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2010-08-25fix for image sequence ranges Campbell Barton
2010-08-21rna renaming (manual edits)Campbell Barton
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-18rna renaming, still only adjusting properties that wont be animated (at ↵Campbell Barton
least its very unlikely).
2010-08-18rna renaming for Render* structsCampbell Barton
2010-07-20* Images for brush icons are now reloaded when they are needed from an ↵Jason Wilkins
external file * First, try to load the file from the given filename. This is either absolute or relative to the current .blend * If file is found using the given filename directly then look for the file in the datafiles/brushicons directory (local, user, or system). * Note: This commit does not update the .blend to reference the default icons * Note: This commit does not make sure that the build system copies the default icons to the 2.52/datafiles/brushicons directory
2010-07-14Merge GSOC Sculpt Branch: 28499-30319Jason Wilkins
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins See log of that branch for details.
2010-06-03[#22470] bpy.Image.gl_load/free()Campbell Barton
patch from Dan Eicher (dna)
2010-06-02rename some rna properties filename --> filepathCampbell Barton
* filename == "foo.ext" * filepath == "/path/to/and/including/foo.ext" this was alredy followed in some places not not everywhere.
2010-05-20some rna numbers were signed when they shouldnt be (simplify could have its ↵Campbell Barton
subdivisions set negative)
2010-05-07Merge image related changes from the render branch. This includes the imageBrecht Van Lommel
tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-04-06Fix #21166: changing image file path does not update texture preview. I'veBrecht Van Lommel
made it regenerate previews and icons now for this case. Depsgraph for all datablocks could solve this much nicer..
2010-04-02rna naming, *_frame --> frame_*Campbell Barton
2010-03-24remove unused rna includesCampbell Barton
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21[#21660] improved UV test gridCampbell Barton
from shuvro sarker (shuvro) Added text to the patch and made other minor tweaks. moved image generation functions into their own file.
2010-03-07rna image.file_format, can be set before saving to choose a file format from ↵Campbell Barton
a generated image.
2010-03-07re-project + gimp integration, now its easy to edit the view in the gimp and ↵Campbell Barton
apply the projection back without manually opening and saving files.
2010-02-15Fix #21073: toggling image premultiply did not reload image.Brecht Van Lommel
2010-02-12correct fsf addressCampbell Barton
2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2010-02-10Changed fields Odd / Even terminology to more standard Upper First /Daniel Salazar
Lower First like in AE and other mainstream apps http://www.pasteall.org/pic/show.php?id=1255 The new consensus is no dots at the end of tooltips so removed all of them on image and scene rna files
2010-01-19removed 3D view listener for changing the background image frame.Campbell Barton
do this on drawing instead since SCREEN_OT_animation_step isnt calling the notifier (assume this is to be more efficient?). this isnt slow so is ok to do on drawing. rename BKE_image_user_calc_imanr to BKE_image_user_calc_frame
2010-01-06patch from Kevin Roy (kiniou), [#20584] get the image size in pixels in ↵Campbell Barton
Python API
2009-12-08RNA:Brecht Van Lommel
* Property update functions no longer get context, instead they get only Main and Scene. The RNA api was intended to be as context-less as possible, since it doesn't really matter who is changing the property, everything that uses the property should be updated. * There's still one exception case that use it now, screen operations still depend on context too much. It also revealed a few places using context where they shouldn't. * Ideally Scene shouldn't be passed, but much of Blender still depends on it, should be dropped when we try to support multiple scene editing. Change was planned for a while, but need this now to be able to call update without a context pointer.
2009-10-14RNA:Brecht Van Lommel
* Enums with an _itemf callback now never get context NULL passed in, rather a fixed list of enum items are defined which should contain all items (if possible), from which the _itemf callback can then use a subset.
2009-09-30Render & Compositing Thread FixesBrecht Van Lommel
* Rendering twice or more could crash layer/pass buttons. * Compositing would crash while drawing the image. * Rendering animations could also crash drawing the image. * Compositing could crash * Starting to rendering while preview render / compo was still running could crash. * Exiting while rendering an animation would not abort the renderer properly, making Blender seemingly freeze. * Fixes theoretically possible issue with setting malloc lock with nested threads. * Drawing previews inside nodes could crash when those nodes were being rendered at the same time. There's more crashes, manipulating the scene data or undo can still crash, this commit only focuses on making sure the image buffer and render result access is thread safe. Implementation: * Rather than assuming the render result does not get freed during render, which seems to be quite difficult to do given that e.g. the compositor is allowed to change the size of the buffer or output different passes, the render result is now protected with a read/write mutex. * The read/write mutex allows multiple readers (and pixel writers) at the same time, but only allows one writer to manipulate the data structure. * Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access images being rendered, cases where this is not needed (most code) can still use BKE_image_get_ibuf. * The job manager now allows only one rendering job at the same time, rather than the G.rendering check which was not reliable.
2009-09-26Assorted tiny UI tweaksWilliam Reynish
2009-09-22Manual merge of soc-2009-kazanbas branch:Arystanbek Dyussenov
* copied I/O scripts * copied, modified rna_*_api.c and rna_*.c I/O scripts not working yet due to slight BPY differences and RNA changes. Will fix them later. Not merged changes: * C unit testing integration, because it is clumsy * scons cross-compiling, can be merged easily later
2009-09-17-Added Loop Cut to toolbarWilliam Reynish
-Adjusted some UV Editor panels slightly -Made a few nodes clearer. The Crop node was especially confusing.
