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2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-03-31Corrective Smooth Modifier (aka delta-mush)Campbell Barton
This modifier can be used to correct bad deformations, Original patch D1183 by @sazerac, with own modifications
2015-02-11FileBrowser: Editable Bookmarks.Bastien Montagne
Bookmarks are now editable (i.e. you can rename them, and reorder them). They are also listed in regular UILists, so you can filter/sort them as usual too. Also, FileBrowser 'T' side area is changed to something similar to 3DView one, in this case because we need op panel to remain at the bottom, and later because we'll more than likely need tabs here! Thanks to Campbell and Sergey for reviews. Differential Revision: https://developer.blender.org/D1093
2015-02-05Custom Loop Normals: Add NormalEdit modifierBastien Montagne
Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
2015-01-19Viewport: Add adjustable safe areas, 3d-view & VSECampbell Barton
Also adds safe-area presets. D325 by Diego Gangl with own edits.
2015-01-10Transfer data: add modifier.Bastien Montagne
Not much to add, modifier uses same code as operator basically, only key difference is that modifier will never create data layers itself, you have to use dedicated operator for that.
2014-12-31Gamma node support for Blender InternalDotsnov Valentin
Patch by Blend4Web Team, thanks! Reviewers: psy-fi Subscribers: yurikovelenov, AlexKowel, Evgeny_Rodygin Differential Revision: https://developer.blender.org/D899
2014-09-11Freestyle: Fix for missing quality control on line rendering in Cycles.Tamito Kajiyama
Freestyle was using the default Cycles rendering settings (e.g., the number of samples) and users could not change them. Now all render parameters (except for film_transparent) are inherited for Freestyle stroke rendering. Problem report by Danny Grimm on Facebook, thanks!
2014-08-13RNA: use static declarationsCampbell Barton
2014-08-11Pie Menus C code backend.Antony Riakiotakis
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
2014-08-05Fix T41062: "copy to selected" doens't work for all attributes.Bastien Montagne
The issue was that some properties are no direct children of the struct we support in 'copy to selected' (RNA_Sequence in this case). Since we can't use the ID of sequences here (it's the scene, while we need a sequence level of control), we had to add a new API helper to RNA path, which takes a RNA type and return a path relative to the closest ancester of that type. This way, we get a path from the RNA_Sequence, and can easily apply it to all other valid sequences to copy the property. Review, suggestions and edits by Campbell Barton, thanks!
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-05-03Patch D246: Texture Marks for freestyle strokes, written and contributed by ↵Tamito Kajiyama
Paolo Acampora. Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
2014-04-22Code cleanup: use const for rnaCampbell Barton
2014-03-11Fix T39080: copy-to-selected operator fails for pointer properties.Lukas Tönne
The copy-to-selected operator for RNA buttons uses paths for copying object pointer properties. Copying other ID data blocks is deliberately disabled: https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/interface/interface_ops.c$274 However, the RNA_path_resolve_full function is not properly working for retrieving pointer properties: it always will dereference pointer properties in anticipation of further path elements. In fact the return value of RNA_path_resolve_full has a conflicting double meaning. It returns `false` when * the RNA path is invalid * any of the pointer properties is NULL This means that it is not capable of returning pointer properties at all. To make this possible, there is now an internal function for path parsing, which returns false //only// if the the path is invalid. On top of this there are 4 wrapper functions for retrieving either actual property values (RNA_path_resolve, RNA_path_resolve_full) and for retrieving pointer+property pairs (RNA_path_resolve_property, RNA_path_resolve_property_full). The latter 2 variants will **not** dereference pointer properties at the end of the path, so callers can actually get the property itself. The `***_full` variants include an array index return value. Differential Revision: https://developer.blender.org/D396
2014-02-22Code cleanup: styleCampbell Barton
2014-02-19Fix T38706: dropdown labels in popups not updatingCampbell Barton
Caused by own recent changes to menu handling
2014-02-17RNA: assert on NULL return values from itemf callbacksCampbell Barton
2014-02-09RNA: add RNA_enum_from_identifier, RNA_enum_from_value search functionsCampbell Barton
also fix leak in RNA_enum_is_equal
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-12-22Modifier: New Wireframe ModifierCampbell Barton
Based on patch originally by Thomas Beck, uses options similar to solidify.
