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2008-12-01* added rna_world with porperties of two first panel in the current UIHamed Zaghaghi
2008-11-30RNA:Brecht Van Lommel
* DNA_image_types.h done, except for some properties not being editable.
2008-11-30RNABrecht Van Lommel
* Added more DNA_color_types.h, starting from patch by Sebastian Skejø. What's missing is write access to some things like point location, hard to retrieve the CurveMapping for proper update still.. * Added all datablocks as ID pointer in Main already, now only have to change the type from ID to the specific type. Also added filename to Main, which is basically the only non-internal property. * Fixed setting shadow buffers size in lamps, also ensured it to be a multiple of 16.
2008-11-29RNABrecht Van Lommel
* Fix sensor data pointer code, also made sensor type non editable, would need to do more work than just setting the type. * Fix a fairly obscure bug related to inheritance and sorting. * Complete DNA_ID.h wrapping, just a few extra properties and the Library struct, most of this is internal.
2008-11-29* start RNA_screenNathan Letwory
* nicer RNA names for NodeTree and Node
2008-11-27* add beginning of Material RNA and Nodetree+Node RNANathan Letwory
2008-11-24RNABrecht Van Lommel
* Wrap most user editable data in DNA_mesh_types.h and DNA_meshdata_types.h. Still needs to be improved in some areas though, especially how to deal with data layers (expose per element or as array, or both?), and data in face corners (bmesh type data structures are more logical here). Tweaks to RNA defining to make some cases easier: * Added range callback function for int/float. * Added 'skip' callback for listbase and array iterators to skip items in the collection. * Extra error print when calling wrong define_property_*_sdna functions. * Also made button code respect non_editable flag, is quick change though, need to add support for properly graying out etc.
2008-11-21RNABrecht Van Lommel
* More ID property support. What was already possible was showing ID properties as RNA properties. Now it is possible to define RNA properties and have an ID property automatically created the first time it is set (if not set it retuns the default). * Added support for defining RNA structs and properties at runtime. This is useful for python and plugins, and could also be used for operators, not sure yet what is best there, they could be done in preprocess for speed, but not sure how to do that while keeping operator registration a single function. * Added quick functions to get/set properties based on names, to be used for operators. * Added some simple support for inheritance, was already doing this but having it as a feature simplifies things. Two things were added for this: when defining a struct you can give a 'from' struct whose properties will be copied, and structs like ID, operator, modifier, can define a refine callback that will return the more specific type of the struct like ID -> Object, Mesh, .. . * Added simple windowmanager wrap with only the registered operators list, used for testing RNA for operators.
2008-11-18RNA minor changesBrecht Van Lommel
* Added start of lamp wrapping (code by Michael Fox). * Add back Object.data, was crashing with unknown data type. * Added support for using consecutive variables like float r, g, b; as an array without writing a manual get/set function. * Also note the RNA documentation is updated now to be more about how to define RNA and use it, including some diagrams. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-17RNABrecht Van Lommel
* Added support for ID properties, mapped as follows: * IDP Int = RNA Int * IDP Float, Double = RNA Float * IDP_String = RNA String * IDP Group = RNA IDPropertyGroup Struct * IDP_Array = RNA Array * PropertyRNA and StructRNA are now defined private for the module, to force external code to always use accessor functions.
2008-11-14RNABrecht Van Lommel
* Added RNA list viewer. This is currently drawn in the outliner window, the UI is limited but it is just intended to test RNA at the moment. * Added UI names for currently wrapped properties. * Made iterating collections a bit more convenient.
2008-11-07RNABrecht Van Lommel
* Added more error prints for wrong definitions, for cases that would laters cause problems compiling or crash at runtime, and also made messages more clear. * Added some skeleton code for main/ID/mesh/vertex types for testing. * Added support for automatic arrays as collections using SDNA. * Changed how pointers to data work. Now they are always wrapped in a PointerRNA struct, which contains the data pointer and type, and also the data pointer and type of the ID datablock that this belongs to, since for example a vertex on it's own may not have enough information for some operations, it also needs the mesh. * Added some code for defining dependencies with RNA, and looking up data with paths like: scenes[0].objects["Cube"].data.verts[7].co. Note sure either will end up being used, this is experimental. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA