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2011-09-15replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.Campbell Barton
also replace strcpy's which copy using "" with str[0]='\0'
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-07-22Merge with trunk up to r38584.Joerg Mueller
2011-07-13Adding Child Of constraint "inverse parent matrix" to rna, so itTon Roosendaal
can be set via Python.
2011-07-08Constraints RNA - More Head/Tail stuffJoshua Leung
Added for Damped Track and Locked Track constraints
2011-07-08Limit Distance contraint can now use Head/Tail setting for boneJoshua Leung
targets too
2011-06-04Merge with trunk revision 37149.Joerg Mueller
2011-05-31tag unused rna args.Campbell Barton
2011-05-29Merge with trunk r36987.Joerg Mueller
2011-05-26add the property as an argument to enum item functions, not used yet but ↵Campbell Barton
needed for dynamic python enums.
2011-05-26Bugfix: Label for "Local With Parent" constraint space was broken byJoshua Leung
tooltips patch applied a few weeks ago in trunk
2011-05-24= Limit Distance Constraint - 'For Transform' Option =Joshua Leung
The Limit Distance Constraint now has a "For Transform" option just like all the other Limit constraints. This option controls whether the constraint gets applied to interactive transforms in the 3D View too, preventing controllers from getting large values without the animator knowing. Additional code changes: * Split code to get constraint targets and grab their matrices for solving out to a separate helper function: get_constraint_targets_for_solving() * Fixed a bug where "found constraint ...." prints would appear in the console. Looks like some warning print that was forgotten TODO: * While coding this, I noticed potential division by zero bugs with the Limit Distance constraint. Looking into these after this commit.
2011-05-15Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a ↵Thomas Dinges
lot! Reviewed by Tom Musgrove and myself. From the patch description: ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why. Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-04-23Bugfix [#27134] Minor bug in the name: property Constraint.is_validJoshua Leung
has label "Disabled" "is_valid" RNA property for constraints had the property name inverted, but the displayed name and tooltips were not inverted too
2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton
2011-04-04fix [#26757] Python console: help() doesn't work anymoreCampbell Barton
also quiet some warnings & add docstrings to bpy module which was shaowing the GPL header in its help() message.
2011-04-03quiet various warnings, also disable -Wdouble-promotion with cmake since it ↵Campbell Barton
gives warnings with variable length args.
2011-03-04Bugfix [#26312] Wrong text in a button in the Stretch to constraintJoshua Leung
This looks like a simple Copy+Paste typo
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-27BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge ↵Dalai Felinto
limits etc) by Juha Mäki-Kanto + ui changes pour moi From the tracker::: Issues fixed: - ConeTwist-constraint's params weren't making it to the CcdPhysicsEnvironment, also added Hinge's params. - UI wasn't using angles where applicable. - btHingeConstraint's constructor can create frame-matrices which don't align so the hinge doesn's start at 0 degree tilt. This is an issue when setting limits. Changes: - UI: Hinge limits can be set (and disabled). - UI: ConeTwist only has max-limits and only the twistX can be disabled - PyApi via rna_constraint.c: added the functions limit_xyz_min, limit_xyz_max (for 6dof), limit_angle_xyz_min, limit_angle_xyz_max (for 6dof), limit_angle_x_min, limit_angle_x_max (for hinge). - PyApi: dropped python-function limit_cone_min. .:. Extra: UI Changes: - renamed "RigidBody Joint" to "Rigid Boidy Joint" - reorganized UI to conform with other parameters (e.g. Limit Rot) - added dis/active all over the place :)
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-27Bugfix [#25707] / Todo Item: "Local Space" for Object constrainingJoshua Leung
For Constraints, there's now a working "Local" Space for Objects without parents. This is defined as relative to the object's rotated set of axes which results from rotation that gets set via "rotation" transform properties. I'm not sure whether this different behaviour between parented and unparented objects will be too confusing (and thus require separate settings + a round of version patching), so I'll wait until we get proper testing from experienced riggers first.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-02bugreport & fix [#25441] Copy Transforms Constraint head/tail fixin'Campbell Barton
from Dan Eicher (dna)
2011-01-01Bugfix, IRC reportTon Roosendaal
Floor constraint didn't work: the defines for the enums were using the wrong ones, the right ones are not logical... but code and dna and old files assume these. Now it works :)
2010-12-30Fix for bug #25367 didn't ensure the problem wasn't happening elsewhere.Campbell Barton
add a check in makesrna, found FollowPathConstraint.offset was a float wrapped as an int.
2010-11-26Rigid Body Joint Constraint:Thomas Dinges
* RNA fix for my last commit, we want the last 3 items of the array, not the first 3, added get/set functions.
2010-11-20Bugfix for [#24768] 6DoF Constraint options missing.Thomas Dinges
* Added the options in UI and RNA Funny Note: This was on my own to-do list (see commit 20577 in the py file from 2009-06-02 when I ported the UI from C to Python) :P
2010-10-13[#24128] Rigid Body Joint Constraint min/max limits [patch]Campbell Barton
from Dan Eicher (dna)
2010-09-18Fixed problems with outliner update in same cases caused by my previous commit.Sergey Sharybin
This troubles were caused by "break" of ND_OBJECT case in outliner area listener, so not all cases were handled. Handle more data and actions in outline listener, but not refresh when it's actually unneeded (there where problems with it without that "break" -- extra refreshing could be made).
2010-09-06bugfix [#23641] enable/disable switch of "Limit" Constraints are invertingCampbell Barton
2010-09-032.5 Constraints:Thomas Dinges
*Enable/Disable Checkbox was inverted.
2010-08-21rna renaming (manual edits)Campbell Barton
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-18more rna renaming.Campbell Barton
2010-08-18rna renaming, still only adjusting properties that wont be animated (at ↵Campbell Barton
least its very unlikely).
2010-08-17apply rna rename most of the show_*, names.Campbell Barton
2010-08-03pointer poll functions for object's, mainly for modifiers, constraints.Campbell Barton
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-07Constraint UI:Thomas Dinges
* Some code cleaning. * Removed icon and emboss for the "enabled" bool, use default checkbox now.
2010-07-04Fix for [#22714] Constraints stack : move up and move down buttons problemThomas Dinges
* Constraint template now uses 2 rows as well, when the area width is small. * UI Code could use some code/layout cleanup still, will look into that soon.
2010-06-02Constraint UI:Thomas Dinges
* Alphabetical order fix: [P]ivot comes before R and S ;-)
2010-05-27== Pivot Constraint ==Joshua Leung
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples. == Usage Examples == === Foot Roll === 1. Add 'Pivot' Constraint to the bone without any target. 2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head. 3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. === See Saw === 1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive. 2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied. 3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation. == Notes == * The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this. * The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again. * For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-092.5 Constraint UI:Thomas Dinges
* Slight alignment change in header, to match modifiers box a bit better. Basically the "name" filed expands with the size of the properties panel now, which looks better imho. * Code cleanup: Removed some old drawing functions, and the Python Constraint UI Code, which was not functional anyway.
2010-04-04no functional changes. use sizeof() and MAXFRAMECampbell Barton
2010-04-02rna naming, *_frame --> frame_*Campbell Barton
2010-03-24remove unused includes UI_*.h, WM_*.h, ED_*.hCampbell Barton
2010-03-24remove unused rna includesCampbell Barton