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2017-11-29RNA: Allow structs to define tags for their propertiesJulian Eisel
Adds support for defining a number of tags as part of the rna-struct definition, which its properties can set similar to property-flags. BPY supports setting these tags when defining custom properties too. * To define tags for a struct (which its properties can use then), define the tags in an `EnumPropertyItem` array, and assign them to the struct using `RNA_def_struct_property_tags(...)`. * To set tags for an RNA-property in C, use the new `RNA_def_property_tags(...)`. * To set tags for an RNA-property in Python, use the newly added tags parameter. E.g. `bpy.props.FloatProperty(name="Some Float", tags={'SOME_TAG', 'ANOTHER_TAG'})`.
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-08-23RNA: keep structs_map valid w/ ID duplicate & freeCampbell Barton
2017-08-11RNA: Operators were excluded from struct mapCampbell Barton
Recent changes meant structs that were registered without a name wouldn't get added to the map. Now assigning identifiers manages the struct-map.
2017-04-13Datablock ID PropertiesAlexander Romanov
The absence of datablock properties "will certainly be resolved soon as the need for them is becoming obvious" said the [[http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67/Python_Nodes|Python Nodes release notes]]. So this patch allows Python scripts to create ID Properties which reference datablocks. This functionality is implemented for `PointerProperty` and now such properties can be created with Python. In addition to the standard update callback, `PointerProperty` can have a `poll` callback (standard RNA) which is useful for search menus. For details see the test included in this patch. Original author: @artfunkel Alexander (Blend4Web Team) Reviewers: brecht, artfunkel, mont29, campbellbarton Reviewed By: mont29, campbellbarton Subscribers: jta, sergey, campbellbarton, wisaac, poseidon4o, mont29, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov, fjuhec, sharlybg, cardboard, duarteframos, blueprintrandom, a.romanov, BYOB, disnel, aditiapratama, bliblubli, dfelinto, lukastoenne Maniphest Tasks: T37754 Differential Revision: https://developer.blender.org/D113
2016-12-12Refactor RNA property: split flags in property flags, parameter flags, and ↵Bastien Montagne
internal flags. This gives us 9 flags available again for properties (we had none anymore), and also makes things slightly cleaner. To simplify (and make more clear the differences between mere properties and function parameters), also added RNA_def_parameter_flags function (and its clear counterpart), to be used instead of RNA_def_property_flag for function parameters. This patch is also a big cleanup (some RNA function definitions were still using 'prop' PropertyRNA pointer, etc.). And yes, am aware this will be annoying for all branches, but we really need to get new flags available for properties (will need at least one for override, etc.). Reviewers: sergey, Severin Subscribers: dfelinto, brecht Differential Revision: https://developer.blender.org/D2400
2015-12-01Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. ↵Bastien Montagne
Imperial). Was the case of several Mesh operators actually (and probably others, but cannot check everything). Added `RNA_def_property_float_distance` helper, avoids having to set PROP_DISTANCE subtype explicitly each time...
2014-01-30UI: move toggle icons out of layout checks into rnaCampbell Barton
2013-10-11code cleanup: reuse rna_matrix_dimsize_NxN defines between RNA functionsCampbell Barton
2013-10-01add rna path callback for material slots but disable animation.Campbell Barton
without this - the info space would report an invalid rna-path when showing the string to change a value.
2013-09-20code cleanup: quiet rna warnings, remove remove_strict_flags() for cmake/rna.Campbell Barton
also set_source_files_properties() wasn't working for rna_*_gen.c files, set dna.c and generated data files with generated property too.
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-02-08Cleanup: happily remove no-more-used PY_TRANSLATE RNA prop flag, and related ↵Bastien Montagne
code (just realized that flag value was wrong, probably own typo in a previous commit :/ ). That "trick" was nice when introduced, but it became kind of a pita since we added translation contexts...
2013-02-05add RNA_define_animate_sdna() so animation can be easily disabled when ↵Campbell Barton
defining many properties - currently use to disable animating brushes and toolsettings.
2013-01-20Python i18n API. Many thanks to Campbell and Brecht for the reviews and ↵Bastien Montagne
suggestions! This commit adds: * A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.). * The ability for addons to feature translations, using the (un)register functions of above module. * Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...). Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it. Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
2013-01-09add RNA_def_struct_ptr(...) to use for runtime struct registration, saves ↵Campbell Barton
over 2000 string lookups on startup and gives overall ~10% speedup for starting blender on my system.
2013-01-05This patch adds support in bpy.props for getter/setter callback functions. ↵Lukas Toenne
We already have update callbacks, but generic get/set functions can come in handy in some cases where the functionality is too complex to use a single value. The current C callback functions are too simple allow a straightforward implementation, in particular they don't receive the PropertyRNA pointer itself as an argument, which means the callback cannot directly access the PropertyRNA's py_data pointers which store the python function objects. For this reason a second runtime variant of these callbacks has been added. It is only used for runtime callbacks and not in makesrna, but otherwise works the same way.