2013-12-03View Navigation: Walk and Fly modesDalai Felinto
This is a addtion to the dynamic fly mode. It behaves as the first person navigation system available in most 3d world games nowadays. You can alternate between the old mode (Fly) and the new mode (Walk) in User Preferences > Inputs Manual: ------- http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View#View_Navigation http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_Modes Shortcuts: ---------- WASD (hold) - Move forward/backward and straft left/right QE (hold) - Move up and down Tab - Alternate between Walk and Fly modes Shift (hold) - Speed up movement Alt (hold) - Slow down movement Space or MMB - Teleport V - Jump +/- or mouse wheel - speed increase/decrease speed for this Blender session User Preferences Options: ------------------------- Navigation Mode - fly/walk navigation systems (fly is the old, walk is the new, next options are for walk mode only) Gravity - alternate between free navigation and walk with gravity modes Mouse Sensitivity - sensitivity factor to mouse influence to look around Teleport Duration - how long the teleport lasts Camera Height - camera height to use in gravity mode Jump Height - maximum jump speed in m/s Move Speed - base move speed in m/s Boost Factor - multiplication factor when running or going slow (1/boost) Development Notes: ------------------ * The initial code was based on view3d_fly.c. * The NDoF code was not touched, so it most likely is not working. Pending Issues: --------------- * Draw in the UI the shortcut options, and current values (e.g., Mode: Fly/Walk) (we need a proper API for that) * OSX seems to present issues if we re-center the mouse every time. We implemented a workaround for that, but a real fix would be welcome. Code reviewed and with collaborations from Campbell Barton - @campbellbarton Differential Revision: http://developer.blender.org/D30
2013-11-26User Interface: don't show macro args in tooltipsCampbell Barton
was often making much too big strings to show in a tip.
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ↵IRIE Shinsuke
information such as light vector from specified Lamp. For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
2013-11-24Mesh Modifiers: Added Laplacian DeformAlexander Pinzon
Part of soc-2013-sketch_mesh branch See: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform
2013-11-20* Remove more code for stars, missed those. Sorry!Thomas Dinges
2013-11-07Fix [#34675] *AFTER 2.69* Info view shows duplicate operators with incorrect ↵Bastien Montagne
values of args Refactored a bit WM api to generate operator's pystring, now it can also handle correctly macro operators. Thanks to Campbell for the review!
2013-09-20Fix #36226, Select Linked works not in touch with Prefs.Lukas Toenne
When setting keymap properties to values equalling the RNA default, they will get "unset" and automatic operator behavior is used. There is no way to explicitly set the default value as a user. 1) To allow distinguishing uninitialized (not set) properties in the keymap items, a few changes to the RNA struct comparison function are needed: Instead of allowing only strict/non-strict comparison of 2 properties A and B in a struct, this now has 3 modes: * STRICT: compare only the actual property values (same as 'strict' before) * UNSET_MATCH_ANY: if either A or B is unset, consider them a match (same as non-strict before) * UNSET_MATCH_NONE: if one property is set and the other not, consider them a mismatch. The new UNSET_MATCH_NONE mode is useful for keymaps, because it allows keeping user-defined property values in the keymap even if they match the default property value (see wm_keymap_diff function in wm_keymap.c) 2) A new operator is added for unsetting ID properties in the RMB context menu and in user preferences next to keymap properties. This only works on ID properties and deletes the ID property storage, so that the default value is used. In the user preferences for keymaps the properties are shown in an inactive layout to indicate that the default value is used (which some operators such as the "select linked" op from the report use to trigger automatic behavior). When the user sets a property it gets set and stays that way until explicitly "unset" using the new operator.
2013-09-18fix relating to bug [#36758],Campbell Barton
When printing operator reports, ommit unset properties. This is needed because in some cases operators check if a value is set or not, so filling in default arguments may change behavior.
2013-09-05BGE: Removing the touch sensor and converting all touch sensors to collision ↵Mitchell Stokes
sensors.
2013-09-01Move GCC attributes into a centraized definesSergey Sharybin
Instead of having ifdef __GNUC__ all over the headers to use special compiler's hints use a special file where all things like this are concentrated. Makes code easier to follow and allows to manage special attributes in more efficient way. Thanks Campbell for review!
2013-08-26RNA fixes regarding dynamic array properties in functions parameters ↵Bastien Montagne
(reviewed by Brecht, thanks!): * It was not clear that RNA_parameter_length_get() & co only affected dynamic properties, renamed them to RNA_parameter_dynamic_length_get() and such. * Fixed RNA_function_find_parameter(), we can't use BLI_findstring() here, need to call RNA_property_identifier()! * Fixed RNA_parameter_get() and RNA_parameter_set(), which were completely wrong for dynamic properties. * Fixed RNA_parameter_dynamic_length_get/set_data(), they did not check the property was actually a dynamic one and were using again ugly blackmagic casting intead of ParameterDynAlloc structure! * makesrna was still using an ugly hackish (and perhaps not always working) code when handling dynamic parameters, now synchronized with RNA_parameter_dynamic_length_get_data and RNA_parameter_get code.
2013-06-01add popup menu to allow python scripts to show popups without having to ↵Campbell Barton
define a menu class first.
2013-05-15Fix another cases where painting long brush strokes with small radius was slowedBrecht Van Lommel
down, this time by the operator properties getting converted to a string for display in the info window. With 1000+ stroke points this can get slow, and takes up too much space anyway, so now it's (somewhat arbitrarily) limited to printing only 10 points.
2013-05-11Fix #35289: UV layout export to image was extremely slow for large meshes. ThisBrecht Van Lommel
was due to slow implementation of slice operation for things like mesh uv data. Made that faster now for cases where the internal storage is an array.
2013-05-03adjustment to own commit r56463.Campbell Barton
when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button.
2013-04-22Bugfix [#34836] Crash when driver variable has path == 'data'Joshua Leung
Most of the places which relied on RNA_path_resolve() did so believing that if it returned true, that it had found a valid property, and that the returned pointer+property combination would be what the path referred to. However, it turns out that if the property at the end of the path turns out to be a "pointer" property (e.g. "data" for Object.data), this would automatically become the pointer part, while the prop part would be set to null. Hence, if a user accidentally (or otherwise) specifies a path for the single-property driver variable type like this, then Blender would crash. This commit introduces two convenience functions - RNA_path_resolve_property() and RNA_path_resolve_property_full() - which mirror/wrap the existing RNA_path_resolve() functions. The only difference though is that these include a check to ensure that what was found from resolving the path was in fact a property (they only return true iff this is the case), and make it explicitly clear in the name that this is what they will do so that there's no further confusion. It is possible to do without these wrapper functions by doing these checks inline, but the few cases that had been patched already were pretty hideous looking specimens. Using these just make it clearer and simpler for all. I've also beefed up the docs on these a bit, and changed these to using bools.
2013-04-05svn merge ^/trunk/blender -r55776:55813Campbell Barton
2013-04-05Fix #34862: some operators like mesh separate or object clear parent were notBrecht Van Lommel
showing shortcuts in menus, now it shows them in the submenu.
2013-03-23A major code update for making the DNA file specification of Freestyle settingsTamito Kajiyama
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
2013-03-19svn merge ^/trunk/blender -r55372:55392Campbell Barton
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18Merged changes in the trunk up to revision 55357.Tamito Kajiyama
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.
2013-03-12use gcc warning -Wredundant-decls, exposes some odd/duplicate declarations ↵Campbell Barton
which have been removed.
2013-03-07use bool for rna funcs.Campbell Barton
2013-01-27Merged changes in the trunk up to revision 54110.Tamito Kajiyama
Conflicts resolved: source/blender/blenfont/SConscript source/blender/blenkernel/intern/subsurf_ccg.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_scene.c
2013-01-23rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body simSergej Reich
This is just the basic structure, the simulation isn't hooked up yet. Scenes get a pointer to a rigid body world that holds rigid body objects. Objects get a pointer to a rigdid body object. Both rigid body world and objects aren't used directly in the simulation and only hold information to create the actual physics objects. Physics objects are created when rigid body objects are validated. In order to keep blender and bullet objects in sync care has to be taken to either call appropriate set functions or flag objects for validation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
2013-01-21mesh-cache deform modifier,Campbell Barton
supports MDD and PC2 formats. see wiki docs: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Mesh_Cache
2013-01-12Merged changes in the trunk up to revision 53729.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend source/blender/blenloader/intern/readfile.c
2013-01-07Make options for background gradient more organized.Antony Riakiotakis
This was difficult to do because we group theme colours and display them together in user preferences. To make the background options more presentable and keep them grouped and separate, I needed to group the two gradient colours somehow. I added a separate ThemeSpaceGradient RNA struct as opposed to ThemeSpaceGeneric. This struct is the same as ThemeSpaceGeneric but it lacks the window background option (which does nothing now) and includes the UiGradient struct which now has both gradient colours. I modified the clear functions to use a new high colour from the gradient. Now all options appear grouped and any other editor that may use a gradient for the window background may do so. Also corrected incorrect MAIN_VERSION_ATLEAST macro, it would not detect versions correctly