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* Insert Keyframes menu now only displays the 'active keyingset' entry when there are some KeyingSets.
* Moved the validation code for auto-blending/extend modes to NLA editor code, and included calls for this in many of the editing tools for NLA strips.
* Removed obsolete 'ID_IPO' entries from RNA-ID wrapping (these were commented out anyway).
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* EditBone wrapped, using manual get/set function, and used
in the UI code. Makes the RNA wrapping code here more
complicated, but works.
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Merging changes made by Arystanbek in the soc-2009-kazanbas branch,
plus some things modified and added by me.
* The API files now all in the makesrna module, convention is to
call them e.g. rna_mesh_api.c for rna_mesh.c. Note for visual
studio build maintainers, the rna_*_api.c files are compiled as
part of "makesrna", but do not have rna_*_gen.c generated as part
of the library. SCons/cmake/make were updated.
* Added function flags FUNC_USE_CONTEXT and FUNC_USE_REPORTS, to
allow RNA functions to get context and error reporting parameters
optionally. Renamed FUNC_TYPESTATIC to FUNC_NO_SELF.
* RNA collections now have a pointer to add/remove FunctionRNA's, this
isn't actually used anywhere yet, purpose is to make an alias
main.meshes.add() for main.add_mesh() in python.
* Fixes to make autogenerating property set/get for multidimensional
arrays work, though a 4x4 matrix will be exposed as a length 16
one dimensional RNA array.
* Functions and properties added:
* Main.add_mesh()
* Main.remove_mesh()
* Object.matrix
* Object.create_render_mesh()
* WindowManager.add_fileselect()
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* Accept None as NULL pointers through python function calls.
* Added type callback for pointers back, it's useful still in
some cases. Made Object.data editable using this, the pointer
type varying based on object type.
* Wrap pin ID pointer in buttons space.
* Added subclasses for text and surface curve ID blocks, to
organize data better and get proper icons.
* Added RNA_type_to_ID_code and ID_code_to_RNA_type functions.
* Update RNA_access.h with new RNA types.
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* Added an icon entry to RNA structs, instead of the UI_GetIconRNA
function, to keep code together a bit more and make the lookup
faster.
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* Added PROP_ID_REFCOUNT flag to control if refcounting should
be done on ID pointer properties. All ID pointers are refcounted,
by default, with the exception of Object, Scene and Text.
* Also made TextureFace image pointer editable, with the special
refcounting behavior.
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* Any Struct can now have ID properties, by creating a callback
function to create/return an IDProperty.
* Wrapped PoseChannel ID properties.
* Note there is still no way to create ID Properties in 2.5, though
the callback to get/create the initial group is now exposed through
RNA_struct_idproperties.
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* Added REQUIRED flag for function parameters.
* Made dupliframes/verts/faces/groups an enum, and make it editable.
* Enum bitflags were broken, fixed.
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which can be defined to call C functions with defined parameters.
* Parameters are RNA properties, with the same types.
* Parameters are stored in a ParameterList, which is like a small
stack with the values. This is then used to call the C function.
* Includes Python integration.
* Only one test function is part of this commit, ID.rename.
* Integration with the editors/ module is not included in this
commit, there's some issues to be worked out for that still.
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* Allow pointers to be editable, did SpaceTextEditor.text as a test.
* Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added
RNA_def_property_clear_flag.
* Removed rna_dependency.c test code.
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- Added an autogenerated C++ API, basically a simple layer over the C
API, but with the advantage that it fits the object oriented RNA
model better. Read-only still like the C API.
- Had to rename "protected" property in Action Group because it is
a C++ keyword, called it "locked" since that seems more consistent
anyway?
- It's not used anywhere, so here's some example code I used to test it,
to get an idea of how it would be used:
http://pasteall.org/4582/cpp
- Also, ID names are now editable.
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* Added Particle wrapping patch by Roelf de Kock. It's not
complete yet and I haven't reviewed it, but committing anyway,
will get to it later.
* Added "Percentage" subtype for floats. Doesn't really do
much besides making auto rna buttons into sliders rather than
numeric inputs, but can later display in % rather than 0.0-1.0.
