Age | Commit message (Collapse) | Author |
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1. Now handles cyclic strokes correctly.
2. Added a sharp threshold value to allow preservation of sharp corners.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Ref D14044
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This commit renames enums related the "Curve" object type and ID type
to add `_LEGACY` to the end. The idea is to make our aspirations clearer
in the code and to avoid ambiguities between `CURVE` and `CURVES`.
Ref T95355
To summarize for the record, the plans are:
- In the short/medium term, replace the `Curve` object data type with
`Curves`
- In the longer term (no immediate plans), use a proper data block for
3D text and surfaces.
Differential Revision: https://developer.blender.org/D14114
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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When enabled, it will keep contour around the object instead of hide them by rule of face mark,
so the object can always have full contour while filtering out some of the feature lines inside certain regions.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Differential Revision: https://developer.blender.org/D13847
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Option to discard back faced triangles, this speeds up calculation especially for when you only want to show visible feature lines.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Differential Revision: https://developer.blender.org/D13848
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Instead of splitting it at each occlusion change, it tolerates short segments of "zig-zag" occlusion incoherence and doesn't split the chain at these points, thus creating a much smoother result.
Reviewed By: Antonio Vazquez (antoniov), Aleš Jelovčan (frogstomp)
Differential Revision: https://developer.blender.org/D13851
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Allows conveniently selecting an inverse of a collection.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D13846
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This patch adds a randomize factor for the start/end lengths in the Length modifier.
Reviewed By: #grease_pencil, antoniov, pepeland, HooglyBoogly
Differential Revision: https://developer.blender.org/D12928
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his new modifier is equals to the existing mesh modifier but adapted to grease pencil.
The underlying functions used to calculate the shrink are the same used in meshes.
{F11794101}
Reviewed By: pepeland, HooglyBoogly
Differential Revision: https://developer.blender.org/D13192
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Constraints, modifiers and NLA tracks can now report from RNA whether
they are defined as comming from the override's reference linked data,
or are local to the override.
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- When and is used in labels use ampsand
- When used in description use 'and'
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This option allows the edge to end right at the border
instead of extending beyond.
Useful when having multiple camera setup where you
want the border to be clean.
Also moved overscan option down inside "Composition" sub panel
so it makes more sense.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12126
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This patch upgrades node editor breadcrumbs to have slightly more
visual weight, to including the base path of object/modifier/world,
etc, have more visually pleasing spacing, and contain icons.
In the code, a generic "context path" is added to interface code.
The idea is that this could be used to draw other breadcrumbs in areas
like the property editor or the spreadsheet, and features could be added
to all of those areas at the same time.
Ideally we would be able to control the color of the breadcrumbs with a
specific theme color, but since they are drawn with the regular layout
system, that is not easily possible.
Thanks to @fabian_schempp for the original patch.
Differential Revision: https://developer.blender.org/D10413
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Allows line art camera to be different from scene active camera,
useful when baking multiple shots in different angle as
well as for motion graphics effect.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12047
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Allows the user to turn off in_front option for grease pencil object
and offset strokes towards camera to allow depth interaction of the
rest of the scene.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12046
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Blender English should use 'American' variants, not 'British' variants.
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smooth out jaggy lines with a given threshold. For each point in a stroke, the ones with in a given distance of its previous segment will be removed,
thus "zig-zag" artefacts can be cleaned up.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12050
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As we have a now a new `Modify` column, we move some modifers to this column.
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This keep consistency with mesh modifer.
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In meshes modifer the Lowest is 0 and Highest is 1.0 and this was working inverted for grease pencil. Now, it works equals to meshes modifier.
Also changed the tooltip to keep consistency with meshes modifier.
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The old modifier had two modes, but it is better to keep separated as meshes.
The UI has changed to be more consistent, including a new column type of modifiers.
Note: The logic has not changed with the previous version of the modifier, just is a split on two modifiers..
Reviewed By: mendio, pablovazquez
Differential Revision: https://developer.blender.org/D12586
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Extend the stroke following an approximated circluar/helical curve.