2009-09-16*Changed image field order property to enum, making it consistent with the ↵William Reynish
corresponding render option *Tiny edit to image panel.
2009-09-16Image PanelsBrecht Van Lommel
* The image panels in the image editor and texture buttons should be more complete now, with working new/open, refreshes, and using the layout engine. * Paint panels in image editor are now consistent with the ones in the 3d view toolbar. * Curves panel also uses layout engine, and doesn't look squashed anymore.
2009-08-19Merge with 2.5 -r 22173:22620.Arystanbek Dyussenov
2009-08-11RNA: subtypes and unitsBrecht Van Lommel
* Reviewed subtypes, making them more specific and adding new ones. * Subtypes now have an associated type of units (length, area, volume, mass, rotation, time, velocity, acceleration). These are not used yet anywhere. * Centralized code that decides the name of array items based on subtype (XYZ, RGB), was copied in 3 places. * RNA_def_float etc functions still need to be update, will do this later together with another change.
2009-07-23API:Arystanbek Dyussenov
- replaced BKE_copy_images with BKE_export_image, now it handles only one image at a time, this is better since for exporters it is easier to export one image at a time writing new image path to a file - exposing BKE_export_image in RNA as Image.export, interestingly, RNA allowed me to define a function with PROP_STRING return type although it doesn't free memory, will fix that in the next commit - removed bpy.util.copy_images Unit tests: - re-wrote a test for BKE_export_image, it's more compact now - moved unit tests to the creator module to avoid another executable, now running tests with `blender --test` - as before, unit tests are built only if WITH_BF_UNIT_TEST is non 0
2009-07-03OBJ importer almost converted, except a few features (NURBS, NGON, FGON and ↵Arystanbek Dyussenov
sharp edges). Added to API: - Main.add_image - Material.z_transparency - two temporary properties: Image.depth and Image.has_data
2009-06-30RNABrecht Van Lommel
* Add Image.dirty boolean. * Added Window struct, with editable Window.screen. * Make Screen.scene editable.
2009-06-232.5: Image EditorBrecht Van Lommel
* Menu and header more complete now. * Clean up Game Properties panel and moved View Properties panel to python. * Fix some drawing issues when combining tiles, repeat and aspect, some also from 2.4x, these options didn't work together 100%.
2009-06-162.5: Image EditorBrecht Van Lommel
* Started porting over to python, menus nearly done, header WIP. * Game Properties panel is in python too * Deprecated "Tiles" as a per face flag here, now it's always on the image, used to be both, working in a very confusing way. Unlikely someone actually had a purpose for this being per face. * Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore, so I don't want to bother updating it. * Fix crash in image painting (own mistake in porting over bugfix from 2.4x).
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-06-04UI/RNA:Brecht Van Lommel
* Added an icon entry to RNA structs, instead of the UI_GetIconRNA function, to keep code together a bit more and make the lookup faster.
2009-04-122.5Ton Roosendaal
Patch provided by Thomas (DingTo). Fixes min/max limits in rna.
2009-03-23RNA:Brecht Van Lommel
* Allow pointers to be editable, did SpaceTextEditor.text as a test. * Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added RNA_def_property_clear_flag. * Removed rna_dependency.c test code.
2009-03-132.5: UI Layout Engine, initial code.Brecht Van Lommel
* As a test, used by: * Object buttons, tried to make it match the mockup. * Text window header. * Text window properties panel. * Panel interaction with view2d is still problematic, need to make this work properly still. * Templates are very basic, the ones there are simple but already can follow the object buttons mockup quite closely. * It's based on a three level system: panels, templates and items. To get an idea of what that means in practice, see: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/UI_LayoutEngine#Panels.2C_Templates_and_Items
2009-01-11RNABrecht Van Lommel
* Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h. * Renamed "parent" struct property to "nested", and also remaining "from" usage to "base". * Added a NEVER_NULL subtype for pointers and use it for all properties that apply. * Make sure all structs have a description, and fix any other DOC_BROKEN descriptions, also many other naming consistency improvements.
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2008-12-262.5 / RNANathan Letwory
* assorted fixes for resolving compile warnings * in rna_armature setting for envelope weight was bug, since it was setting dist instead.
2008-12-19added "description" and "readonly" properties to RNA Structs (also ↵Campbell Barton
accessible via python) Many descriptions are not written, grep for DOC_BROKEN if you have some spare time to write struct descriptions.
2008-12-19Small RNA changesCampbell Barton
* rna_validate_identifier now checks identifiers are not python keywords such as if, and, from (builtins like max, object and sort are ok) * rna_validate_identifier prints an error explaining why it fails * renamed Struct's "from" to "base" - to point to the struct inherited from. * renamed ImageUsers's "pass" and "layer" to "renderPass" and "renderLayer" * use the identifier as the key for ENUM's (matching structs and properties)
2008-12-15RNA:Brecht Van Lommel
* DNA_sequence_types.h done, patch by Roelf de Kock, with various changes, mainly the use of inheritance for different sequence types and hiding the separate Strip struct.