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2018-08-01DNA: remove View3D.flag3Campbell Barton
Having 'flag, flag2, flag3' is getting out of hand especially when we support increasing the size of types. Make flag2 into an int. Note, this looses the 'show world' option, but it's not such an important setting.
2018-07-31UI: use text hinting (now user preference)Campbell Barton
D3201 by @ambient w/ edits not to impact fonts used for rendering (only change display for UI text).
2018-07-24Fix T55958: allow the user to select between spring and spring2.Alexander Gavrilov
The old springs with damping 1.0 operate in a special way that is more similar to plastic deformation than a spring. Some users rely on that, so let the user choose which implementation to use. This also restores full backward compatibility with 2.79. Reviewers: sergof Differential Revision: https://developer.blender.org/D3544
2018-07-20Cleanup: Move 'WAVEFORM_LOADING' of sounds from flags to tags.Bastien Montagne
This is purely runtime data, so move it to new tags. ;)
2018-07-20Fix T55414: waveforms are reprocessed when undoingBastien Montagne
Add new tag to bSound (runtime flags), and make read code to set a 'no reload waveform' new tag, since it uses a mapping to get existing waveform in undo case...
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018.
2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531
2018-07-16Cleanup: Remove obscure flag which was only used for read in subsurf codeSergey Sharybin
Some sort of rudiment from many years ago, is never set by 2.5x code.
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and various distance metrics. No viewport/Eevee support yet. Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D3503
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
2018-07-12Cleanup: remove legacy mesh save supportCampbell Barton
This was used for saving files for Blender 2.6x.
2018-07-06Ocean Modifier: removed unused refresh flagsSybren A. Stüvel
The flags were set and cleared correctly, but nothing was actually reading them.
2018-07-06Ocean Modifier: removed the MOD_OCEAN_REFRESH_ADD flagSybren A. Stüvel
The flag was only used in readfile.c, and resulted in a delayed call to BKE_ocean_add(); this call is now immediately made instead as it's not very expensive.
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-26Fix bug in DNA_struct_elem_find when checking the first fieldSybren A. Stüvel
find_elem(olddata=NULL) doesn't work reliably for existence checks; it will return NULL both when the field is found at offset 0 and when it is not found at all.
2018-06-21UI: preference for developer extrasCampbell Barton
Currently only used for "Edit Source" feature.
2018-06-18Fix T55503: File browser filter not working correctly.Bastien Montagne
There were two issues here, introduced by rB66aa4af836: * Forgot to change length of some filter_glob var deep in filebrowser code. * Truncating filter_glob in general can be dangerous, generating unexpected patterns. Last point was the root of the issue here, truncating to 63 chars string left last group as 'match everything' `*` pattern. To fix that to some extent, added a new BLI_path_extension_glob_validate helper to BLI_path_util, which ensures we do not have last wildcards-only group in our pattern, when there are more than one group.
2018-06-17Cleanup: trailing space for DNA headersCampbell Barton
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-15WM: 2.8 screen compatibilityCampbell Barton
Without these minor changes loading files from 2.8 will crash. Manually applied edits from 26786a2b87a08
2018-06-14Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.Bastien Montagne
this is actually adding option to add buggy behavior, but.. NPR often expects buggy behaviors, and its one of the main targets for normal editing. So think it's reasonable to add that option (disabled by default of course). Note that am not really happy with UI, but: * Not sure where to put it, it's kind of own self-contained area option. * Don't to make it too much visible, using this should be the exception!
2018-06-09Cleanup: remove some G.main usages.Bastien Montagne
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-06-03Cleanup: correct variable name, doxy sectionsCampbell Barton
2018-06-03Cleanup: remove blockscale & handlerCampbell Barton
Replace with link_flag, currently unused, needed for dynamic space types which is planned.
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-31Add Asan support for clang on windows.Ray Molenkamp
This will currently only work for the RelWithDebInfo configuration since asan does not support the debug crt. for source line information in the reports, you need a copy of llvm-symbolizer in the blender folder or set the ASAN_SYMBOLIZER_PATH environment variable to point to it. Currently (as of 6.0.0) llvm-symbolizer does not ship with the binary clang/llvm distribution. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3446
2018-05-31Cleanup: use doxy sections for space typesCampbell Barton
Also use struct names in enum/define comments.
2018-05-30DNA: add OB_DATA_SUPPORT_EDITMODE macroCampbell Barton
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources. The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp. Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried. Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file. The user interface of the node is similar to the script node, the user can either select an internal Text or load a file. Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot. The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light, rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport. Reviewers: #cycles, dingto, sergey, brecht Reviewed By: #cycles, dingto, brecht Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey Differential Revision: https://developer.blender.org/D1543
2018-05-24Cycles/Compositor: Add arctan2 operation to the Math nodeLukas Stockner
The Math node currently has the normal atan() function, but for actual angles this is fairly useless without additional nodes to handle the signs. Since the node has two inputs anyways, it only makes sense to add an arctan2 option. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3430
2018-05-15Cleanup: last spacetype enum nameCampbell Barton
2018-05-09MSVC: resolve near/far issue take2Campbell Barton
Previous fix failed w/ compositor, tested on MSVC2015, full build.
2018-05-09MSVC: remove hack for near/far name collisionCampbell Barton
windows headers define these, conflicting w/ View3D.near/far.
2018-04-26Cleanup: Use enums for View2D value definesJulian Eisel
Makes the file much less cluttered and more structured. Also made some whitespace tweaks.
2018-04-20Cleanup (followup commit for D3160)Gaia Clary
Added some spaces to keep the eInsertKeyFlags enumeration proper
2018-04-20Fix: D3160 Propose to use proper typedefs to avoid confusionGaia Clary
Differential Revision: https://developer.blender.org/D3160
2018-04-19Cleanup: make variable name EnglishCampbell Barton
2018-04-19Port particle instance modifier changes from Gooseberry branchSergey Sharybin
The work is mainly from Lukas Toenne, with some modifications from myself. Includes following obvious changes: - Particle system selection is now name-based, with lookup menu. - Lots of new options to control varieties. Changes comparing to the Gooseberry branch: - Default values and versioning code ensures same behavior as the old modifier. - Custom data layers are coming from vertex color, the modifier does not create arbitrary layers now. The hope is to keep data more manageable, and maybe make it easier to select in the shader later on. This means, values are quantized to 256 values, but it should be enough to get varieties in practice. Reviewers: brecht, campbellbarton Reviewed By: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D3157
2018-04-18Fix makesdna not respecting C++ commentsJulian Eisel
Tab after C++ comment broke parsing and didn't remove the line at all. Was there since 2002 at least, probably confused some peeps. This means commented out code was actually written to SDNA.
2018-04-09Added support for the WEBM/VP9 video codecSybren A. Stüvel
WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8" is less efficient than VP9). WEBM/VP9 and h.264 both have options to control the file size versus compression time (e.g. fast but big, or slow and small, for the same output quality). Since WEBM/VP9 only has three choices, I've chosen to map those to 3 of the 9 possible choices of h.264: - BEST → SLOWER - GOOD → MEDIUM - REALTIME → SUPERFAST The VERYSLOW and ULTRAFAST options give very little extra benefit. Reviewed by: @Severin
2018-04-05Write the scene render frame range to image/video filesSybren A. Stüvel
This is useful to create a mapping from the frame range in the video to frame index in the blend file. Part of: https://developer.blender.org/D2273 Reviewed by: @campbellbarton
2018-04-05Undo: split text undo steps out of the data-blockCampbell Barton
This moves undo storage into a separate struct which is passed in from the undo system.
2018-04-04Depsgraph: Only bind ID-data and indices to depsgraph callbacksSergey Sharybin
This is a part of copy-on-write sanitization, to avoid all the checks which were attempting to keep sub-data pointers intact. Point is: ID pointers never change for CoW datablocks, but nested data pointers might change when updating existing copy. Solution: Only bind ID data pointers and index of sub-data. This will make CoW datablock 7update function was easier in 2.8. In master we were only using pose channel pointers in callbacks, this is exactly what this commit addresses. A linear lookup array is created on pose evaluation init and is thrown away afterwards. One thing we might consider doing is to keep indexed array of poses, similar to chanhash. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: dfelinto Differential Revision: https://developer.blender.org/D3124
2018-04-01Removed by accident in last commitCampbell Barton
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
2018-03-13Cleanup: doxygen commentsCampbell Barton
2018-03-10Cycles: add roughness baking support, using squared roughness convention.Brecht Van Lommel