This can be used as an effect for lineart or on its own as helix generator.
Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly), YimingWu (NicksBest), Antonio Vazquez (antoniov), Henrik Dick (weasel)
Differential Revision: https://developer.blender.org/D11668
# 请为您的变更输入提交说明。以 '#' 开始的行将被忽略,而一个空的提交
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# 位于分支 master
# 您的分支与上游分支 'origin/master' 一致。
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# 要提交的变更:
# 修改: source/blender/blenkernel/BKE_gpencil_geom.h
# 修改: source/blender/blenkernel/intern/gpencil_geom.cc
# 修改: source/blender/gpencil_modifiers/intern/MOD_gpencillength.c
# 修改: source/blender/makesdna/DNA_gpencil_modifier_defaults.h
# 修改: source/blender/makesdna/DNA_gpencil_modifier_types.h
# 修改: source/blender/makesrna/intern/rna_gpencil_modifier.c
#
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Reason for revert: accidental push of a intermediate change locally.
This reverts commit 25e548c96b3d8c1698fd4385b4dc395665b5a7f6.
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Create dot-dash effect for grease pencil strokes. User can manually edit the length, gap and styles for each segment of dashed lines.
The values in each segment can all be key-framed to make animations.
Reviewed By: Hans Goudey (HooglyBoogly), Antonio Vazquez (antoniov)
Differential Revision: http://developer.blender.org/D11876
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This allows crease lines to be automatically hidden on smooth surfaces, also provided options for:
- Showing crease on marked sharp edges.
- Force crease detection on smooth surfaces.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: http://developer.blender.org/D12051
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It was missing to change the modifier itself, not only RNA enum list.
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New icons for LIneArt and Length modifier
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Expand camera effective region to a portion beyond image frame so strokes won't end right at the border.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12049
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- Clearer tooltips for Source Object/Collection.
- Remove redundant Source/Target on labels.
- Always write Grease Pencil with title case.
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Wording on the UI, slider consistency and material mask switches layout.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: http://developer.blender.org/D11839
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his new modifier allows to generate weights base on:
* Angle of the stroke relative to object or world orientation. For example, if the value is 90, the maximum weights will be for vertical lines and minimum for horizontal lines.
* Distance to Target object. The distance calculated is normalized to get valid weights between 0 and 1.0.
The weights are created in an existing vertex group and the data can be replaced or mixed with the existing value to combine different weight effects. The minimum parameter, allows to define the minimum weight generated. This is useful to avoid very low weights.
The generated weights can be used in any modifier. For example, the angle weight value can be used to mimic FreeStyle Caligraphy modifier using the weight with the thickness modifier.
Also some modifier has been changed to inlude a new option to use the weights as factor of the effect.
As result of this change, the fading option has been removed from Thickness and Opacity modifiers because this can be done using the new modifier, it's not logic to repeat the same.
Reviewed By: mendio, filedescriptor
Differential Revision: https://developer.blender.org/D11604
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Mask value works just like transparency mask.
You are able to select intersection lines inside a
collection or, between collections.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D11309
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see comment in https://developer.blender.org/rB841df831e89dfc4011c323203c2efb8265dc1878
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This patch adds a function where you can specify occlusion effectiveness from 0 to 255 layers per face for a given mesh material.
Reviewed By: Sebastian Parborg (zeddb)
Ref D11308
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Start the tooltip with a verb instead of a gerund, other small changes
for consistency and readability.
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User can specify filtering options inside line art modifier,
like inverting selection and including face mark region border.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D11307
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This patch includes: Floating edge type support,
Special chaining option for floating edge,
Chaining option for reducing jagged edges when floating
edges are involved.
Reviewed By: Sebastian Parborg (zeddb)
Differential Revision: https://developer.blender.org/D11306
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This allows line art to run only once for each modifier stacks,
with an option to toggle a specific line art modifier should
use cache or re-do their own calculations.
Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly)
Differential Revision: https://developer.blender.org/D11291
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Proper RNA code was simply never added for those...
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Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D8264
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