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2009-11-04Changed hand-generated RNA paths to quote strings used as collection indexes.Matt Ebb
Previous method worked fine for Blender animation system, but this is more convenient for Python.
2009-10-10added mesh to curve conversion (edge loops only)Campbell Barton
like the script in 2.4x
2009-10-09A few bugfixes:Joshua Leung
* #19583: Keying Sets list issues Deleting a Keying Set (or a Keying Set Path) set the active index to 0, but that would mean that the first item would be selected but not visible. * #19590: Keyframing properties of a modifier with more than one of it's type the property will highlight in all - Modifiers now always have a unique name, so renaming a modifier should check that the name is unique. Most of the files changed in this commit were just to make sure that modifiers got unique names when they were created - Modifiers path getter was wrapped a bit wrong (missing the "s around the name) * Constraints Bugs - Constraints renaming now also makes sure the names stay unique - Fixed (or attempted to fix) compiler warnings about some enum declaration for distance constraint
2009-09-15* Added RNA path functionality to fluidsim modifier settings, to allow ↵Matt Ebb
keying of fluidsim settings properties. Note: Although the properties can be animated with the RNA system, the values are not exported to the actual fluid sim yet, that can come later.
2009-09-052.5Brecht Van Lommel
Notifiers --------- Various fixes for wrong use of notifiers, and some new notifiers to make things a bit more clear and consistent, with two notable changes: * Geometry changes are now done with NC_GEOM, rather than NC_OBJECT|ND_GEOM_, so an object does need to be available. * Space data now use NC_SPACE|ND_SPACE_*, instead of data notifiers or even NC_WINDOW in some cases. Note that NC_SPACE should only be used for notifying about changes in space data, we don't want to go back to allqueue(REDRAW..). Depsgraph --------- The dependency graph now has a different flush call: DAG_object_flush_update(scene, ob, flag) is replaced by: DAG_id_flush_update(id, flag) It still works basically the same, one difference is that it now also accepts object data (e.g. Mesh), again to avoid requiring an Object to be available. Other ID types will simply do nothing at the moment. Docs ---- I made some guidelines for how/when to do which kinds of updates and notifiers. I can't specify totally exact how to make these decisions, but these are basically the guidelines I use. So, new and updated docs are here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-08-31remove "_amount" from rna names, its not helpful.Campbell Barton
2009-08-12New point cache file format:Janne Karhu
- HEADER (beginning of each file) * general header: + 8 char: "BPHYSICS" + 1 int: simulation type (same as PTCacheID->type) * custom header (same for sb, particles and cloth, but can be different for new dynamics) + 1 int: totpoint (number of points) + 1 int: data_types (bit flags for what the stored data is) - DATA (directly after header) *totpoint times the data as specified in data_types flags - simulation type soft body = 0, particles = 1, cloth = 2 - data types (more can be added easily when needed) data flag contains ---------------------------------------- index (1<<0) 1 int (index of current point) location (1<<1) 3 float velocity (1<<2) 3 float rotation (1<<3) 4 float (quaternion) avelocity (1<<4) 3 float (used for particles) xconst (1<<4) 3 float (used for cloth) size (1<<5) 1 float times (1<<6) 3 float (birth, die & lifetime of particle) boids (1<<7) 1 BoidData Notes: - Every frame is not nescessary since data is interpolated for the inbetween frames. - For now every point is needed for every cached frame, the "index" data type is reserved for future usage. - For loading external particle caches only "location" data is necessary, other needed values are determined from the given data. - Non-dynamic data should be written into an info file if external usage is desired. * Info file is named as normal cache files, but with frame number 0; * "Non-dynamic" means data such as particle times. * Written automatically when baking to disk so basically a library of particle simulations should be possible. - Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend. - External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui. Other changes: - Multiple point caches per dynamics system. * In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used. * Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present. - Generalization of point cache baking etc operator & rna code. - Comb brushing particle hair didn't work smoothly.
2009-08-11RNA: subtypes and unitsBrecht Van Lommel
* Reviewed subtypes, making them more specific and adding new ones. * Subtypes now have an associated type of units (length, area, volume, mass, rotation, time, velocity, acceleration). These are not used yet anywhere. * Centralized code that decides the name of array items based on subtype (XYZ, RGB), was copied in 3 places. * RNA_def_float etc functions still need to be update, will do this later together with another change.
