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2014-10-15Disable color editing for bone group color sets unless custom colors isLukas Tönne
selected. The bone group colors are not actually used _unless_ when the set is "custom colors". But they were still editable, which is very confusing.
2014-08-04Tweaks to macrosCampbell Barton
2014-07-28WarningsCampbell Barton
2014-07-28RNA: check for valid ranges with int properties (C11 only)Campbell Barton
2014-07-23Texture painting:Antony Riakiotakis
Add ability to select UV layer from the layer panel.
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-05-19Style cleanupCampbell Barton
2014-05-16Fix part of T39708, don't overupdate particles when changine activeAntony Riakiotakis
particle texture slot
2014-04-05RNA: optimization to avoid malloc for iterators.Brecht Van Lommel
This mostly helps making Cycles scene synchronization a bit faster.
2014-01-29RNA: add rna_space_api.c for space functionsCampbell Barton
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
patch by Paolo Acampora with some edits.
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ↵IRIE Shinsuke
information such as light vector from specified Lamp. For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
2013-09-20code cleanup: quiet rna warnings, remove remove_strict_flags() for cmake/rna.Campbell Barton
also set_source_files_properties() wasn't working for rna_*_gen.c files, set dna.c and generated data files with generated property too.
2013-09-07wrap cursor setting so python can make use of it, eg:Campbell Barton
- win.cursor_set('WAIT') - win.cursor_modal_set('TEXT') - win.cursor_modal_restore()
2013-08-11Fix RNA parameter passing issue with dynamic arrays, was computing the wrongBrecht Van Lommel
size in some cases.
2013-07-02Fix #35944: adding keyframes or drivers on image sequences offset did not workBrecht Van Lommel
for cycles image texture node.
2013-05-05Fix #35209: cycles generated texture coordinates did not stick to deforming ↵Brecht Van Lommel
meshes.
2013-04-12Paint refactoring commit, non-disruptive (in theory :p)Antony Riakiotakis
* Fix precision overflow issue with overlay previews, * Expose alpha mask mapping to UI (still not functional but coming soon). * More overlay refactoring: Overlay now does minimal checking for texture refresh. Instead, we now have invalidation flags to set an aspect of the brush overlay as invalid. This is necessary because this way we will be able to separate and preview different brush attributes on the overlays, using different textures: These attributes/aspects are: Primary texture (main texture for sculpt, vertex, imapaint) Secondary texture (mask/alpha texture for imapaint) Cursor texture (cursor texture. It involves brush strength and curves) Modified the relevant RNA property update functions and C update callback functions to call the relevant cursor invalidation functions instead of checking every frame for multiple properties. Properties that affect this are: Image changes, if image is used by current brush, Texture slot changes, similarly Curve changes, Object mode change invalidates the cursor Paint tool change invalidates the cursor. These changes give slightly more invalidation cases than simply comparing the relevant properties each frame, but these do not occur in performance critical moments and it's a much more elegant system than adding more variables to check per frame each time we add something on the system.
2013-04-06svn merge ^/trunk/blender -r55815:55840Sergey Sharybin
2013-04-05code cleanup: include orderCampbell Barton
2013-03-23A major code update for making the DNA file specification of Freestyle settingsTamito Kajiyama
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
2013-03-18Merged changes in the trunk up to revision 55357.Tamito Kajiyama
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.
2013-03-07use bool for rna funcs.Campbell Barton
2013-02-16Merged changes in the trunk up to revision 54594.Tamito Kajiyama
2013-02-11patch [#33697] Apply transformation added to metaballs.Campbell Barton
from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support.
2013-02-10add option not to calculate tessellation faces when converting an object to ↵Campbell Barton
a mesh. (OBJ export no longer needs, so save some CPU cycles and skip tessellation)
2013-02-10Merged changes in the trunk up to revision 54421.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/properties_render.py source/blender/SConscript source/blender/blenloader/intern/readfile.c
2013-02-05add RNA_define_animate_sdna() so animation can be easily disabled when ↵Campbell Barton
defining many properties - currently use to disable animating brushes and toolsettings.
2013-02-05Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashesSergey Sharybin
Issue was caused by couple of circumstances: - Normal Map node requires tesselated faces to compute tangent space - All temporary meshes needed for Cycles export were adding to G.main - Undo pushes would temporary set meshes tessfaces to NULL - Moving node will cause undo push and tree re-evaluate fr preview All this leads to threading conflict between preview render and undo system. Solved it in way that all temporary meshes are adding to that exact Main which was passed to Cycles via BlendData. This required couple of mechanic changes like adding extra parameter to *_add() functions and adding some *_ex() functions to make it possible RNA adds objects to Main passed to new() RNA function. This was tricky to pass Main to RNA function and IMO that's not so nice to pass main to function, so ended up with such decision: - Object.to_mesh() will add temp mesh to G.main - Added Main.meshes.new_from_object() which does the same as to_mesh, but adds temporary mesh to specified Main. So now all temporary meshes needed for preview render would be added to preview_main which does not conflict with undo pushes. Viewport render shall not be an issue because object sync happens from main thread in this case. It could be some issues with final render, but that's not so much likely to happen, so shall be fine. Thanks to Brecht for review!