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It's about time that the RNA wrapping for various parts of the animation system were cleaned up for my recent changes. I've moved some code around (and/or deleted a file or two) in the process.
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* Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h.
* Renamed "parent" struct property to "nested", and also remaining "from"
usage to "base".
* Added a NEVER_NULL subtype for pointers and use it for all properties
that apply.
* Make sure all structs have a description, and fix any other DOC_BROKEN
descriptions, also many other naming consistency improvements.
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* The generated code is now split into multiple files instead
of a single big one. Scons, make and cmake are updated to
deal with this.
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* Added support for sending notifiers and updates when setting
RNA properties. Per property, there is a notifier NC_/ND_ flag,
and a function that is called. Currently only used for
Object.loc/rot/size.
* RNA_property_update that does this is not automatically called
in every _set function, it has do be done separate, and is being
done by buttons with RNA data.
* Perhaps for python there could be a trick to accumulate these
flags rather than update each time, though for now the python
RNA code could just do them everytime. Did not add these calls
in the python code yet because it needs context, not sure where
to get that from?
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* DNA_text_types.h done, patch by Roelf de Kock.
* Minor naming fixes in RNA-RNA.
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* Added support for using pointers + collections as operator properties,
but with the restriction that they must point to other type derived from
ID property groups. The "add" function for these properties will allocate
a new ID property group and point to that.
* Added support for arrays with type IDP_GROUP in ID properties.
* Fix bug getting/setting float array values.
Example code for collections, note the "OperatorMousePath" type is defined
in rna_wm.c and has a float[2] property named "loc".
Defining the operator property:
prop= RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);
Adding values:
PointerRNA itemptr;
float loc[2] = {1, 1},
RNA_collection_add(op->ptr, "path", &itemptr);
RNA_float_set_array(&itemptr, "loc", loc);
Iterating:
RNA_BEGIN(op->ptr, itemptr, "path") {
float loc[2];
RNA_float_get_array(&itemptr, "loc", loc);
printf("Location: %f %f\n", loc[0], loc[1]);
}
RNA_END;
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* rna epy doc-gen was failing when trying to sort None
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accessible via python)
Many descriptions are not written, grep for DOC_BROKEN if you have some spare time to write struct descriptions.
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* DNA_sequence_types.h done, patch by Roelf de Kock, with various changes,
mainly the use of inheritance for different sequence types and hiding the
separate Strip struct.
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Wrapped most of Armature settings, but bones are not yet complete.
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* rna for DNA_key_types.h, also linked to key member of Lattice, others need to be checked.
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many small changes, but the two bigger ones are:
* Sensors and controllers now use inheritance, rather than pointing
to the data in a separate struct. Had to add some new RNA define
functionality to support this better.
* DNA_meta_types.h was marked as done but still missing many things,
now completed.
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Implemented RNA wrappers for curves and VFont. Only issue I could
not yet solve is related to struct CharInfo curinfo; . This particular
line proved to be hard to wrap and I therefore marked it as a TODO
should someone want to fix this issue.
I also cleaned up makesrna.c a bit by unifying brush/meta parts
under one call just the way it is done in the case of other
wrappers.
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Wrapped most of brush. Brush is still missing a link to texture and to
BrushClone. Also PAINT_TOOL_DRAW etc. flags found on DNA_brush_types.h
need to be associated to a brush somehow. Currently they are linked
to a brush via ImagePaintSettings.
Also changed identifiers in metaball wrapping to conform with the
standards.
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- Minor updates to Camera and start of Ipo (+ IpoDriver and IpoCurve) wrappings.
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test latter but hopefully it works as well.
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* DNA_image_types.h done, except for some properties not being editable.
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* DNA_lattice_types: added rna definitions for lattice u,v,w and some flags
* updated MSVC projectfiles
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* DNA_radio_types.h: done. (patch by Jorge Bernal). Also adds
some #defines in the radiosity DNA since it was using hardcoded
values.
* Added an "UnknownType" which has no properties, useful as a
placeholder for pointers that have no defined type yet.
* Sort a few lists in the code alphabetically.
