Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2022-01-25Point Cloud: expose in Python API for release, now that Cycles uses itBrecht Van Lommel
Previously it was only part of experimental features in beta, however now renderers can render point clouds generated by geometry nodes. Adding or converting a point cloud object directly is still hidden by default, since there is no good way to edit it.
2021-10-06Cleanup: rename BKE_font.h -> BKE_vfont.hCampbell Barton
Match API naming prefix (BKE_vfont_*) and DNA_vfont_types.h.
2021-08-23Cleanup: use BLI_str_utf8 prefixCampbell Barton
Rename: - BLI_str_utf8_invalid_byte (was BLI_utf8_invalid_byte) - BLI_str_utf8_invalid_strip (was BLI_utf8_invalid_strip)
2021-05-20Cleanup: rename incorrectly named experimental feature flagJacques Lucke
The `WITH_GEOMETRY_NODES` flag does not make sense anymore, it is just protecting the `Simulation` data block that is not used currently.
2021-04-12UI: Fix a few RNA description stringsDamien Picard
A few strings describing RNA objects were wrong, including copy/paste errors, spelling and case. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D10899
2021-01-08Scenes: forbid deleting last local sceneJacques Lucke
Previously, it was only forbidden to delete the last scene. This can lead to the situation where a .blend file only contains linked scenes. This is problematic, because linked data might not always be available or can be removed from a .blend file without having an additional check for remaining scenes. Now there always has to be at least one local scene. Reviewers: mont29 Differential Revision: https://developer.blender.org/D10049
2021-01-08Fix T84475: Outliner missing update when adding IDs to main via RNAPhilipp Oeser
Was reported for meshes, but was true for any type. Now add appropriate notifier to refresh the Outliner. Maniphest Tasks: T84475 Differential Revision: https://developer.blender.org/D10030
2020-12-24UI: Cleanup spelling of compound wordsYevgeny Makarov
Approximately 138 changes in the spelling of compound words and proper names like "Light Probe", "Shrink/Fatten", "Face Map". In many cases, hyphens were used where they aren't correct, like "re-fit". Other common changes include: - "Datablock" -> "data-block" - "Floating point" -> "floating-point" - "Ngons" -> "n-gons" These changes help give the language used in the interface a consistent, more professional feel. Differential Revision: https://developer.blender.org/D9923
2020-12-15Move Point Cloud object back to Experimental FeaturesDalai Felinto
The geometry-nodes features no longer depend on the point cloud object. Therefore the point cloud object, although important in the future, can be postponed until we have render and edit mode fully working. This reverts commits: * ea74ed5a7a2031b614d401e394f2e0146fc90155. * dc614c68ef2c8ca8b076a000974b5a20a4145a42.
2020-12-02Cleanup: remove all of "#ifdef WITH_POINT_CLOUD"Dalai Felinto
Since Point Cloud was removed from experimental this is no longer needed.
2020-11-23Fix T82849: Assert When Unlinking "Edit Source" Text Data-block.Bastien Montagne
Simplify and sanitize handling of usercounts for Text IDs generated trhough `BKE_text_load_ex`.
2020-10-21Preferences: separate feature flags for geometry nodes and point cloud typeJacques Lucke
Those two features are not directly related and one might be activated in master earlier than the other. WITH_PARTICLE_NODES was removed, because we continue the project under the name "Geometry Nodes".
2020-09-03Object: add BKE_object_obdata_to_type utility functionCampbell Barton
Move functionality to get the object type from an ID into it's own function.
