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2013-02-01Move opencl and reigidbody from source/blender/ to intern/Sergey Sharybin
This modules does not depend on any blender-specific data structures or algorithms and due to our policy better be placed to intern/ Shall be no functional changes, tested CMake and SCons on Linux, hopefully other platforms will work as well. P.S. SVN history shall be preserved for the files.
2013-01-25scons: Add missing WITH_BULLET defineSergej Reich
Fixes [#33980] Ridid Body crashes when changing Collision shape with playback as well as several other rigid body bugs wtih scons.
2013-01-23rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body simSergej Reich
This is just the basic structure, the simulation isn't hooked up yet. Scenes get a pointer to a rigid body world that holds rigid body objects. Objects get a pointer to a rigdid body object. Both rigid body world and objects aren't used directly in the simulation and only hold information to create the actual physics objects. Physics objects are created when rigid body objects are validated. In order to keep blender and bullet objects in sync care has to be taken to either call appropriate set functions or flag objects for validation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-06-06Fix scons + smoke not working. it seems like the definition + include file ↵Antony Riakiotakis
are needed on the higher level dir too.
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with ↵Antony Riakiotakis
slight modifications. Thanks!
2012-04-15Scons ToDo:Thomas Dinges
* Made Frameserver building optional, added WITH_BF_FRAMESERVER. * Enabled per default in btools.py
2012-01-11svn merge ^/trunk/blender -r43220:43278 --accept postponeCampbell Barton
2012-01-10remove WITH_OGG define, its not used anywhere.Campbell Barton
2012-01-09Cycles: multi GPU rendering support.Brecht Van Lommel
The rendering device is now set in User Preferences > System, where you can choose between OpenCL/CUDA and devices. Per scene you can then still choose to use CPU or GPU rendering. Load balancing still needs to be improved, now it just splits the entire render in two, that will be done in a separate commit.
2011-11-15svn merge -r41779:41847 ^/trunk/blenderCampbell Barton
2011-11-13Ocean Sim modifier patchLukas Toenne
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-10svn merge -r41655:41715 ^/trunk/blender --- this is the real cycles merge, ↵Campbell Barton
needs some edits to cycles its self before cycles will build
2011-11-09Add compiles support for Cycles.Nathan Letwory
No CUDA compiling yet, will be added later.
2011-09-27svn merge ^/trunk/blender -r40511:40587Campbell Barton
2011-09-26change define INTERNATIONAL --> WITH_INTERNATIONALCampbell Barton
also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-23svn merge ^/trunk/blender -r40394:40395Campbell Barton
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
2011-09-06svn merge -r39890:39951 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-06Merged the particles-2010 branch with node improvements into trunk.Lukas Toenne
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-08-24svn merge -r39493:39664 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-21Fix #28154: linux3-config.py doesn't existSergey Sharybin
Change OURPLATFORM from "linux<major_version>" to simple "linux". Since new policy for linux kernel versions that major version in platform doesn't make much sense for building rules so the same rules could be used for both of linux2 and linux3 now/ Tested on both of linux2 and linux3 systems.
2011-05-17svn merge -r36672:36725 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-05-16LCMS code removed, was an experiment but never finished.Brecht Van Lommel
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-04-06add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their ↵Campbell Barton
own glew library.
2011-03-28Revert r34026, which in it turn reverted r33039. Removal breaks renderers ↵Nathan Letwory
that use COLLADA as their format through render() callback.
2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-21I swear, it was just an innocence change in guardedalloc!Nathan Letwory
The butterfly wing flap, causing a nice storm in the rest of blender. Now all dependencies should point ok again. CMakers, do double-test.
2011-01-03remove rna func scene.collada_export(), export functions dont exist for any ↵Campbell Barton
other formats, calling operators should suffice.
