Age | Commit message (Collapse) | Author |
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* More ID property support. What was already possible was showing
ID properties as RNA properties. Now it is possible to define
RNA properties and have an ID property automatically created the
first time it is set (if not set it retuns the default).
* Added support for defining RNA structs and properties at runtime.
This is useful for python and plugins, and could also be used
for operators, not sure yet what is best there, they could be done
in preprocess for speed, but not sure how to do that while keeping
operator registration a single function.
* Added quick functions to get/set properties based on names, to be
used for operators.
* Added some simple support for inheritance, was already doing this
but having it as a feature simplifies things. Two things were added
for this: when defining a struct you can give a 'from' struct whose
properties will be copied, and structs like ID, operator, modifier,
can define a refine callback that will return the more specific type
of the struct like ID -> Object, Mesh, .. .
* Added simple windowmanager wrap with only the registered operators
list, used for testing RNA for operators.
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* Added start of lamp wrapping (code by Michael Fox).
* Add back Object.data, was crashing with unknown data type.
* Added support for using consecutive variables like float r, g, b;
as an array without writing a manual get/set function.
* Also note the RNA documentation is updated now to be more
about how to define RNA and use it, including some diagrams.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
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* Added support for ID properties, mapped as follows:
* IDP Int = RNA Int
* IDP Float, Double = RNA Float
* IDP_String = RNA String
* IDP Group = RNA IDPropertyGroup Struct
* IDP_Array = RNA Array
* PropertyRNA and StructRNA are now defined private for the module,
to force external code to always use accessor functions.
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* Added RNA list viewer. This is currently drawn in the outliner
window, the UI is limited but it is just intended to test RNA
at the moment.
* Added UI names for currently wrapped properties.
* Made iterating collections a bit more convenient.
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* Added more error prints for wrong definitions, for cases that
would laters cause problems compiling or crash at runtime, and
also made messages more clear.
* Added some skeleton code for main/ID/mesh/vertex types for testing.
* Added support for automatic arrays as collections using SDNA.
* Changed how pointers to data work. Now they are always wrapped
in a PointerRNA struct, which contains the data pointer and type,
and also the data pointer and type of the ID datablock that this
belongs to, since for example a vertex on it's own may not have
enough information for some operations, it also needs the mesh.
* Added some code for defining dependencies with RNA, and looking up
data with paths like: scenes[0].objects["Cube"].data.verts[7].co.
Note sure either will end up being used, this is experimental.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
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