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2011-02-23Fix for [#26133] Explode modifier doesn't care about UVs (Option "split edges")Janne Karhu
* This is basically a total rewrite of the edge split algorithm. The old one didn't handle tris at all and quads were cut wrong in some cases too with the addition of not handling uv coordinates at all. * This new algorithm uses a flag system to categorize different splits and the identical but rotated cases in a similar way to how marching cubes indexes different cases. * It cuts quads and tris and creates proper uv's for the new faces too. * I also renamed the option to "edge cut" to differentiate if from the edge split modifier and added an option to override a uv-channel in the exploded mesh with particle age as x-coordinate so that the shrapnel can be faded out nicely etc.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-19change shrinkwrap modifier cull front/back options from 2 booleans into an ↵Campbell Barton
enum since it makes no sense to have front and back enabled at once.
2011-02-10small fix so older files are loaded with merge on in the mirror modifiersMichael Fox
2011-02-10Set default for merge mirror to ONDaniel Salazar
2011-02-10small feature request from zanqdo, merging in the mirror modifier is now ↵Michael Fox
optional, simply turning town the merge limit just simply do anything, and merging is off by default as this seems more logical behaviour
2011-02-08Change in behavior to shrinkwrap modifier's offset value with negative enabled.Campbell Barton
- negative ray casts would invert the offset direction. this meant if positive and negative were enabled at once and the mesh was slightly inside & outside the object it wrapped, the offset would be applied in opposite directions. This way the offset is always along the vertex normal. - allow negative offset from RNA, could be useful and no benefit to disable.
2011-01-27Usability issue noted while self-testing some stuff...Joshua Leung
Giving modifiers more descriptive tooltips for "Vertex Group" fields than just the useless/meaningless "Vertex Group name" tooltip they used to have.
2011-01-14Todo item #19816: Wave modifier does not affect Curve PathsSergey Sharybin
Added new option for applyong modifiers on splines' points. This moves tesselation point and path would be affected by modifiers which are applied on splines' points.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-31fix [#25429] Armature modifier and inverted vertex groupCampbell Barton
- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well. - Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.
2010-12-20Misleading defaults for smoke flow particle system:Janne Karhu
* Show unborn was on by default, so smoke got emitted from all particles regardless of their birth time, not a good default in my opinion. * What made things worse was that particles weren't shown in viewport, so you didn't even know the particles were considered alive from the very first frame! (Not rendering is a good default, but they should still be visible in viewport!)
2010-12-05Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now itBrecht Van Lommel
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
2010-11-19[#24802] Invert vertex group not inverting armature modifier influenceCampbell Barton
the armature vertex group options only apply to Multi-Modifier, rename and edit the UI to make this clear.
2010-11-10fix [#24631] array modifier, relative offset, unitsCampbell Barton
2010-11-02Fix #24489: decimate modifier: undecimated is "ratio 1.00%".Brecht Van Lommel
Patch by Emil Brink, thanks!
2010-09-23bugfix [#23595] Texture paint with a node based brush produces artifactsCampbell Barton
also changed displace modifier not to link object depgraph when not using object texturespace.
2010-09-18Fixed problems with outliner update in same cases caused by my previous commit.Sergey Sharybin
This troubles were caused by "break" of ND_OBJECT case in outliner area listener, so not all cases were handled. Handle more data and actions in outline listener, but not refresh when it's actually unneeded (there where problems with it without that "break" -- extra refreshing could be made).
2010-08-22* Fixing some UI Increment/Decrement issues, where click on left/right ↵Thomas Dinges
triangle in the button would change a decimal which was not seen in the UI. * Made Decimate slider a percentage slider (as the dna name says percent as well).
2010-08-21fix for errors in constraints and modifiers made when rna renaming.Campbell Barton
2010-08-21rna renaming (manual edits)Campbell Barton
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-19misc rna renaming.Campbell Barton
2010-08-19more rna renaming for non-animated properties: mainly Texface, Particle & ↵Campbell Barton
Pointcache changes. Changed some names when applying. - render was use_render, changed to show_viewport so call it show_render - texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting. - transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-18more rna renaming.Campbell Barton
2010-08-17apply rna rename most of the show_*, names.Campbell Barton
2010-08-16- commit that removed MEM_guardedalloc.h includes broke building with SSE ↵Campbell Barton
enabled. - all C/C++ files in blender are now utf8 compatible.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-06Fix #23210: displace modifier strength only had 2 decimal places,Brecht Van Lommel
was inconsistent.
2010-08-03pointer poll functions for object's, mainly for modifiers, constraints.Campbell Barton
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-08-03rna pointer poll function, not used yet.Campbell Barton
2010-08-02bugfix [#23151] UV Project not update in realtime until you save the file ↵Campbell Barton
and reopen it.
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-08-01Smoke:Daniel Genrich
- Bugfix for display problems in shaded view: Reverting to wire display mode for domain.
2010-07-29bugfix [#23062] Resolve conflict button in text editor dissappers in Blener ↵Campbell Barton
2.5 beta release also uncommented console some code for testing by mistake & remove warning.
2010-07-27Smoke:Daniel Genrich
- Bugfix for using uninitalised velocity in case of PART_PHYS_NO (reported by MiikaH)
2010-07-27Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen ↵Daniel Genrich
(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-24[#22873] Snap to increment isn't working that expected when Units set to ↵Campbell Barton
Metric or Imperial - minor - pick the closest unit that matches the existing step size. - set the distance subtype on some camera flags. - commented mesh flag 'ME_ISDONE' its nolonger used.
2010-07-14[#22782] Solidify Thickness negative and positive values are the same resultCampbell Barton
more a communication problem but Ed Britton raises a valid point that often you want the original faces so changing the default offset to -1.0.
2010-07-132.5: startup.blend changes, these should all be consistent with new datablocks,Brecht Van Lommel
mostly the startup.blend was trailing behind. Also renamed B.blend.c. * Lamp shadow buffer was Classical instead of Classical Halfway. * Point Lamp was named "Spot". * Render resolution is 50% 1080p. * Scene and material bake/use tangent space normal maps. * Remove empty text datablock. * Enable auto ray bias on material. * Change default material diffuse color to match new material. * Mist start/depth from 0/0 to 5/25 so it does something. * AO uses Add instead of Multiply. * Change world colors for new world same as startup.blend. * Default cube rotation was 0,-0,0 now 0,0,0. * Enable relative/filter/hide files in user preferences.
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-13solidify rim material option, use the next material slot for rim faces.Campbell Barton
a bit arbitrary but with most cases where solidify is used in durian we get UV texture stretching since there is no way to access the newly created size faces this gives us a way to switch out the material on the rim.
2010-06-07Smoke UI:Thomas Dinges
* Greying out for Smoke High Resolution Panel. * Code cleaning, removed some unnecessary declarations.
2010-06-06Add particle system rna pointer property to the particle system modifierMatt Ebb
2010-06-02rename some rna properties filename --> filepathCampbell Barton
* filename == "foo.ext" * filepath == "/path/to/and/including/foo.ext" this was alredy followed in some places not not everywhere.
2010-06-01Fix #22239: external btx won't load.Brecht Van Lommel
2010-05-17* Screw Modifier was not alphabetical correct in the list. Thomas Dinges
2010-05-04Great patch by Harley Acheson fixing about 80 typos and spellingDaniel Salazar
mistakes in makesrna
2010-04-25Mesh Deform Modifier: fix problem with saving.Brecht Van Lommel