2020-08-18Remove (ifdef) RNA for simulation, point cloud and particlesDalai Felinto
For 2.90 release this should not be exposed in the RNA API. In master this needs to be ON by default, that's all. Differential Revision: https://developer.blender.org/D8589
2020-06-23Preferences: New experimental settings for particle system and hairJacques Lucke
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and `WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings: * `use_new_particle_system`: Enables the point cloud type and the simulation editor. * `use_new_hair_type`: Only displays the add-operator in the add menu for now. Note, in the current state you can't do anything productive with the new particle system or the new hair type. Features will be added step by step in the upcoming weeks and months. Reviewers: brecht Differential Revision: https://developer.blender.org/D8096
2020-06-12Add ability to remove Library data-blocks through RNA API.Simone Barbieri
Just uses same code as for all the other ID types. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7995
2020-04-20Simulations: Add new simulation data blockJacques Lucke
This data block will be the container for simulation node trees. It will be used for the new particle node system (T73324). The new data block has the type `ID_SIM`. It is not visible to users and other developers by default yet. To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`. New simulation data blocks can be created by running `bpy.data.simulations.new("name")`. Reviewers: brecht Differential Revision: https://developer.blender.org/D7225
2020-03-19Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.Bastien Montagne
Mpving utils from idcode to idtype proved to be somewhat painful for some reasons, but now all looks good. Had to add a fake/empty shell for the special snowflake too, `ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
Old Name New Name ========= ========= init_def_material BKE_materials_init BKE_material_gpencil_default_free BKE_materials_exit test_object_materials BKE_object_materials_test test_all_objects_materials BKE_objects_materials_test_all give_matarar BKE_object_material_array give_totcolp BKE_object_material_num give_current_material_p BKE_object_material_get_p give_current_material BKE_object_material_get assign_material BKE_object_material_assign assign_matarar BKE_object_material_array_assign give_matarar_id BKE_id_material_array give_totcolp_id BKE_id_material_num assign_material_id BKE_id_material_assign clear_matcopybuf BKE_material_copybuf_clear free_matcopybuf BKE_material_copybuf_free copy_matcopybuf BKE_material_copybuf_copy paste_matcopybuf BKE_material_copybuf_paste BKE_material_init_gpencil_settings BKE_gpencil_material_attr_init BKE_material_add_gpencil BKE_gpencil_material_add BKE_material_gpencil_get BKE_gpencil_material BKE_material_gpencil_default_get BKE_gpencil_material_default BKE_material_gpencil_settings_get BKE_gpencil_material_settings
2020-01-20Cleanup: rename lightprobe configure to type_setCampbell Barton
Consistent with similar API functions.
2020-01-17Fix lightprobe creation from python data APIswann
### Description of the problem Until now, it is only possible to correctly add a lightprobe in python via an operator: `bpy.ops.object.lightprobe_add()` ### Description of the proposed solution The idea of this patch is to fix the lack of consistency lightprobe creation without operator. It allow creation of different lightprobe type directly via `bpy.data.lightprobes.new(name, type)` (such as for curves). In order to make it possible I had to: 1. Add a function `BKE_lightprobe_configure` in charge of lightprobe settings configuration (avoid code redundancy) 2. Allow an object to take lightprobe datablock as data during is initialization. ### A short example of this patch usage ``` lp = bpy.data.lightprobes.new('some_name','PLANAR') bpy.data.objects.new('toto', lp) ``` Reviewed By: fclem Differential Revision: https://developer.blender.org/D6396
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender. With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser. Therefore, code that is not yet aware of tiles will just access the default tile as usual. The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9. Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator. The following features are supported so far: - Automatic detection and loading of all tiles when opening the first tile (1001) - Saving all tiles - Adding and removing tiles - Filling tiles with generated images - Drawing all tiles in the Image Editor - Viewing a tiled grid even if no image is selected - Rendering tiled images in Eevee - Rendering tiled images in Cycles (in SVM mode) - Automatically skipping loading of unused tiles in Cycles - 2D texture painting (also across tiles) - 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders) - Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID) - Different resolutions between tiles There still are some missing features that will be added later (see T72390): - Workbench engine support - Packing/Unpacking support - Baking support - Cycles OSL support - many other Blender features that rely on images Thanks to Brecht for the review and to all who tested the intermediate versions! Differential Revision: https://developer.blender.org/D3509
2019-10-03Cleanup: argument naming, redundant NULL checksCampbell Barton
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22Fix missing argument.Alexander Gavrilov
Missed because of broken dependency tracking in msvc build process.
2019-07-19Fix new Text ID usercount handling in add/load cases.Bastien Montagne
Text datablocks should always have a 'single user' flag set, and they usually do not have any user (since neither text editor itself, nor Freestyle usage are text users - the second is odd btw...), the only one am aware of is the script node (e.g. for OSL). Add text case was simply not doing anything, so added. Load text case was doing things in inversed logic (setting user count to zero in BKE, then setting 'real user' flag in ED code). Made it the other way around (BKE ID creation code should not care about usercount usually, this is up to higher-level code to decide what to do (operators, RNA...). Note: tried to check all cases, but there might very well be some more hidden bugs here...
