Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-09-03rna api Campbell Barton
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add() - added material.texture_slots.create(index), material.texture_slots.clear(index) - texture slot functions also work for lamp and world now. Other minor changes - allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once. - [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators. - Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-13bugfix [#22037] OBJ exporter produce wrong UVCampbell Barton
2010-03-24remove unused rna includesCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-02-11Operation Dot-Kill finishedDaniel Salazar
2010-02-10Bugfix: 3DS Importer not settings UV's correctlyJoshua Leung
Thanks to example .3ds file and bug report from stridernzl. 1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). Fixed by making the function always require a texture as input (as with other places that use pointers as arguments). 2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor. --- I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
2009-09-15Undo revision 23130 which was a merge with 2.5, a messy one because I did ↵soc-2009-kazanbasArystanbek Dyussenov
something wrong (`svn status` output: http://www.pasteall.org/7887). The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
2009-09-11Merge with -r 22620:23107.Arystanbek Dyussenov
Next: update scripts and merge in 2.5.
2009-08-13- 3ds importer working (without the "scale to size" option)Arystanbek Dyussenov
- changing object.matrix now updates object.loc/rot/scale - added bpy.data.add_lamp()
2009-07-03- added API functions:Arystanbek Dyussenov
- Mesh.calc_normals - Object.add_vertex_to_group - Main.add_material - Main.add_texture - Material.add_texture - OBJ importer conversion in progress