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2020-07-10GPencil: Fix tooltip errorAntonio Vazquez
The tooltip was copied by error from Lattice modifier.
2020-06-30UI: Alphabetize grease pencil modifier listAdrian Newton
The Texture Mapping Modifier was out of place Differential Revision: https://developer.blender.org/D7474
2020-06-19UI: Grease Pencil Modifier Drag and Drop, Layout ChangesHans Goudey
This patch implements the list panel system D7490 for grease pencil modifiers. It also moves their drawing to a callback in GpencilModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This also adds the "set_error" function for grease pencil modifiers, which hadn't been copied from mesh modifiers yet. The implementation is basically exactly the same as for the modifier patch (9b099c86123fc82). Thanks to Matias Mendiola (mendio) for providing mockups for many of the layout changes. Differential Revision: https://developer.blender.org/D7978
2020-05-11GPencil: Replace material name with material pointer for Modifiers filterAntonio Vazquez
Before, the material name was used to filter the effect of the stroke, but after the last changes in the ID code, now it's not working. After talking with @severin, we agreed to replace the material name with a pointer. Also, this fix a design issue when the materials were linked. Related to T76594 Differential Revision: https://developer.blender.org/D7681 with some minor changes
2020-05-11GPencil: New Percentage parameter in Build modifierAntonio Vazquez
Add a factor to determine the percentage affected. This parameter is used to hide part of the stroke and to have a full control of how the points are displayed and not linked to current scene frame. {F8526502} {F8526511} Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7682
2020-04-28GPencil: Remove redundant UVs textAntonio Vazquez
It's clear you change the UVs
2020-04-28GPencil: Rename modifier Texture to Texture MappingAntonio Vazquez
2020-04-20Merge branch 'blender-v2.83-release'Bastien Montagne
2020-04-20Various typos fixes in UI messages.Bastien Montagne
2020-04-19Cleanup: Remove extra lineAntonio Vazquez
2020-04-19GPencil: Add Texture modifierCody Winchester
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs. There are 3 modes. 1 Control the stroke texture UVs alone 2 Control the fill texture UVs alone 3 Control both the fill and stroke texture UVs For the stroke texture UVs there are 2 options for fitting the texture to the stroke. 1 The texture uvs are kept a consistent length how it currently is set by default. 2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke. There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke. For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation. Reviewed By: antoniov, mendio Differential Revision: https://developer.blender.org/D7439
2020-04-02GPencil: Cleanup typo error for hardnessAntonio Vazquez
The variable cannot be names because it was already renamed.
2020-04-01GPencil: Cleanup typo errorAntonio Vazquez
2020-04-01Grease Pencil: Fix typo in labels and comments.Pablo Vazquez
Hardeness -> Hardness Only changed the labels/tooltips, will leave the internal change to @antoniov.
2020-03-27UI: fix inconsistent modifier menu order for fluid and multiple strokesAdrian Newton
Differential Revision: https://developer.blender.org/D7172
2020-03-24GPencil: Replace Tint mode "Both" to "Stroke and Fill"Antonio Vazquez
2020-03-21GPencil: New Hardeness mode for Opacity modifierAntonio Vazquez
Add new option to change the stroke hardeness. This option works at stroke level, not at point level. Also replaced the "Both" name mode by "Stroke and Fill". Differential Revision: https://developer.blender.org/D7195
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-13GPencil: Fix Noise modifier versioningAntonio Vazquez
The versioning was setting the factor for all modes without checking flags. Also cleanup some unused code.
