies of objectsSybren A. Stüvel
2018-07-04SoftBody: share point cache between CoW copiesSybren A. Stüvel
This is the same approach as 98a0bcd4252e952fa5438e9d1b69b0204f8a8746 applied to soft body simulation. In short, CoW copies share the point cache, and treat it as read-only except when the depsgraph is active.
2018-07-03View3D: Remove v3d->zbufClément Foucault
This is because depth test is set before drawing anything now. There is no case where we want to draw without depth test that is not selection and this case is not handle by v3d->zbuf anymore. UI assume depth test is off by default. The DRWManager assume it's on. This should fix T55623.
2018-07-03Tool System: add operator for introspectionCampbell Barton
In some cases we want associate use an operator for a tool for introspection, so we can for eg, automatically use the same binding for in the popup toolbar. Space-G/R/S for transform now work as accelerator keys again. Also Space-E for extrude.
2018-07-02Sculpting: add Manual detail mode for dynamic topology.Macelaru Tiberiu
In this mode mesh detail does not change on each stroke, but only when using flood fill. Differential Revision: https://developer.blender.org/D3515
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-30UI: support check-boxes in quick menuCampbell Barton
Could support other RNA types, however menus don't work well in this case.
2018-06-30DNA: rename operator idnameCampbell Barton
2018-06-30UI: support adding menu's to favouritesCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton