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2020-08-06UI: Fixes and small improvements to some labels and UI messagesYevgeny Makarov
Small tweaks to make labels and texts more correct, consistent and polished. Reviewed by: Aaron Carlisle, Julian Eisel Differential Revision: https://developer.blender.org/D8346
2020-08-04Merge branch 'blender-v2.90-release'Bastien Montagne
Conflicts: source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04Cleanup: typos & co in UI messages (and some other places).Bastien Montagne
2020-08-03Merge branch 'blender-v2.90-release'Sebastián Barschkis
2020-08-03Fix T78266: Mantaflow: changing flow type (fire -> fire + smoke) resets ↵Sebastián Barschkis
Surface Emission Changing the surface distance through the flow type is inappropriate here. It had been added to ensure that liquids / smoke use a different emission value. Now the value will only be changed when changing from a gas to a liquid emitter or, vice-versa, when changing from a liquid to a gas emitter.
2020-07-31Fluid: Cleanup and improved readabilitySebastián Barschkis
A collection of multiple changes that had been living in my stash: - Use nullptr instead of NULL in C++ files - Removed unused/deprecated functions from headers - Cleared animatable flag in cache UI - Comment cleanups
2020-07-26Fluid: Added new option to control the maximum number fluid particles in the ↵Sebastián Barschkis
simulation New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
2020-07-26Fluid: Added new option to control the maximum number fluid particles in the ↵Sebastián Barschkis
simulation New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene.
2020-07-20Fluid: Refactored smoke noise systemSebastián Barschkis
This refactor is in response to reports in which the adaptive domain with noise caused a crash (e.g. T79009). It should also fix issues where the smoke appeared to be cut off when using the adaptive domain together with noise. It is also possible that some of these changes improve the lines issue from T74559.
2020-07-14Fix T77263: Mantaflow: Cache gets deleted at changing upres factor under ↵Sebastián Barschkis
Particles section. Moved fluid simulation reset to separate functions based on type.
2020-07-03Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' namingSebastián Barschkis
Changed variable names from mmd, mds, mfs, and mes to fmd, fds, ffs, and fes. The author of this commits lights a candle for all the merge conflicts this will cause.
2020-07-02Fluid: Added offset to control frame rangeSebastián Barschkis
Added an offset field to control when to load the simulation files. Since this is a very small but helpful addition it is in my view safe to commit at this point of the bcon cycle.
2020-06-24Fluid: Improved OpenVDB support for fluid cachesSebastián Barschkis
This commit makes uses of the new OpenVDB IO in Mantaflow (introduced in 781f783a66ac). From now on, fluid cache files in OpenVDB format will contain a list of grids per frame (before: one .vdb file per grid per frame). Besides regular grids, particle systems are also stored using OpenVDBs PointGrid data structures. All older cache formats will remain fully functional: - Uni caches (.uni) files are still available from the UI and can be used as before - Raw caches (.raw) are no longer available from the UI, but loading them is still possible - Old OpenVDB caches (one .vdb per grid) can no longer be baked either, but loading them is still possible. It is also no longer possible to choose file formats for 'Noise' and 'Particles'. Instead there are now options to set the file format for 'Volumetric' and for 'Mesh' data. Known issues (planned to be resolved soon): - OpenVDB files are currently not taking into consideration the clipping value (FluidDomainSettings). Empty cells are therefore being written too. Depending on the scene, this can make file sizes unnecessarily large. - Domains are not being exported at their world position. Instead they are always clipped to the origin.
2020-06-05Cleanup: spellingCampbell Barton
2020-06-04Fix T77264: Mantaflow: Liquid checkbox doesn't turn on while switchingPhilipp Oeser
between fluid types When switching to gas, the fluids were not actually destroyed, leading to the situation that they were then destroyed when actually switching to liquid. Maniphest Tasks: T77264 Differential Revision: https://developer.blender.org/D7907
2020-05-19Merge remote-tracking branch 'origin/blender-v2.83-release'Sybren A. Stüvel
2020-05-19Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-19Fix T76881: Changing "Use Speed Vectors" deletes all existing cacheJacques Lucke
Reviewers: sebbas
2020-05-19Fix T76694: Fluid cache is deleted when changing Upres FactorJacques Lucke
Reviewers: sebbas
2020-05-19Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-19Fix T76821: Generalize Use Flow TooltipAaron Carlisle
2020-05-12Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-12Fix T74818: improve tooltip for initial fluid velocityJacques Lucke
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-30Fluid: Refactored fluid gravity settingsSebastián Barschkis
Refactored setup that converts from Blender to Mantaflow units.
2020-04-30Fluid: Removed domain size option from diffusion panelSebastián Barschkis
Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
2020-04-23Cleanup: clang-format, unused warningCampbell Barton
2020-04-22Fluid: Improved cache 'Replay' optionSebastián Barschkis
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed. The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact. Before this change Blender always invalidated the entire cache.