2012-03-16i18n stuff: adds translation_context to RNA structs (used for there ui ↵Bastien Montagne
name), and a first default "Operator" one for all operators' label. The fact is, operators' label are nearly always verbs, while properties labels are nearly always nouns. So this should already solve many translations' problems regarding noun/verb confusion. This commit also simplifies a bit i18n usage: *Now IFACE_ and TIP_ macros (or there context versions, CTX_IFACE_/TIP_) are used nearly everywhere (with one exception, where code is a bit complex and needs to manually test whether ui/tip translations is allowed, so no need to redo it later through those macros). *Also, those macros are now defined to NOP in case WITH_INTERNATIONAL is false, which avoid testing that define everywhere in code!
2012-03-09style cleanup: comment blocksCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-12-22Translation context for RNA propertiesSergey Sharybin
This commit implements a way to define context of property which is used by localization stuff and which is needed to resolve translation context when some word wit the same english spelling is used in different meanings (like Manual in meaning of tutorial, and Manual in meaning of something is setting up by hand). To define property's context there's a function RNA_def_property_translation_context. If property doesn't have context, regular BLF_gettext function is used to get translation of property name, otherwise BLF_pgettext is used for this. Hence, for correct translation, messages in .po files should be marked by "msgctxt" context, otherwise property with context declared wouldn't be translated at all. Toolchain scripts from bf-translation project would be updated soon. If context for some values of enumerator property, property itself should be moved to other context and all items from this enum would be moved to this context automatically (it's impossible to move one few items to another context). P.S. Think context like "BRUSH" or "MODIFIER" are preferable than "NOUN" and "VERB" because in some cases the same english noun used in different areas better be translated differently to make translation more native.
2011-11-25Image save as operator 'BW' option wasnt working on some formats, now only ↵Campbell Barton
show when its supported.
2011-11-15replace rna description string limits with rna define RNA_DYN_DESCR_MAXCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-01add a collection function slot for assignment (not used yet).Campbell Barton
2011-09-21add missing define for last commit and tag bl_label & bl_descriptions for ↵Campbell Barton
translating too
2011-06-06Support for update callbacks in python defined RNA properties as discussed ↵Campbell Barton
last meeting. This means script authors can perform actions using these callbacks rather then on drawing which puts blender in a readonly state. Simple example: import bpy def up_func(self, context): print("test") bpy.types.Scene.testprop = bpy.props.FloatProperty(update=up_func) bpy.context.scene.testprop = 11 # prints -> test
2011-05-26support for dynamic items in bpy.props.EnumProperty(), the items keyword ↵Campbell Barton
argument can optionally be a function rather then a list.
2011-05-18RNA: make mechanism used by operators to keep python instance alive more ↵Brecht Van Lommel
generic, to be used by render engine later.
2011-02-17Starting work on doxygen cleanup. Many things still to be done.Nathan Letwory
2011-01-13bugfix [#25588] Not work fcurve.keyframe_points.addCampbell Barton
The problem was flag-enums were being treated as regular enums, a default value of 0 was using the first enum item, whereas with flag enums we want to be able to use 0 as a default value to specify all flags are off.
2010-12-31Continue from my commit r33952, which disallowed floats to be wrapped as ints.Campbell Barton
this missed some cases, now also disallow ints to be wrapped as floats. This commit also exposed a number of cases where ints/floats were incorrectly wrapped. Bugs like [#25416] wont slip through the cracks anymore.
2010-11-15- 'matrix_basis' for objects and pose bones, this is an alternative access ↵Campbell Barton
to directly adjusting the loc/scale/rot. - pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones. - pose bone matrix values for rna had array access rather then 4x4 matrix access. note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
2010-11-01bugfix [#24462] UV Layouts saved as PNG results in two files (one is 0 KB, ↵Campbell Barton
other has corrupted filename)
2010-09-06bugfix [#23656] Problems retrieving properties from inside runtime-created ↵Campbell Barton
PointerProperties cant test if this fix solves the problem matt is having but it at least fixes an error caused by classes created in exec(), when the properties pointers were copied the hash key still referred to the python object which could be freed. in most cases this wouldnt happen (would be kept in bytecode) but with exec() the property string is freed immediately.
2010-08-26patch [#23316] Fix bug that doesn't show "X:" "Y:" "Z:" for vectors with lengthCampbell Barton
patch [#23317] Changed some operators' RNA to accept lengths by Lorenzo Tozzi (oni_niubbo) with the minor change to use XYZ subtype rather then LENGTH.
2010-08-19- Properties from base classes are now registered too, this allows class ↵Campbell Barton
mix-in's to define properties. An example of how this is useful - an importer mixin could define the filepath properties and a generic invoke function which can run the subclasses exec for each selected file. - Panels and Menus now skip the property check when registering. - renamed _idproperties_ to _idprops_ in function names, function names were getting very long.
2010-08-03rna pointer poll function, not used yet.Campbell Barton
2010-05-09function to remove propertyCampbell Barton
eg: bpy.types.Scene.IntProperty(attr="myprop") # adds bpy.types.Scene.RemoveProperty(attr="myprop") # removes
2010-02-12correct fsf addressCampbell Barton
2010-01-24RNA functionsElia Sarti
Fixed and completed support for returning multiple values. This includes support for returning arrays, both fixed and dynamically sized. The way this is achieved is by storing an additional int value next to the dynamic parameter in the ParameterList stack which gets passed to the C function as an additional parameter. In the case of return parameters it is duty of the C function to set this int to the correct length value for the dynamic parameter (which makes sense). Note that for the dynamic output/return parameter it is assumed the function has allocated that memory (which gets freed automatically). Also, I cleaned the makesrna's bridge function generation code a bit and renamed PROP_RETURN to PROP_OUTPUT, which represents better the reality now that there are multiple returns. The function now to mark multiple returns (outputs) is RNA_def_function_output. For an example, look at Action.get_frame_range in rna_action_api.c, by the way Aligorith I removed the #ifdef for this function now that there's support for returning arrays, feel free to modify (the function seems to work).
2010-01-02support for multiple return values from rna functions & support for ↵Campbell Barton
returning arrays, (no functions are using this yet). patch from Elia Sarti, (vekoon) with some modifications mainly for the python api. - multiple values are returned as a typle in the order that are defined. - added support for registered types returning multiple arguments (untested). - renamed func->ret --> func->c_ret, since this only defines what the C function returns.
2009-11-25AnimSys - Transform Locks + RNA:Joshua Leung
The Animation System now respects the Transform Locks too (i.e. lock x-location, etc.) when writing settings. This means that it is no longer necessary to set up "constant drivers" to make sure some values don't get accidentally animated. Internally, added a new callback for properties in RNA, which is responsible for checking if the item at some array-index is editable. This needs to be manually called for each place which uses rna to set settings for arrays (see the code changes in anim_sys.c for changes how to do this; the same thing needs to be done in the UI code too, and probably in py-api too)
2009-11-13arbitrary property and function support for rna properties (arrays and ↵Campbell Barton
collections), this means functions can be easily added. eg. scene.objects.link() object.constraints.new() mesh.verts.transform(...) mesh.faces.active PropertyRNA stores an StructRNA pointer where these can be defined.
2009-11-03active property for collections for things like scene.objects.activeCampbell Barton
will add more properties later
2009-09-22RNA: added a "factor" subtype next to "percentage", and only displayBrecht Van Lommel
% sign for percentage assuming it is between 0-100, while factor is for values 0-1. Move collision setting absorption from modifier to collision settings, was inconsistent to have it there as the only one, and made it have range 0.0-1.0 instead of 0-100.
2009-09-122.5 filebrowserAndrea Weikert
Appending and Linking * Linking Operator, invokes filebrowser for Append/Link * Separated the append/link function into three parts: ** BLO_library_append_begin finds main for appending ** BLO_library_append_named_part appends one Object,Group, Material, ... ** BLO_library_append_end actually reads and expands the libraries NOTE 1: I also changed the returned properties for the filebrowser operators to the following convention: "path" - the full path to a file or directory, means what is in directory + filename buttons in filebrowser "directory" - the content of the directory button in filebrowser "filename" - the content of the filename button in filebrowser Usually only path should be required, but in some cases it might be more convenient to retrieve the parts separately. Ton, Brecht: If you have time to take a look, let me know if anything needs to be fixed.
2009-09-09RNA: multidimensional & dyanmic array changesBrecht Van Lommel
* Disable setting array length of dynamic array for now, this was not implemented correct, and it's not really needed now. * Allow all dimensions to be dynamic size, not just the first. * Change storage of multidimensional to be simpler. * Rename API functions to be more compact. * Fix some bugs in the implementation. * RenderLayer.rect and RenderPass.rect use a multidimensional dynamic array now.
2009-09-092.5: Layer ButtonsBrecht Van Lommel
* Added RNA subtype for layers. * Shift-click works again. * uiItemR can now also handle armature/bone layers. * Also makes Move to Layer popup work as expected.
2009-08-25Implemented dynamic and multidimensional array support in RNA.Arystanbek Dyussenov
Example code: http://www.pasteall.org/7332/c. New API functions: http://www.pasteall.org/7330/c. Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed. What this means for ID property access: * MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4 * MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4 * Object.matrix - 2-dimensional array What this means for functions: * more intuitive API possibility, for example: Mesh.add_vertices([(x, y, z), (x, y, z), ...]) Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...]) Python part is not complete yet, e.g. it is possible to: MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad but the following won't work: MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]