Age | Commit message (Collapse) | Author |
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Missed when changing callbacks from int to bool type.
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This commit actually adds some G.main... but at much, much higher level
than the ones it removes, so should still be better ;)
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The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
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Practically all access to enum data is read-only.
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BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
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internal flags.
This gives us 9 flags available again for properties (we had none anymore),
and also makes things slightly cleaner.
To simplify (and make more clear the differences between mere properties
and function parameters), also added RNA_def_parameter_flags function (and
its clear counterpart), to be used instead of RNA_def_property_flag for
function parameters.
This patch is also a big cleanup (some RNA function definitions were
still using 'prop' PropertyRNA pointer, etc.).
And yes, am aware this will be annoying for all branches, but we really need
to get new flags available for properties (will need at least one for override, etc.).
Reviewers: sergey, Severin
Subscribers: dfelinto, brecht
Differential Revision: https://developer.blender.org/D2400
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This commit allows RNA properties to return additional info on their editable state which may then be displayed in tooltips. To show how it works, it also adds some info for the editable check of proxies. For generally un-editable properties or properties of a linked data-block, RNA returns default strings.
| {F362785} | {F362786} | {F362787} |
Reviewed by brecht, thanks!
Differential Revision: https://developer.blender.org/D2243
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Definitions could shadow local vars.
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Similar to addons -> add-ons, for reading it fits better to hyphenate.
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resolution to less that 0.100
Tweaking UI range settings, as suggested by Sergej Reich in report.
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used elsewhere.
also minor style cleanup.
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hangs Blender
Wiresize and rendersize were not handled regarding scene scale, leading to insane precision when working in cm or less...
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properties like stiffness.
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the report explains the issue in detail, but basically you couldn't know if a mesh was in editmode without checking all the objects that use it.
add `is_editmode` readonly property for all datatypes which support editmode.
also make rna fail to build on implicit function declarations.
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from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support.
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authors to avoid bugs with accessing removed data.
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used term in Blender
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- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
from public header file.
Further cleanup is coming.
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Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines):
* The node types definitions into rna_nodetree_types.h
* The vgroup name functions into rna_particle.c
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Addresses:
* C++ comments.
* Spaces after if/for/while/switch statements.
* Spaces around assignment operators.
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All suggested changes looked good to me, thx to Michael Färber for this list of changes!
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french...
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This method not added to animation-specific structures yet/
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http://markmail.org/message/fp7ozcywxum3ar7n
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eg:
bpy.context.object.data.materials[0] = bpy.data.materials["SomeMaterial"]
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Plus a few splits of very long lines…
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- also fix own bad assert from yesterday & remove testing cmake print.
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also removed unnecessary NULL checks (where the pointer was used later without checking).
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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flags which only apply to objects. harmless but misleading.
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from rna/python.
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only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
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this is a can of worms, at the moment blender depends on broken behavior for metaballs:
find_basis_mball() can return a metaball object that fails a is_basis_mball() check which makes this logic very confusing (added note about this in mball.c).
Metaballs needs a refactor however at least make drawing fail consistently,
For wire draw is_basis_mball() wasn't being checked, for solid drawing it was (hence the strange wire frame).
For now the motherball needs to exist in the main scene else it wont work.
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- set_frame() --> frame_set()
- set_context_pointer() --> context_pointer_set()
material adding works for curves and metaballs, new function to remove materials.
materials.link() didnt well fit how this is used elsewhere
- order matters
- it can be linked more than once.
- remove(material), isnt that useful since you need to manage indicies.
... use list style functions instead. materials.append(mat) / materials.pop(index)
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http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.
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