Age | Commit message (Collapse) | Author |
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Missed when changing callbacks from int to bool type.
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We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
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Access to main database is actually rarely needed, but some custom
'apply' functions do need it (like Collections' overriding of objects or
children collections).
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This is unused currently, but is mandatory for incomming support to
Collections objects and children items override support.
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We are already running out of available flags in main, generic int, and
everytime I work on static override I find new special cases that will
need new specific propflag, so...
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You need the whole chain of pointers... This was breaking static
overrides of any rig basically.
Note that this kills performances again (adding several hundreds of
thousands more stuff on a blendrig...), need a better way to handle RNA
override walking.
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This is very bold right now - you simply can replace (or add) an action
to an override data-block. Actions themselves are not 'customizable'
through override at all currently (we may at least add
'add/remove/replace fcurves' feature in future), and nothing else in
animdata is overridable currently.
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Practically all access to enum data is read-only.
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Only add subclasses of: Menu, Panel, Header, UIList, Operator
This helps avoid unnecessary naming collisions,
See T52599 for details
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Own error in recent type checks, in many cases the 'idname'
is used for the struct identifier, not the 'identifier'
which is the Python class name in this context.
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Fixes T52463, error instead of crash.
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BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
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internal flags.
This gives us 9 flags available again for properties (we had none anymore),
and also makes things slightly cleaner.
To simplify (and make more clear the differences between mere properties
and function parameters), also added RNA_def_parameter_flags function (and
its clear counterpart), to be used instead of RNA_def_property_flag for
function parameters.
This patch is also a big cleanup (some RNA function definitions were
still using 'prop' PropertyRNA pointer, etc.).
And yes, am aware this will be annoying for all branches, but we really need
to get new flags available for properties (will need at least one for override, etc.).
Reviewers: sergey, Severin
Subscribers: dfelinto, brecht
Differential Revision: https://developer.blender.org/D2400
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This commit allows RNA properties to return additional info on their editable state which may then be displayed in tooltips. To show how it works, it also adds some info for the editable check of proxies. For generally un-editable properties or properties of a linked data-block, RNA returns default strings.
| {F362785} | {F362786} | {F362787} |
Reviewed by brecht, thanks!
Differential Revision: https://developer.blender.org/D2243
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Was using a bunch of different spellings, mostly "data-block" though, so went with that one (would have been my #1 choice anyway ;) )
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We need to leave tweak mode before trying to modifiy the action as doing
so will leave Blender in a semi-corrupted state.
Reviewers: #animation
Reviewed by: aligorith
Maniphest Tasks: T48397
Differential Revision: https://developer.blender.org/D2119
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Doing something like:
bpy.data.objects["Cube.001"].data.shape_keys.animation_data.drivers.find('eval_time')
wouldn't work, because the drivers.find(datapath, index) method wasn't implemented
yet. Previously, it was only implemented for FCurves in actions.
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Definitions could shadow local vars.
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Similar to addons -> add-ons, for reading it fits better to hyphenate.
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Harmless, since the flag happens to be 1.
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This calls are not strictly speaking needed for the old dependency graph, but
due to more granular nature of upcoming depsgraph more actions requires update
of relations of IDs.
On the one hand this extra tags could be wrapped with if() statements, but on
the other hand it makes sense to keep tag in sync so it's clear if some issue
is caused by missing/extra tag or by depsgraph itself.
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Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
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The logic used for determining whether certain keyframing settings (i.e. visual,
only needed, xyz -> rgb) got applied was wonky. The original intention here was
that the Keying Set settings would override the global settings, and the path
settings would override what was used for the Keying Set. However, that was not
happening in all cases previously, as it was only possible to add flags and not
to turn them off.
This commit fixes that by introducing separate toggles to control whether the
Keying Set/Path's settings override the settings inherited from its parent
(i.e. the Keying Set for the Path, and the User Prefs for the Keying Set).
The icons used for these toggles could get revised a bit (we need something
which communicates "override this"; the current one is the closest I could find)
WARNING: If you have old keying sets, this may cause some breakage!
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Since 1c3f2354f83b3e79dee31d837ca4d7c08d2c3f26 the keyframing settings on
Keying Sets have been incorrectly displayed as a clump of toggle buttons,
which are usually only used when only one of the options apply.
Reverting this back to how it was, while leaving bl_options in place still for
the one case where it makes sense to do it that way (i.e. for KeyingSetInfo)
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