2009-07-21Initial code for boids v2Janne Karhu
Too many new features to list! But here are the biggies: - Boids can move on air and/or land, or climb a goal object. - Proper interaction with collision objects. * Closest collision object in negative z direction is considered as ground. * Other collision objects are obstacles and boids collide with them. - Boid behavior rules are now added to a dynamic list. * Many new rules and many still not implemented. * Different rule evaluation modes (fuzzy, random, average). - Only particle systems defined by per system "boid relations" are considered for simulation of that system. * This is in addition to the boids own system of course. * Relations define other systems as "neutral", "friend" or "enemy". - All effectors now effect boid physics, not boid brains. * This allows forcing boids somewhere. * Exception to this is new "boid" effector, which defines boid predators (positive strength) and goals (negative strength). Known issue: - Boid health isn't yet stored in pointcache so simulations with "fight" rule are not be read from cache properly. - Object/Group visualization object's animation is not played in "particle time". This is definately the wanted behavior, but isn't possible with the current state of dupliobject code. Other new features: - Particle systems can now be named separately from particle settings. * Default name for particle settings is now "ParticleSettings" instead of "PSys" - Per particle system list of particle effector weights. * Enables different effection strengths for particles from different particle systems with without messing around with effector group setting. Other code changes: - KDTree now supports range search as it's needed for new boids. - "Keyed particle targets" renamed as general "particle targets", as they're needed for boids too. (this might break some files saved with new keyed particles) Bug fixes: - Object & group visualizations didn't work. - Interpolating pointcache didn't do rotation.
2009-07-20Some little UI adjustments to cloth + fluid panel and their presetsDaniel Genrich
2009-07-03cmake support for building without fluidsimCampbell Barton
2009-07-022.5: Physics ButtonsBrecht Van Lommel
All kinds of changes to get it ready for UI layouts. This means RNA and operators should be working correct, but most buttons are still not actually there yet. * Added near empty soft body, fluid, field and collision panels, tweaks to cloth panels. * Fluid bake works, but without escape or showing any progress. * Fluid/Softbody/Cloth/Collision can now be both added as modifiers or in the physics panels. * Missing: fields & soft body for particles. * Missing: proper updating softbodies, guess this code still needs updates after pointcache refactor?
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-04-16RNA fixes provided by Thomas Dinges / DingTo - Thanks!Daniel Genrich
2009-03-28- made epydoc generator write a list of words used in descriptionsCampbell Barton
- fix spelling mistakes in rna docs (and some comments)
2009-03-23RNA:Brecht Van Lommel
* Allow pointers to be editable, did SpaceTextEditor.text as a test. * Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added RNA_def_property_clear_flag. * Removed rna_dependency.c test code.
2009-02-02Animato RNA wrapping:Joshua Leung
It's about time that the RNA wrapping for various parts of the animation system were cleaned up for my recent changes. I've moved some code around (and/or deleted a file or two) in the process.
2009-01-11RNABrecht Van Lommel
* Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h. * Renamed "parent" struct property to "nested", and also remaining "from" usage to "base". * Added a NEVER_NULL subtype for pointers and use it for all properties that apply. * Make sure all structs have a description, and fix any other DOC_BROKEN descriptions, also many other naming consistency improvements.
2009-01-10added more parent properties for grouped rna strictsCampbell Barton
2009-01-01RNABrecht Van Lommel
* Added support for sending notifiers and updates when setting RNA properties. Per property, there is a notifier NC_/ND_ flag, and a function that is called. Currently only used for Object.loc/rot/size. * RNA_property_update that does this is not automatically called in every _set function, it has do be done separate, and is being done by buttons with RNA data. * Perhaps for python there could be a trick to accumulate these flags rather than update each time, though for now the python RNA code could just do them everytime. Did not add these calls in the python code yet because it needs context, not sure where to get that from?
2008-12-30* remove unused varNathan Letwory
2008-12-29RNABrecht Van Lommel
* DNA_object_fluidsim.h: done, patch by Nathaniel Garbutt, thanks! Some changes to make it more complete and adding inheritance to better hide irrelevant and reused properties. * Also added all derived types for modifiers, but only fluid is filled in currently. * Some files converted from DOS to UNIX line endings.