2010-11-27added option to turn off Text anti-aliasing in the UIMichael Fox
(userpref->system), with a great help from brecht (its been way too long for me). However as brecht pointed out that the non-AA text is slightly lareger then AA'ed Text :S, i did not do anything about this as this commit was just the option not the text drawing. this commit also makes it possible to do all kinds of UI textrender options
2010-11-12Related to #24653: added scene.collada_export() function, to use instead of anBrecht Van Lommel
operator for external render engines, since operators should not be called in the render() callback.
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-31rename definition for enabling the game engine GAMEBLENDER==1 --> ↵Campbell Barton
WITH_GAMEENGINE
2010-09-04merge with trunk at r31523Joseph Eagar
2010-08-30Finally change SConscript tabs to spaces.Nathan Letwory
2010-08-03build options to disable image formats WITH_CINEON, WITH_HDR.Campbell Barton
- updated cmake, make & scons. - renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
2010-08-02SConsCampbell Barton
- remove scons option WITH_BF_FHS, its not needed anymore. - comment WITH_BF_DOCS, was using epydocs which we dont use now. - blenderlite target was broken, always using openmp. - building without python wasnt working. - fixed some warnings.
2010-07-22Bugfix: Mem cache limit wasn't updated, when changed in userpref.Peter Schlaile
2010-07-19part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)Joseph Eagar
2010-07-14Merge GSOC Sculpt Branch: 28499-30319Jason Wilkins
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins See log of that branch for details.
2010-07-04Patch [#22339] File/installation paths changesAndrea Weikert
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127 This patch implements the proposal outlined here: http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal Original patch by Matt Ebb. Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert NOTE: This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory. Commit discussed on IRC with Ton and Campbell.
2010-05-21Blender TIFF supportMatt Ebb
* Removed dynamic linking libTIFF code and change it to static linking (built into the blender executable). Dynamic linking made things a fair bit more complicated and wasn't working at all before on OS X - the dylib didn't exist and wasn't being copied. Since TIFF is more heavily depended upon now in Blender, it makes sense to make it less 'optional' and more in line with other libraries. I've updated both CMake and scons, and CMake on OS X/64bit works fine. It's now up to other platform/build system maintainers to enable this for their respective platforms (Campbell will check it for linux). For windows, and non-64bit osx, we need static libtiff libraries in /lib. I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons, so if blender won't build because of this, you should be able to disable these options until your build system has been updated. * Bonus feature: while doing this, I added support for loading 16bit and 32bit per channel TIFFs - they get converted to Blender's float buffers. Handy for zbrush displacement maps!
2010-04-10QTKit (OSX 64bit): Add audio export to QuicktimeDamien Plisson
Supports default OSX codecs : Linear PCM, Apple Lossless and AAC Note that AAC codec doesn't support sample rates above 48kHz. If a python/rna guru knows how to easily enforce this limit, he is welcome! Enjoy making Quicktime movies now with audio!
2010-03-10- scene sequencer camera override wasnt working for render strips (only opengl)Campbell Barton
- temp disable camera switching with override by clearning markers (hack) - check for GAMEBLENDER define else eclipse gets confused by multiple definitions of functons in the stub.
2010-03-09merge with trunk at r27259 and commit of a patch by anthony jones to fix ↵Joseph Eagar
msvc (though further work may be needed because changes made by the merge
2010-02-11Fix #20139: toggling mipmaps in user preferences did not refresh textures.Brecht Van Lommel
2009-11-29ok, apparently didn't commit this either. apparently includes a merge with ↵Joseph Eagar
trunk/2.5 at r24811 I thought I'd committed but did not, yeek.
2009-11-20Quicktime-qtkit : encoding settings now in blender ui (encoding panel)Damien Plisson
- added "QuicktimeCodecSettings" struct in DNA - old "QuicktimeCodecData" opaque struct is nowdeprecated (read only use when QuicktimeCodecSettings is not set) - fixed small bug when importing deep color movies Note that you may need Final Cut Pro installed to be able to use the DVCPRO HD codecs
2009-10-23merge with trunk/2.5 at r23876Joseph Eagar
[[Split portion of a mixed commit.]]