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2019-09-11Cleanup: remove redundant RNA defaultsCampbell Barton
These are now set from DNA defaults.
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-08-20Liboverride: Add more missing ID RNA pointers as overridable.Bastien Montagne
2019-06-26Fix T65942 Eevee: Reflection plane has "show data" checked by defaultClément Foucault
Disable by default and rename option to "Show Preview Plane".
2019-05-06Fix: T64213 Properties Editor Icon Colors are wrong for Text and Light ProbesWilliam Reynish
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18UI: improve light probe properties layoutWilliam Reynish
Smaller adjustments to the Light Probe properties layout. - Correctly use alignment for multi-property values. - Correctly use sub-panels. - Correctly use PROP_FACTOR for visibility_bleed_bias and visibility_blur.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-22UI: use same light icon for all light types in properties editor tabs.Joep Peters
Differential Revision: https://developer.blender.org/D4237
2018-12-24Fix/cleanup typos and such in UI messages (and some comments).Bastien Montagne
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-11-05LightProbe: Fix description of influence typeClément Foucault
2018-09-24Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-08-29Cleanup: rename files from group to collection to match contents.Brecht Van Lommel
2018-07-20Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_sizeClément Foucault
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-05-28Rename EEVEE visibility group > collectionDalai Felinto
I think we should rename the DNA as well, and break the 0.01 files using this feature. But I will leave this decision to Clement.
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-11Use Light Probe iconsPablo Vazquez
2018-04-24EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI.Clément Foucault
2018-01-22Eevee: Probes: Add support for intensity tweak.Clément Foucault
This works for grid and cubemaps. The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes.
2017-12-04Eevee: Irradiance Visibility: Add RNA / Engine propertiesClément Foucault
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-06-22Eevee: Fix max range of lightprobesDalai Felinto
2017-06-22Light Probes: interface changes, and renamesDalai Felinto
Although we are calling all of them light probes, there are a lot of differences between them. This commit does the following: * Prevent user from changing the probe type once added * Unify "sphere" and "cube" probes into reflection cubemap (as before you can switch between them from the probe UI) To be done ========== * Don't show add probe menus unless we are on Eevee * Light probes panels should not be visible in Clay. Light probe objects should not be visible in Clay viewport (nor on Cycles). Notes ===== * We need icons for the different light probes, and for lightprobes as a whole (we are using RADIO for now).
2017-06-19Probe: Add planar type.Clément Foucault
2017-06-15Eevee: Use PROP_NONE for probe grid resolutionDalai Felinto
It makes no sense to use PROP_PIXEL as unit here.
2017-06-15Eevee: Probes: Add data display for cubemaps.Clément Foucault
2017-06-15Eevee: Some probe update changes.Clément Foucault
Dont render grids if cubemap count changes (because it does not depends on). Recalc lighting if probe type change.
2017-06-15Eevee: Irradiance grid: support for non-blocking update and multiple bounces.Clément Foucault
2017-06-15Probe: Add grid probe parameters.Clément Foucault
2017-06-12Rename probe to light-probeCampbell Barton
Probe is a real general term, the new name is used often in docs online.