Age | Commit message (Collapse) | Author |
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This was printed to the stdout, however the error case wasn't checked or well supported.
Also, errors decoding SDNA would sometimes call exit(1).
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Since SDNA was allocated for each undo step,
the new address meant it was considered different and included again.
Add an option not to duplicate the DNA string when calling DNA_sdna_from_data,
as well as avoiding a redundant copy, it writes the same address each time.
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Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
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The user interface was ignoring the precision step size for degrees,
making all rotation inputs drag by a 100th of a degree.
Now use a 10th of a degree instead.
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- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
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'.', was a bit too rough.
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Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
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modifiers, nodes)
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any colors which need to be negative can explicitly pass in a range.
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Patch T38290 by ldo (Lawrence D'Oliveiro)
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Summary:
This commit removes ~10000 strlen calls and ~100000 memcpy calls in blender (profiled with blender --background), ~10000 memcpy calls in makesdna.
There is no need to create null-terminated strings for atoi, because it converts only the initial portion of the string anyway.
Also it was noticed that DNA_elem_array_size and arraysize functions work only with full strings, so there is no point to calculate strlen.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: http://developer.blender.org/D105
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without this - the info space would report an invalid rna-path when showing the string to change a value.
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also set_source_files_properties() wasn't working for rna_*_gen.c files,
set dna.c and generated data files with generated property too.
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RNA_def_property_range and fix one instance where (min > max).
also remove redundant float/double conversion in ui_get_but_step_unit()
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avoids remove,insert and only hashes the key once.
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size in some cases.
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define a menu class first.
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svn merge -r55873:55872 ./source/blender/makesrna/intern/rna_define.c
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Issue is that the real default context is NULL, however, in python and RNA, this value can't be used easily. So we use a specific string instead ("*"), defined as BLF_I18NCONTEXT_DEFAULT_BPYRNA.
From now on, all bpy/rna code should only use the BLF_I18NCONTEXT_DEFAULT_BPYRNA value, while all "usual" C code should use the BLF_I18NCONTEXT_DEFAULT value (BLF_pgettext is still able to "understand" both, anyway).
Also added BLF_is_default_context helper func, so that we can keep that check in a single place!
Finally, we should no need anymore to understand the void string "" as default context too - two values for a same thing are more than enough!
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PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.
=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.
Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].
=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].
The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.
[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
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from Lawrence D'Oliveiro (ldo)
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there were 2 bugs here.
- int buttons scaling values on input but not on display.
- pixel distances were using PROP_DISTANCE subtype - which isn't correct.
added assert incase PROP_INT values have PROP_DISTANCE subtype applied in future.
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code (just realized that flag value was wrong, probably own typo in a previous commit :/ ).
That "trick" was nice when introduced, but it became kind of a pita since we added translation contexts...
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defining many properties - currently use to disable animating brushes and toolsettings.
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also cast strlen to an int to avoid overflow.
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suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled).
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
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over 2000 string lookups on startup and gives overall ~10% speedup for starting blender on my system.
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We already have update callbacks, but generic get/set functions can come in handy in some cases where the functionality is too complex to use a single value.
The current C callback functions are too simple allow a straightforward implementation, in particular they don't receive the PropertyRNA pointer itself as an argument, which means the callback cannot directly access the PropertyRNA's py_data pointers which store the python function objects. For this reason a second runtime variant of these callbacks has been added. It is only used for runtime callbacks and not in makesrna, but otherwise works the same way.
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Removing data then accessing would allow invalid memory access and often crash.
Example:
import bpy
image = bpy.data.images.new(name="a", width=5, height=5)
bpy.data.images.remove(image)
print(image.name)
Now access to the removed data raises an error:
ReferenceError: StructRNA of type Image has been removed
This is the same level of error checking that was done in blender 2.4x but was made difficult by RNA functions not having access to the PyObject's.
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