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2019-08-02Cleanup: padding in windowmanagerNathan Craddock
2019-08-01Fix T67939: GPencil Noise modifier wrong random calculationAntonioya
There were several problems in the old random calculation: * Different result in the viewport and render. * Noise "pop" in some frames. * Random number was calculated every time the file was opened, so get different results. Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke. Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations. Differential Revision: http://developer.blender.org/D5393
2019-08-01Cleanup: misc spelling fixes in variable names & definesCampbell Barton
T68045 by @luzpaz
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-08-01Cleanup: remove unused compute-id from preferencesCampbell Barton
2019-08-01Cleanup: use braces, unused variable, unused enumCampbell Barton
2019-07-31Sculpt/Paint: Brush curve presetsPablo Dobarro
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active. This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default. The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior. {F7636217} Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect. Reviewers: brecht, billreynish Reviewed By: brecht Subscribers: JulienKaspar Differential Revision: https://developer.blender.org/D5367
2019-07-30Fix T67939: GPencil Noise modifier step is ignored in renderAntonio Vazquez
The value of the step was calculated using a variable that was removed when the render frame change. Now, the step is calculated using the modulus of the current frame and recalculate noise only if the remainder that results from performing integer division is equal to 0. To calculate current frame, the first used frame is calculated to adjust real frame range. This approach is more stable in viewport and render.
2019-07-30Fix T65691: GPencil Drawing long strokes turn invisibleAntonioya
There was a fixed limit to the number of points available in a buffer stroke. Now, the array is expanded as needed using a predefined number of points for each expansion, instead to add one by one. This is done to reduce the number of times the memory allocation is required. As part of the fix, some variables have been renamed to reflect better their use.
2019-07-30Fix T66629: Library override - fails when armature and mesh are in separate ↵Bastien Montagne
collections. Some ugly very low-level collection code was using the generic LIB_TAG_DOIT tag... should never happen, that one is for rather high-level code to use, core process shall use own tags.
2019-07-28Fix T66872: Changing clip color space does not update background imagesSergey Sharybin
Such reload can no longer happen directly and is to be done via dependency graph. Eventually, the movie cache will become shared across all copies of the clip, but even then we still need to have dependency graph mechanism because we need to update FFmpeg animation handle (which can not be shared across the copies).
2019-07-26Fix T66378: Missing animation update when switching view layerSergey Sharybin
Current frame is stored in a scene, and scene might have multiple view layers. The inactive view layers were not informed about scene's frame being changed, so when user switched back to view after changing scene frame it was in an inconsistent state between current scene frame and animation. Now we tag scene for time changes, so dependency graph can catch up and do proper update. Currently tagging is from quite generic place. Probably better approach would be to tag from where frame is actually being assigned. Downside of this is that it's easy to miss some places. Reviewers: brecht, mont29 Reviewed By: brecht Maniphest Tasks: T66378 Differential Revision: https://developer.blender.org/D5332
2019-07-17Undo System: replace with simpler binary diffing buffer storageCampbell Barton
Applying/undoing incremental changes didn't fit well when mixed with periodic snapshots from mem-file undo. This moves to a much simpler undo system. - Uses array storage with de-duplication from `BLI_array_store`. - Loads the buffer into existing text data, for better performance on large files. - Has the advantage that Python operators can be supported since we don't depend on hard coded undo operations. Solves T67045, T66695, T65909.
2019-07-09Implement Movieclip filter for action editorsSergey Sharybin
Allows to disable keyframes from movie clips in dopesheet. Reviewers: brecht Reviewed By: brecht Subscribers: sebastian_k Differential Revision: https://developer.blender.org/D5203
2019-07-08Fix T62941 Subdivision Modifier Showing all face dotsClément Foucault
Previously in 2.79 we were using a specialized drawing using derivedMesh. Now the subsurf modifier tag each center vertex as facedot and let the DRWManager pick it up. Some modifiers (deforming ones) do not clear the tag so we can use this technique even if there is deforming modifiers after subsurf modifiers.
2019-07-07Cleanup: move enum unto BKE_packedFile.hCampbell Barton
Use enum type for functions arguments. Removed -1 check in switch statement, this isn't needed.
2019-07-07Cleanup: rename gpencil chess -> checkerCampbell Barton
Match existing texture name.
2019-07-05TexturePaint: Force Workbench Texture Color ModeJeroen Bakker
When in texture paint mode and in solid mode the object that is being texture painted will be rendered by the workbench engine with textures. All other objects would render the same. For other cases the texture paint draw engine will still draw the texture. The texture mode draw engine now only drawn the masks. The opacity sliders influences the texture mask. This change has been implemented conserably. In the future we need to look into making this better, like adding support that every object can be colored differently. Currently when rendering in the workbench we can have up to 3 different color types active (what the user selected, the fallback in case no materials have been configured and this one, forcing textures) Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5190
2019-07-03Fix T66369: Excessive WARN messages in console when opening older filesBastien Montagne
CDData checking on file load was not taking into account deprecated CD_MTEXPOLY datatype, which unfortunately shows same weird glitch as CD_PAINT_MASK and CD_FACEMAP ones... Note that it was annoying (due to amount of warnings in console), but totally harmless, since that data type is just deleted anyway. This commit also generally cleans up the CD_MTEXPOLY deprecation code, we have a system to handle that, let's use it, instead of defining local static values to replace it...
2019-06-28Remove Sticky option from the Floor constraintSergey Sharybin
This option from the very beginning of its existence needed more work to make it work correct and this was never done. This option was working fine during continuous playback, when there are no skipped frames, but it was failing when AV-sync of framedrop was enabled. It was never working correct when jumping between frames, including rendering on a farm which usually does frame-range based rendering. With copy-on-write things became even more tricky, since the "stuck" flag was never preserved between re-evaluations. Fixes T65683: Sticky Option in Floor Constraint for Bones Not Working
2019-06-28Fix T66126: Non-active Grease Pencil object stuck in draw modeAntonioya
Now the modes are reset for grease pencil objects. Differential Revision: http://developer.blender.org/D5138 Reviewers: @dfelinto
2019-06-25Preferences: changes to navigation gizmoCampbell Barton
- Add 'Navigation Buttons' preference, used for 2D views (previously this couldn't be disabled). - Add "Off" option for 3D view axis. - Support minimal axis with navigation buttons.
2019-06-24Cleanup: use doxy comments for DNA_windowmanager_types.hCampbell Barton
2019-06-24Fix T65824: Span property ignored in mesh.fill_gridCampbell Barton
The fix for T60777 caused this operator not to work from Python. Add a repeat_last flag for operator execution.
2019-06-23DNA: reduce Object size by 16 bytesCampbell Barton
No need to use int for boolean value.
2019-06-21Revert "Particle system: Move runtime data to runtime field"Sergey Sharybin
This reverts commit 36faf739a71624b6ca10cec7233779f9eeace0bd. Somewhat annoying but this change had some unforeseen consequences, which lead to an actual bug. Since this change was not sufficient to get original report fixed is easier to simply revert for now. Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21Fix T62876: Camera Background ImagesJeroen Bakker
Migrate old legacy code to the draw mamager/object mode. The old legacy version did not work with wireframe. By migrating the code to modern draw manager code we have mode control on the drawing process. Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels. Also There are some artifacts when working with Holdouts and DoF, this is because the draw engines do not pass the correct alpha values. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D4638
2019-06-17Fix T65662: Drivers on custom properties doesn't properly updateSergey Sharybin
Happens if custom property is on object data data-block, which doesn't have translation or geometry components. Not for lights and cameras at least.
2019-06-17Fix T65651: Crash when changing audio strip source fileSergey Sharybin
2019-06-17Fix T63867: image sequence not updating in Eevee animation renderBrecht Van Lommel
2019-06-17Cleanup: comment, RNA spellingCampbell Barton
2019-06-17Cleanup: comment spellingCampbell Barton
2019-06-15Cleanup: Rename: Static Override -> Library Override.Bastien Montagne
Better to make internal code naming match official/UI naming to some extent, this will reduce confusion in the future. This is 'breaking' scripts and files that would use that feature, but since it is not yet officially supported nor exposed in 2.80, as far as that release is concerned, it is effectively a 'no functional changes' commit.