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examples...
RNA Lamp: Lamp
==============
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar adapt_thresh: Threshold for Adaptive Sampling. in (0.000, 1.000)
@type adapt_thresh: float
@ivar area_shape: Shape of the Area lamp
@type area_shape: enum in [SQUARE, RECTANGLE]
@ivar area_size: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_size: float
@ivar area_sizey: Size of the area of the Area Lamp. in (0.000, 100.000)
@type area_sizey: float
- snip
RNA Object: Object
==================
@ivar rna_type: RNA type definition. *readonly*
@type rna_type: PyRNA PointerProperty
@ivar name: Unique datablock ID name. (22 maximum length)
@type name: string
@ivar data: Object data. *readonly*
@type data: PyRNA PointerProperty
@ivar fake_user: Saves this datablock even if it has no users
@type fake_user: bool
@ivar library: Library file the datablock is linked from. *readonly*
@type library: PyRNA PointerProperty
@ivar loc: in (-inf, inf)
@type loc: float[3]
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* Added more DNA_color_types.h, starting from patch by Sebastian Skejø.
What's missing is write access to some things like point location,
hard to retrieve the CurveMapping for proper update still..
* Added all datablocks as ID pointer in Main already, now only have to
change the type from ID to the specific type. Also added filename
to Main, which is basically the only non-internal property.
* Fixed setting shadow buffers size in lamps, also ensured it to be a
multiple of 16.
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Adding support for Cameras. Work in progress, I'm still learning about RNA.
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* Fix sensor data pointer code, also made sensor type non editable,
would need to do more work than just setting the type.
* Fix a fairly obscure bug related to inheritance and sorting.
* Complete DNA_ID.h wrapping, just a few extra properties and the
Library struct, most of this is internal.
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* Added more lamp properties. (patch by Michael Fox)
* Fix a number of warnings in the RNA code.
* Converted DOS line endings to UNIX.
* Added some information on defining ID structs, and fixed use
of "ID" inheritance for some non-ID structs.
* Added text on naming conventions to the RNA documentation, and
applied it to the current code.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Naming_Conventions
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* nicer RNA names for NodeTree and Node
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- documentation was a bit outdated and missing a step, so I updated http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Struct to reflect the current state.
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* More ID property support. What was already possible was showing
ID properties as RNA properties. Now it is possible to define
RNA properties and have an ID property automatically created the
first time it is set (if not set it retuns the default).
* Added support for defining RNA structs and properties at runtime.
This is useful for python and plugins, and could also be used
for operators, not sure yet what is best there, they could be done
in preprocess for speed, but not sure how to do that while keeping
operator registration a single function.
* Added quick functions to get/set properties based on names, to be
used for operators.
* Added some simple support for inheritance, was already doing this
but having it as a feature simplifies things. Two things were added
for this: when defining a struct you can give a 'from' struct whose
properties will be copied, and structs like ID, operator, modifier,
can define a refine callback that will return the more specific type
of the struct like ID -> Object, Mesh, .. .
* Added simple windowmanager wrap with only the registered operators
list, used for testing RNA for operators.
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* Added support for ID properties, mapped as follows:
* IDP Int = RNA Int
* IDP Float, Double = RNA Float
* IDP_String = RNA String
* IDP Group = RNA IDPropertyGroup Struct
* IDP_Array = RNA Array
* PropertyRNA and StructRNA are now defined private for the module,
to force external code to always use accessor functions.
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* Added more error prints for wrong definitions, for cases that
would laters cause problems compiling or crash at runtime, and
also made messages more clear.
* Added some skeleton code for main/ID/mesh/vertex types for testing.
* Added support for automatic arrays as collections using SDNA.
* Changed how pointers to data work. Now they are always wrapped
in a PointerRNA struct, which contains the data pointer and type,
and also the data pointer and type of the ID datablock that this
belongs to, since for example a vertex on it's own may not have
enough information for some operations, it also needs the mesh.
* Added some code for defining dependencies with RNA, and looking up
data with paths like: scenes[0].objects["Cube"].data.verts[7].co.
Note sure either will end up being used, this is experimental.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
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