2013-01-27Merged changes in the trunk up to revision 54110.Tamito Kajiyama
Conflicts resolved: source/blender/blenfont/SConscript source/blender/blenkernel/intern/subsurf_ccg.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_scene.c
2013-01-23rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body simSergej Reich
This is just the basic structure, the simulation isn't hooked up yet. Scenes get a pointer to a rigid body world that holds rigid body objects. Objects get a pointer to a rigdid body object. Both rigid body world and objects aren't used directly in the simulation and only hold information to create the actual physics objects. Physics objects are created when rigid body objects are validated. In order to keep blender and bullet objects in sync care has to be taken to either call appropriate set functions or flag objects for validation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
2012-12-20Another big patch set by Bastien Montagne, thanks a lot!Tamito Kajiyama
* Made Freestyle optional (turned on by default). * Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-10-29Merged changes in the trunk up to revision 51718.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/makesrna/intern/rna_scene.c release/datafiles/startup.blend
2012-10-22RNA C++ API improvementsSergey Sharybin
Added support of such features, as: - Ability to call RNA functions using C++ classes For example RenderEngine.tag_update - Property setters (for scalars and arrays) Used Qt/jQuery-like getters/setters style, meaning Class.prop() is a getter, Class.prop(value) is a setter. Still to come: Collection functions are not currently registering inside a property Meaning BlendData.meshes wouldn't be a subclass of BlendDataMeshes result you'll need to explicitly create BlendDataMeshes for now instead of doing BlendData.meshes.remove()
2012-10-07Merged changes in the trunk up to revision 51126.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/windowmanager/WM_types.h
2012-10-05Cycles: add "From Dupli" option for texture coordinate node. This gets theBrecht Van Lommel
Generated and UV coordinates from the duplicator of instance instead of the object itself. This was used in e.g. Big Buck Bunny for texturing instanced feathers with a UV map on the bird. Many files changed, mainly to do some refactoring to get rid of G.rendering global in duplilist code.
2012-09-30Merged changes in the trunk up to revision 50956.Tamito Kajiyama
Conflicts resolved: source/blender/editors/interface/resources.c
2012-09-28code cleanup: correct spellingCampbell Barton
2012-09-25code cleanup: add missing includes to RNA (this one is safe!)Campbell Barton
2012-09-23Merged changes in the trunk up to revision 50829.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/render/intern/source/convertblender.c source/blender/render/intern/source/pipeline.c Also addressed code inconsistency due to changes in the trunk revision 50628 (color management with OCIO) and 50806 (UV project material). OCIO-related changes are marked OCIO_TODO as in some other files modified in revision 50628.
2012-09-23fix for incorrect declaration rna_Object_free_duplilist() in cycles.Campbell Barton
2012-06-11Merged changes in the trunk up to revision 47700.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/BKE_main.h source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/interface/resources.c source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_action_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/SConscript source/blender/makesrna/intern/rna_internal.h source/blender/makesrna/intern/rna_main.c source/blender/makesrna/intern/rna_main_api.c source/blender/windowmanager/WM_types.h
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-27Merged changes in the trunk up to revision 47056.Tamito Kajiyama
Conflicts resolved: source/blender/bmesh/bmesh_class.h source/blender/bmesh/intern/bmesh_construct.c source/blender/editors/interface/resources.c source/blender/render/intern/source/convertblender.c
2012-05-24Restoring Group Colours for Animation Channels - Part 1Joshua Leung
This commit restores the group colours support for F-Curves and F-Curve Groups in the DopeSheet and Graph Editors. Currently the relevant settings for groups are only exposed via RNA, but a followup commit will add support for automatically setting these colours. By default, DopeSheet and Graph Editors are set to display these colours if/when they are available. This functionality used to be in 2.48, and is a useful mechanism for visually distinguishing between channels for different controls when animating (if group colours are used on the rigs too).
2012-05-12Merged changes in the trunk up to revision 46557.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/material.c source/blender/blenkernel/intern/subsurf_ccg.c source/blender/blenloader/intern/readfile.c source/blender/editors/animation/anim_channels_defines.c source/blender/makesrna/intern/rna_scene.c Additional changes: * Fix for recent changes of BKE_* function renaming. * Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-10style cleanup: sequencer and scene rnaCampbell Barton
2012-05-10patch [#30871] VSE py-api Campbell Barton
from Dan Eicher (dna) --- message from the tracker Classes for all effect types with proper input attributes Added new/delete functions for SequenceEditor.sequences. push/pop functions for ImageSequence.elements to add/remove images Moved waveform from the base class to SoundSequence (probably should be renamed use_waveform or show_waveform) Fixed user count for scene and movie clip types --- my own comments - dont have blending mode argument from sequencer.new_*() functions. Better edit this after. - dont change waveform attribute, seems unrelated change and should be kept for sound afaik. - dont apply scene, clip usercount changes - Sergey dealt with these separately.
2012-03-25Merged changes in the trunk up to revision 45133.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/bmesh/intern/bmesh_construct.c source/blender/bmesh/intern/bmesh_mesh_conv.c source/blender/bmesh/intern/bmesh_mesh_conv.h source/blender/editors/interface/interface_templates.c source/blender/editors/interface/resources.c source/blender/editors/mesh/bmesh_select.c source/blender/editors/mesh/bmesh_tools.c source/blender/editors/space_view3d/drawobject.c source/blender/render/intern/source/shadeoutput.c