2020-03-13GPencil: Join Tint and Vertex Color modifierAntonio Vazquez
Both are doing almost the same and can be merged. This reduce complexity for user and less code to maintain. Reviewed By: mendio, pepeland, fclem Differential Revision: https://developer.blender.org/D7134
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-02-17Fix many typos and other issues in UI messages.Bastien Montagne
2019-12-17Cleanup: use BKE_fluid prefix for fluid APICampbell Barton
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-11-15Cleanup: unused argument, variable warningsCampbell Barton
2019-11-14GPencil MultiStroke modifierYimingWu
This patch includes a modifiers that developed for NPR rendering. - MultiStroke modifier that generates multiple strokes around the original ones. Differential Revision: https://developer.blender.org/D5795
2019-09-20UI: Fix CapitalizationYevgeny Makarov
Differential Revision: https://developer.blender.org/D5716
2019-09-02GPencil: New Strength mode for Opacity modifierAntonio Vazquez
This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material. Tested in greasepencil-object branch {F7712796} The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode. {F7713147} Reviewers: pepeland, mendio Reviewed By: mendio Differential Revision: https://developer.blender.org/D5650
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-08-21Fix T68943: GPencil Time modifier gets strange value in offset parameterAntonio Vazquez
This is due a limitation in the RNA property when the range is too extreme. As we don't need that, the value was set to SHRT_MAX frames as maximum offset. Also fixed the same problem in other modules of Grease Pencil.
2019-08-21GPencil: add new filter by material to modifiersMatias Mendiola
This commit adds a new filter by material using the name and not only the index. Reviewers: antoniov, pepeland Differential Revision: https://developer.blender.org/D5544
2019-08-20Liboverride: Add more missing ID RNA pointers as overridable.Bastien Montagne
2019-08-19LibOverride: add some more missing override flags for RNA ID pointers.Bastien Montagne
2019-08-17Fix T68753: GPencil tooltip typoAntonio Vazquez
2019-08-10GPencil: Refine tooltip for Simplify modifierAntonio Vazquez
2019-08-10GPencil: Add new Distance property to Simplify modifierAntonio Vazquez
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
2019-08-10GPencil: Fix tooltips for Simplify modifierAntonio Vazquez
2019-08-08GPencil: Add mode Merge to Simplify modifierAntonio Vazquez
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge. This option will be very useful for LANPR generated strokes.
2019-08-08GPencil: New Simplify modifier mode Sample and operatorAntonioya
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined. Sample function developed by @NicksBest New Resample Stroke operator This operator recreates the stroke geometry with a predefined length between points. The operator uses the same code used in Simplify modifier. Reviewers: @mendio
2019-08-01Fix T67939: GPencil Noise modifier wrong random calculationAntonioya
There were several problems in the old random calculation: * Different result in the viewport and render. * Noise "pop" in some frames. * Random number was calculated every time the file was opened, so get different results. Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke. Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations. Differential Revision: http://developer.blender.org/D5393
2019-07-09Fix (minor) some typos and other errors in UI messages.Bastien Montagne
2019-06-26GPencil: Change HSV modifier to use the same range of parameter that other ↵Antonioya
areas of Blender The value of the Hue must be between 0 and 1, but the value was between 0 and 2.
2019-06-15Cleanup: Rename: Static Override -> Library Override.Bastien Montagne
Better to make internal code naming match official/UI naming to some extent, this will reduce confusion in the future. This is 'breaking' scripts and files that would use that feature, but since it is not yet officially supported nor exposed in 2.80, as far as that release is concerned, it is effectively a 'no functional changes' commit.
2019-05-20Cleanup: reorder report argument for pointer assignmentCampbell Barton
Most code uses ReportList argument last (or at least not first) when an optional report list can be passed in.
2019-05-17Python: Raise an error even NO_MAIN data is assigned to objectSergey Sharybin
The goal is to prevent assignment of temporary or evaluated meshes to objects from the main database. Majority of the change is actually related on passing reports around. On a positive side there are more error prints which can become more visible to scripters. There are still possible further improvements in the related areas. For example, disable user counting for evaluated ID datablocks when assignment happens. But can also happen later on as a separate improvement. Reviewers: brecht, campbellbarton, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4884
2019-04-17ClangFormat: format '#if 0' codeCampbell Barton
Previous cleanups didn't account for space after '#'.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-01Fix T62960: Expanding/Closing Constraints/Modifiers causes re-renderSergey Sharybin
Mark specific properties as no-dependency-graph tag. This is needed to avoid a centralized Copy-on-Write tag from RNA pointer update.
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light