2020-03-31Fix T75210: Frame range does not go down to 0 in the physics tab for ↵Sebastián Barschkis
mantaflow when clicking the left arrow Added nore flexibility to cache frame range and ensured validity of frame range.
2020-03-24Fluid: Enforce minimum thickness to planar flow / effector objectsSebastián Barschkis
Planar object now have a thickness by default. This should make it more intuitive for users as there is no need to specify an object thickness.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Fix T74524: tooltip for smoke dissolve time is backwardsJacques Lucke
2020-03-17Fluid: Correct TooltipAaron Carlisle
2020-03-17Fluid: Re-dded Empty Space option in the UISebastián Barschkis
This option existed already and was just hidden in the UI. With the new fluids system though, it will only be used for rendering - and not to optimize the cache.
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
This is more in line with standard grids and means we don't have to make many special exceptions in the upcoming change for arbitrary number of volume grids support in Eevee. The workbench shader was also changed to fix bugs where squared density was used, and the smoke color would affect the density so that black smoke would be invisible. This can change the look of smoke in workbench significantly. When using the color grid when smoke has a constant color, the color grid will no longer be premultiplied by the density. If the color is constant we want to be able not to store a grid at all. This breaks one test for Cycles and Eevee, but the setup in that test using a color without density does not make sense. It suffers from artifacts since the unpremultiplied color grid by itself will not have smooth boundaries. Differential Revision: https://developer.blender.org/D6951
2020-03-09Fix T72253: Mantaflow adaptive domain cuts offSebastián Barschkis
The issue of T72253 was that the density threshold (RNA adapt_threshold) was considering cells as empty cells too early and thus also shrinking the domain too early. The fix for this is to use smaller threshold values for the adaptive domain. This fix gives more flexibility in the UI to do just that.
2020-03-05Fluid: Diffusion settings now optionalSebastián Barschkis
For optimization purposes these settings need to be enabled explicitly from now on.
2020-03-04Fluid: Bounding boxes for effector objectsSebastián Barschkis
This commit adds bounding box support for emission objects - similarly to flow objects. Before, each effector object had to iterate over the entire domain. Bake times of scenes with multiple obstacles improved significantly with this optimization. Other improvements that were implemented alongside the bbox feature: - Option for subframe sampling for effector objects - Option to enable / disable effectors (can be animated) - Optimization for static objects. If a flow or effector object does not move and the adaptive domain is not in use, the bake time will be optimized further by reusing the flow / effector grids from the previous frame (no recalculation).
2020-03-04Fluid: Added an option to delete fluid inside obstaclesSebastián Barschkis
Simple checkbox that - if enabled - will tell the solver to clear density or liquid particles in obstacle cells.
2020-02-21Fluid: Fix typo in fluid RNASebastián Barschkis
Fix typo in fluid RNA.
2020-02-19Fluid: More cleanup in fluid rna codeSebastián Barschkis
Removed scientific variable names from UI.
2020-02-19Fluid: Cleanup in fluid rna codeSebastián Barschkis
More descriptive names for secondary particle options.
2020-02-17Fix many typos and other issues in UI messages.Bastien Montagne
2020-02-14Fluid: Inflow object improvementsSebastián Barschkis
Various fixes for smoke / fire flow objects: - Apply inflow at every subframe (new: also emit during adaptive steps in between frames) - Fix issue with fire not being emitted on first frame - Higher value range for smoke flow density variable
2020-02-12Fluid: Naming and UI visibility fixes for some parametersSebastián Barschkis
Cleaned up some inconsistencies in the UI, i.e. corrected name for velocity factor and fixed UI visibility for fractional obstacle parameter.
2020-01-31Fluid: Better default values and cleanupSebastián Barschkis
Use OpenVDB by default, smaller particle radius to avoid volume increase, and shorter names for combined fluid particle systems.
2020-01-29Fluid: Updated UISebastián Barschkis
UI updates include: - More descriptive tool tips - Removed texture panel for liquid flow objects - Adjusted alignment for some smoke / fire parameters
2020-01-29Fluid: Removed wireframe drawtype setter for fluid domainsSebastián Barschkis
Fluid domains with (auto-generated) particle systems were set to wireframe drawtype automatically. This was a convenience feature that made particles visible immediately. As the auto switching is sometimes a bit annoying though this has been removed. Instead, the Quick Liquid Operator switches the viewport shading type to wireframe.
2020-01-20Fixed secondary particle combined export functionalitySebastián Barschkis
The combined export was using the old flag format.
2020-01-20Fluid: Improved cache file loadingSebastián Barschkis
Cache file loading for mesh and particle files now works through the direct update_structures functions. The final cache mode now also only bakes the most essential files and is therefore not resumable anymore.