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2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-11-25bugfix [#24907] bone roll z up broken and python script showing correct ↵Campbell Barton
method to roll bones from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector(). - Obvious bug fixed where Z-Up didnt work right. - More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate. - Axis Only option, ignore the axis direction, use shortest rotation to align bones. ED_rollBoneToVector() changes: - would give bad roll when the axis wasn't normalized or perpendicular to the bone. some callers accounted for this but not all. - option to align to the axis but not the direction.
2010-11-17bugfix [#24672] Bone.evaluate_envelope() is misleadingCampbell Barton
fix from Dan Eicher
2010-09-17patch [#23840] [Pose]Bone.envelope(point=(0,0,0))Campbell Barton
from Dan Eicher (dna) Basically just wraps distfactor_to_bone() and passes the correct head/tail depending on which bone type it's called from. note: renamed envelope() --> evaluate_envelope()
2010-03-24remove unused includes UI_*.h, WM_*.h, ED_*.hCampbell Barton
2010-03-24remove unused rna includesCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-01-03editbone.transform(matrix) function, requested by Cessen.Campbell Barton
Also added matrix.median_scale attribute to get the average scale from the matrix, use for scaling bone envalopes.
2009-12-14* new metarig type for the durian dragon leg (original rig by Cessen)Campbell Barton
* option to roll the delta of the arm rig. * fix to copy metarig type * renamed EditBone.align() --> EditBone.align_roll() * Added EditBone.align_orientation(other) * Added bone.vector: same as (bone.tail - bone.head)
2009-12-04rna functionCampbell Barton
editbone.align(vector), to align the bones z axis to a localspace direction. finished leg rig pose mode data