2019-06-26Fix T66137: added normal map for painting has wrong color space until refreshBrecht Van Lommel
2019-06-25GPencil: Fix User count error when use python to create objectAntonioya
The user count was 2, when the real value must be 1. The problem was the datablock was created with one user by default. See: D5131 Reviewers: @mont29
2019-06-03Cleanup: style, use braces in RNACampbell Barton
2019-05-27Depsgraph API: Allow preserving custom data layersSergey Sharybin
This commit extends dependency graph API with an argument which denotes that all custom data layers are to be preserved. This forces modifier stack re-evaluation with more inclusive mask. Far from ideal, since this might fail in certain configurations with indirectly used objects which might be missing layers needed for the current object evaluation. But this is how it worked for a long time, so should be good enough for until more sophisticated solution is found. In order to use this new behavior two things are to be passed: - Pass keep_all_data_layers=True - Pass a valid dependency graph. The dependency graph is only needed if keep_all_data_layers=True and is NOT to be passed if keep_all_data_layers=False. If keep_all_data_layers=True the dependency graph MUST be passed. Reviewers: mont29, brecht Reviewed By: mont29 Maniphest Tasks: T64994, T64794 Differential Revision: https://developer.blender.org/D4940
2019-05-17Python: Raise an error even NO_MAIN data is assigned to objectSergey Sharybin
The goal is to prevent assignment of temporary or evaluated meshes to objects from the main database. Majority of the change is actually related on passing reports around. On a positive side there are more error prints which can become more visible to scripters. There are still possible further improvements in the related areas. For example, disable user counting for evaluated ID datablocks when assignment happens. But can also happen later on as a separate improvement. Reviewers: brecht, campbellbarton, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4884
2019-05-17Report an error when trying to remove non-in-main datablockSergey Sharybin
After recent dependency graph API changes it became easy to violate ownership design (since its changed) and request removal of out-of-main temporary mesh. This confuses Blender and can cause crashes/locks. Fixes T64731: Blender freezes after assigning result of object.to_mesh()
2019-05-16Tweak API to support adding evaluated meshes to main databaseSergey Sharybin
One of the usecases is to create mesh from an object is a manner similar to how Apply Modifiers does it, and have it in the bmain so it can be referenced by other objects. This usecase is something what went unnoticed in the previous API changes, so here is a followup. Summary of changes: * bpy.meshes.new_from_object() behaves almost the same as before this change. The difference now is that it now ensures all referenced data-blocks are original (for example, materials referenced by the mesh). * object.to_mesh() now creates free-standing Mesh data-block which is outside of any bmain. The object owns it, which guarantees the memory never leaks. It is possible to force free memory by calling object.to_mesh_clear(). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4875
2019-05-16Dependency graph API changesSergey Sharybin
Main goal here is to make it obvious and predictable about what is going on. Summary of changes. - Access to dependency graph is now only possible to a fully evaluated graph. This is now done via context.evaluated_depsgraph_get(). The call will ensure both relations and datablocks are updated. This way we don't allow access to some known bad state of the graph, and also making explicit that getting update dependency graph is not cheap. - Access to evaluated ID is now possible via id.evaluated_get(). It was already possible to get evaluated ID via dependency graph, but that was a bit confusing why access to original is done via ID and to evaluated via depsgraph. If datablock is not covered by dependency graph it will be returned as-is. - Similarly, request for original from an ID which is not evaluated will return ID as-is. - Removed scene.update(). This is very expensive to update all the view layers. - Added depsgraph.update(). Now when temporary changes to objects are to be done, this is to happen on original object and then dependency graph is to be updated. - Changed object.to_mesh() to behave the following way: * When is used for original object modifiers are ignored. For meshes this acts similar to mesh-copy, not very useful but allows to keep code paths similar (i.e. for exporter which has Apply Modifiers option it's only matter choosing between original and evaluated object, the to_mesh() part can stay the same). For curves this gives a mesh which is constructed from displist without taking own modifiers and modifiers of bevel/taper objects into account. For metaballs this gives empty mesh. Polygonization of metaball is not possible from a single object. * When is used for evaluated object modifiers are always applied. In fact, no evaluation is happening, the mesh is either copied as-is, or constructed from current state of curve cache. Arguments to apply modifiers and calculate original coordinates (ORCO, aka undeformed coordinates) are removed. The ORCO is to be calculated as part of dependency graph evaluation. File used to regression-test (a packed Python script into .blend): {F7033464} Patch to make addons tests to pass: {F7033466} NOTE: I've included changes to FBX exporter, and those are addressing report T63689. NOTE: All the enabled-by-default addons are to be ported still, but first want to have agreement on this part of changes. NOTE: Also need to work on documentation for Python API, but, again, better be done after having agreement on this work. Reviewers: brecht, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D4834
2019-05-02GPencil: New API to remove grease pencil material settingsAntonioya
This is required for some add-ons Example use: ma = bpy.data.materials[0] # create settings bpy.data.materials.create_gpencil_data(ma) # remove settings bpy.data.materials.remove_gpencil_data(ma) Related to T63707
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27Cleanup: Main struct member namesCampbell Barton
Rename latt to lattice and don't use plural names.
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.