Age | Commit message (Expand) | Author |
2004-07-28 | Oops, include file belonging to previous commit... | Ton Roosendaal |
2004-07-28 | Added option to set 'full Osa' on non raytraced scenes. This makes sure | Ton Roosendaal |
2004-07-27 | Nathan's huge ipo patch. | Ton Roosendaal |
2004-07-26 | Fix for #1449 (blocky shadows) | Ton Roosendaal |
2004-07-26 | added a comment | Stephen Swaney |
2004-07-19 | Particles effector type #define | Martin Poirier |
2004-07-18 | 1) Change the way "Align mode" is accessed in the UI: It's now a global | Alexander Ewering |
2004-07-16 | * User preference to select with the left mouse button | Matt Ebb |
2004-07-15 | This adds two modes to the 'around' drop down in 3d header | Johnny Matthews |
2004-07-15 | Commit for the 4 aforementioned "features": | Alexander Ewering |
2004-07-13 | Removed some testcode from yafray_Render.cpp | Alfredo de Greef |
2004-07-13 | Added LSCM UV Unwrapping: | Brecht Van Lommel |
2004-07-09 | Quite a large one this time... but now we have: | Ton Roosendaal |
2004-07-07 | * fixed bug in rainbow color for material and world ipoview | Nathan Letwory |
2004-07-06 | This is the initial commit of a revamp of the sweep effects that goofster com... | Johnny Matthews |
2004-07-05 | * Added IPO for displacement, translucency and raymirror | Nathan Letwory |
2004-07-03 | Made static particles working with a deformed Mesh, both for Lattice as | Ton Roosendaal |
2004-07-03 | Added new operators for "MapTo" panel as suggested & partially coded by | Ton Roosendaal |
2004-06-30 | NEW: Ramp shades for diffuse and specular | Ton Roosendaal |
2004-06-29 | - added octal tree node optimalization of MetaBall polygonisation | Jiri Hnidek |
2004-06-26 | The revised patch from Leon for new particle effects. | Ton Roosendaal |
2004-06-24 | Added another Sequence effect: the wellknown Glow effect. | Roel Spruit |
2004-06-23 | - Added correct Writing/Reading of the new Sweep sequence effect (Thanks Ton,... | Roel Spruit |
2004-06-19 | Popular request: the floating panels (NKEY) now close on a 2nd NKEY command. | Ton Roosendaal |
2004-06-19 | added a new Sequence Effect: Sweep. | Roel Spruit |
2004-06-16 | New export through plugin scheme for yafray. It is working on linux and mac os x | Alejandro Conty Estevez |
2004-06-16 | Restored oldstyle zoom in/out, and added a new userpref for denoting zoom | Ton Roosendaal |
2004-05-29 | Oh, the fix is an addition of a OB_NEG_SCALE flag in ob->transflag, which | Ton Roosendaal |
2004-05-29 | NEW! Blender now displays flipped (negative scaled) Objects correctly in | Ton Roosendaal |
2004-05-19 | Removed double #defines from include, added some comments in code, and | Ton Roosendaal |
2004-05-16 | Rewind of change in MCol structure. | Ton Roosendaal |
2004-05-16 | Added #!/usr/bin/python standard script identifier to the start of SConscript... | Kester Maddock |
2004-05-16 | Fix for bug 1245: Colours are wrong on GameBlender | Kester Maddock |
2004-05-07 | Added two more mapping types to World buttons for sky render. | Ton Roosendaal |
2004-05-03 | Mouse Wheel Support for the Game Engine. | Kester Maddock |
2004-04-28 | Sneaked in new feature (request samo): | Ton Roosendaal |
2004-04-26 | Added Ambient channel in "Map To" Panel for materials. Is now means to | Ton Roosendaal |
2004-04-26 | Solved AO smooth rendering, by introducing a "Bias" value for smoothed | Ton Roosendaal |
2004-04-24 | Raytrace now has option to change the resolution of the Octree used. It | Ton Roosendaal |
2004-04-20 | Another phase in panelizing all window types. Did lots of small code | Ton Roosendaal |
2004-04-20 | Preparations to have Panels in all window types. Also implemented | Ton Roosendaal |
2004-04-15 | Added "Auto AA" toggle in Yafray Render panel defaulted to On (current functi... | Johnny Matthews |
2004-04-12 | More AO fun to play with: | Ton Roosendaal |
2004-04-12 | SCons updates
| Michel Selten |
2004-04-06 | Eeshlo AO patch, revised | Ton Roosendaal |
2004-04-03 | Eesho's patch for new noise textures! | Ton Roosendaal |
2004-04-03 | #define some constants for physics engines in DNA world types. | Kester Maddock |
2004-04-01 | New UV editor / Image Window features: | Brecht Van Lommel |
2004-03-24 | add comment to BezTriple struct. | Stephen Swaney |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |