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2011-09-21check that descriptions dont end with a '.', for non release builds.Campbell Barton
this is annoying for translators so rather then correct along the way which gives merge conflicts for branches - print a complaint message.
2011-09-19/blender/makesrna: Removed final points in UI strings and messages.Bastien Montagne
Plus a few splits of very long lines…
2011-09-17Recast/detour: fix some property enum identifiers to follow conventions.Brecht Van Lommel
2011-09-11Game Engine:Thomas Dinges
Fixed some more abbreviations in the UI.
2011-09-07svn merge -r 37306:39975 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-05Code cleanup: warning fixes.Brecht Van Lommel
2011-08-16BGE Animations: Increasing the max layer count to 8 as per a user request. ↵Mitchell Stokes
Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1.
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-24BGE Animations: Shape Action Actuators are now converted to Action Actuators ↵Mitchell Stokes
and new Shape Action Actuators cannot be created.
2011-06-16BGE_Animations: Removing the Fcurve Actuator as a possible actuator type, ↵Mitchell Stokes
but keeping a lot of the code around as reference.
2011-06-16BGE Animations: Adding the ipo flag options to the action actuator. This ↵Mitchell Stokes
still needs more testing.
2011-06-14Merge with trunk r37475.Joerg Mueller
2011-06-13BGE Patch: [#27425] Allow to change the damping of the camera actuatorDalai Felinto
########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too
2011-06-11BGE Animations: Adding a layer option to Action actuators.Mitchell Stokes
2011-06-05synched with trunk at revision 37212Nick Samarin
2011-06-04Merge with trunk revision 37149.Joerg Mueller
2011-06-03BugFix: [#27556] Replace mesh for gfx in "Edit Object" actuator act ↵Dalai Felinto
illogically + other booleans that are flipped Now I think we are all good. We still have a few actuators that were using TOGN before but that I didn't make as negative_boolean. All fixed now: - parent actuator - edit object actuator - action actuator - shape actuator
2011-06-01BGE Animations: Removing guards that prevent the action actuator from being ↵Mitchell Stokes
used on non-armatures. Object animation works through this actuator now too. :)
2011-05-26add the property as an argument to enum item functions, not used yet but ↵Campbell Barton
needed for dynamic python enums.
2011-05-17synched with trunk at revision 36569Nick Samarin
2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton
2011-04-11patch [#26861] Spelling, Typos, and GrammarCampbell Barton
- also fix own bad assert from yesterday & remove testing cmake print.
2011-03-22Logic rna: actuator --> renaming Motion Actuator to 'MOTION' and tooltip fixDalai Felinto
internally it's still called Object Actuator, but for the user at least it's better motion.
2011-03-03BGE: Material Force Field renaming + reorganizationDalai Felinto
the old FH setting was blended with the other physics settings (friction and elastic) Also in the Physics panel it was saying "Use Material Physics" but the button is only for Force Field. Since I was here I decided to change the Constraint FH ui name from Fh to Force. I don't think users really understand what FH is (I for once don't). Thanks to Carsten Wartmann for pointing that out.
2011-03-02Logic UI: reverting back the PROP_ANGLE propsDalai Felinto
The Logic Bricks that use angles (Radar Sensor and Constraint Actuator) do so in degree. Reverting for the time being. Ideally we want to make them to use radians internally (that requires at least a doversion and a convert from radians to degree in BGE Converter routine). If someone feels like helping on that, please go ahead.
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-16BGE: Action and ShapeKey Actuator PingPong playmode.Dalai Felinto
I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't. More than a new feature or a bugfix this is actually a step forward into unifying them.
2011-02-16synched with trunk at revision 34793Nick Samarin
2011-02-11BGE: frame start/end in action/fcurves/shapekey to support floatsDalai Felinto
after discussion over the mailing-list it seems that it really makes no sense to restrict that. Specially since we have the "Property" playback mode that usually will be a float. Since there is no need for do_version or whatoever I don't see a problem. Any Thoughts? Maube to allow it only through the Python API?
2011-02-07Logic UI: Game Actuator options renamingDalai Felinto
After talking with Ton Roosendaal we agreed on making those changes. I wonder if we should go for "Start Game" instead of "From File". But Space is not a constraint here so be it.
2011-02-07Logic UI: Armature Actuator + general Captalizing 1st letter of UI textDalai Felinto
- Armature Actuator now only shows the "Secondary Target" option when the Bone Constraint supports it (IK only now). -- that may be overkill I don't know. It shouldn't slow down the UI considerably, so it should be fine. Easy to revert if needed though. - renaming things such as "Start frame" to "Start Frame"
2011-02-05Logic UI: multiple fixes on Constraint ActuatorDalai Felinto
1) damping factor is not percentage (it's in frames, who would know that) 2) angles as degrees (cleaning the tooltips for those too) 3) setting Direction to None when changing from Loc and Fh Consts to Ori - negative axis is not supported in Ori Const. Buggy since ever (2.49).
2011-01-31Logic UI: Servo Control (Motion/ObjectActuator) default options + camera ↵Dalai Felinto
actuator tweak In 2.49 we had this implemented in the logic_windows.c. I think I skipped this when porting the new UI. I probably didn't know how to do it back then or was waiting for something. Anyhoo, it's all good now. For the records, the Logic Bricks that I haven't gone over to make sure everything is 100% are: Filter 2D, Constraints and Animation (action, shapekey, fcurve) I'm going over them this week, so the Logic Bricks are close to receive a "revisited review check-up" ISO 9000 :)
2011-01-23Logic UI: ParentActuator fix + PropertyActuator tooltip improvementDalai Felinto
ParentActuator: sub options only available when mode==setParent + deactive ghost option when compound is true (isntead of saying that in the tooltip) PropertyActuator: I never knew that you could pass a property name to the Add and Assign options of the Property Actuator. Where it's by design or a side effect is cool. And a tooltip explaining that does help.
2011-01-21Logic UI + missing listener in Outliner - changes on Armature Sensor and ↵Dalai Felinto
Visibility Actuator * fix for armature sensor (Status Changed doesn't use any value to evaluate itself) + renamed "Test Type" to "Test" * visibility tooltip was wrong - now we can change visibility from the physic buttons instead of the outliner * bonus * when you change the visibility from the physics panel the icon in the outliner wasn't changing
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-22svn merge -r 33849:33848 [overcommitted due to the server problems we had ↵Dalai Felinto
early today]
2010-12-22Complement of commit 33789: Fix for [#25175] bge.logic.mouse.position[1] ↵Dalai Felinto
wrong when using autostart Porting the fix when Fullscreen flag is on (~ scene.gm->fullscreen) I still see some issues with that, a difference between width/height. To be addressed later.
2010-11-26follow up of "Bugfix #23576" (Logic UI) - replacing hardcoded values by ↵Dalai Felinto
RNA_struct_is_a + making rna_sensor future proof
2010-11-24Typo in commit... for some reason rna_xx.c files compile without warning?Ton Roosendaal
2010-11-24Bugfix #23576Ton Roosendaal
Logic Window: Actuator type options in menu didn't show special options for Armature or Mesh when 'show selected' was used. Dalai proposed a nice new RNA feature for inherited types, but with only two exceptions handled, it was easy to code this check.
2010-11-23fix [#24870] ObjectActuator.offset_rotation in radiansCampbell Barton
2010-11-02Fix for some enum property identifiers, that were not using upper caseBrecht Van Lommel
with underscore, or were simply not set correctly after code copy/paste.
2010-10-03synched with trunk at revision 32129Nick Samarin
2010-09-03- set valid default value for facingaxis parameter of steering actuator (for ↵Nick Samarin
earlier versions) - disable instead hiding UI checkbox for facing_axis and normal_up parameters of steering actuator - fit rna names to the name convention for steering actuator and recast data structures
2010-08-18rna naming mainly for Scene/IK/KeyingSet'sCampbell Barton
2010-08-17apply logic brick rna renamingCampbell Barton
2010-08-16Py API (GSoC): Second merging commitJoerg Mueller
Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine.