Age | Commit message (Collapse) | Author |
|
|
|
|
|
or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
|
|
|
|
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines):
* The node types definitions into rna_nodetree_types.h
* The vgroup name functions into rna_particle.c
|
|
Addresses:
* C++ comments.
* Spaces after if/for/while/switch statements.
* Spaces around assignment operators.
|
|
|
|
Plus a few splits of very long lines…
|
|
|
|
|
|
method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector().
- Obvious bug fixed where Z-Up didnt work right.
- More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate.
- Axis Only option, ignore the axis direction, use shortest rotation to align bones.
ED_rollBoneToVector() changes:
- would give bad roll when the axis wasn't normalized or perpendicular to the bone.
some callers accounted for this but not all.
- option to align to the axis but not the direction.
|
|
fix from Dan Eicher
|
|
from Dan Eicher (dna)
Basically just wraps distfactor_to_bone() and passes the correct head/tail depending on which bone type it's called
from.
note:
renamed envelope() --> evaluate_envelope()
|
|
|
|
|
|
|
|
Also added matrix.median_scale attribute to get the average scale from the matrix, use for scaling bone envalopes.
|
|
* option to roll the delta of the arm rig.
* fix to copy metarig type
* renamed EditBone.align() --> EditBone.align_roll()
* Added EditBone.align_orientation(other)
* Added bone.vector: same as (bone.tail - bone.head)
|
|
editbone.align(vector), to align the bones z axis to a localspace direction.
finished leg rig pose mode data
|