2019-06-13Particle system: Move runtime data to runtime fieldSergey Sharybin
Allows it to be preserved during copy-on-write update when on-geometry related update is needed. This is a required part for T63537, where we need to preserve the entire evaluation data when object is tagged for only RECALC_COPY_ON_WRITE. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D5023
2019-06-13Cleanup: correct wireframe xray flag nameCampbell Barton
Revert part of d56c0a0a6affcdfd7335c
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-06-07Remove Deform Delay armature optionSergey Sharybin
This option can not be supported by a new granular dependency graph, and, especially, copy-on-write. It was always doing full update ever since initial commit of new dependency graph which we are using here in the studio for the past years and lack of this option was never brought up. Fixes T65557: Delay refresh option in armatures is broken
2019-06-06Fix T64533: Using "X-Axis Mirror" while posing with auto keyframe on does ↵Sebastian Parborg
not keyframe the mirrored bone Use an additional pose bone flag so we can keep track of mirrored bones that should be autokeyframed. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5033
2019-06-06Remove mutex lock from node localizationSergey Sharybin
There is no obvious threading-unsafe code in the localization. The main source of issues were the new_node/new_socket pointers which are no longer used during node tree duplication.
2019-06-05Sound: Port to a copy-on-write conceptSergey Sharybin
This change makes it so sound handles are created for evaluated scene, sequencer and speakers. This allows to have properly evaluated animation on them. For the viewport playback sound uses regular dependency graph. For the final render sound uses dependency graph created for render pipeline, which now also contains sequencer and sound datablocks. All the direct sound update calls are replaced with corresponding dependency graph recalc tag.
2019-06-02Fix T65185: Cycles viewport render no refreshing overlays properlyBrecht Van Lommel
Don't rely on detecting view matrix changes to refresh depth buffer, instead detect redraw tags coming from progressive render samples.
2019-06-02Cleanup: better comments and naming for redraw flagsBrecht Van Lommel
2019-05-31makesrna: quiet re-declared enum warningCampbell Barton
Note that BLI_STATIC_ASSERT use in headers is likely to cause this error again, we could have a version that takes a unique ID to be used in headers.
2019-05-30GPU: Enforce Uniform buffer alignment to 16bytesClément Foucault
This seems to be a requirement and remove some errors in renderdoc.
2019-05-30GPencil: Rename Blend mode "Normal" to "Regular"Antonioya
The UI used "Regular" already, but internally the code didn't.
2019-05-30WM: use different drag thresholds for mouse/tablet eventsCampbell Barton
Now a small threshold is used for mouse input, avoiding delay when gizmos are activated on drag. Tablet input threshold remains unchanged since it's easier to make small movements when using a tablet. A larger threshold for non-cursor input is now used (typically keyboard) which improves usability when the "Pie Menu on Drag" key-map preference.
2019-05-29GPencil: Rename viewmatrix field to parent_obmatAntonioya
The name of the field was not clear about the use.
2019-05-29Fix T58251: Cycles ignores linked meshes when renderingSergey Sharybin
The idea is to share a mesh data-block as a result across all objects which are sharing same original mesh and have no effective modifiers. This mesh is owned by an original copy-on-written version of object data. Tricky part is to make sure it is only initialized once, and currently a silly mutex lock is used. In practice it only locks if the mesh is not already there. As an extra bonus, even viewport memory is also lower after this change. Reviewers: brecht, mont29 Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D4954
2019-05-28Cleanup: use time scrub instead of scrubbingCampbell Barton
Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous.
2019-05-27Cleanup: Fix warnings in bf_dnaRay Molenkamp
Passing a const char** to MEM_recallocN lead to C4090 'function': different 'const' qualifiers warnings with MSVC