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2012-02-122.6 UI Modifier Icons:Thomas Dinges
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself. * New Warp Icon, created by "Zafio" Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
2012-01-23Ocean Modifier UI fixes:Thomas Dinges
* Modifier Icon was missing in the outliner * Fluid icon was used in the rna struct, fixed Note: Ocean uses the Wave modifier icon atm, if we find a better one, this can be changed.
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-04de-duplicate wave modifier texture function.Campbell Barton
cmon - copying large functions between files is obviously stupid, dont do it!
2012-01-04replace wave spesific enum with generic oncesCampbell Barton
2011-12-31Add remesh modifier (dual contouring).Nicholas Bishop
This patch adds a new remeshing modifier. The algorithm is based on the paper "Dual Contouring of Hermite Data", and the implementation was contributed to Blender by Dr. Tao Ju. The contributed code is in intern/dualcon, and was modified to compile under gcc and work on 64-bit systems. Files not needed for Blender were removed and a small C wrapper was added in order to interface it with Blender. The rest of the patch is just standard modifier stuff. Reviewed by Sergey, code review link: http://codereview.appspot.com/5491053/ The remesh icon was contributed by Zafio: http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2. Thanks to everyone in that thread for the icon proposals and discussion. Documentation and examples on the Blender wiki: http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier In case the history is needed for anything, check the remesh-modifier branch of this git repository: https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
2011-11-28Fixes and tweaks to RNA messages (found while translating in french).Bastien Montagne
Also setting better default values in WeightVGProximity modifier
2011-11-26A bunch of fixes and tweaks in RNA messages, found while translating them in ↵Bastien Montagne
french...
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
2011-11-23Fixed some glitches with WeightVG modifiers:Bastien Montagne
* Added some RNA tooltips, now that they are supported by dropdown lists. * Fixed some RNA num properties UI steps. * Fixed a memory leak in Proximity modifier (when dm of "target" object had to be created, it wasn’t freed...).
2011-11-20Option to rename the vertex color data layer used by Ocean modifier for ↵Lukas Toenne
foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values. http://www.pasteall.org/pic/21120
2011-11-14make ocean rna more consistent with existing rna namesCampbell Barton
2011-11-13new math utility function isect_plane_plane_v3Campbell Barton
2011-11-13Ocean Sim: sort alphabetically in modifier list, fix python error trying toBrecht Van Lommel
show "Built without OceanSim modifier" message.
2011-11-13Ocean Sim:Thomas Dinges
* Changed the user interface for the Ocean modifier, to use less space and look better. * Changed rna name cachepath to filepath for consistency (fluid cache path also uses "filepath")
2011-11-13Ocean Sim modifier patchLukas Toenne
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22Merge with trunk r41197Miika Hamalainen
2011-10-20Minor: fix [#28899] Frequently used modelling modifiers moved further out of ↵Bastien Montagne
reach by new Vertex Weight modifiers.
2011-10-14Merge with trunk r40991Miika Hamalainen
2011-10-10move NavMesh draw code out of being a modifier and into DerivedMesh drawing ↵Campbell Barton
hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09replace sprintf with strcpy where no formatting is done and return value ↵Campbell Barton
isn't used.
2011-10-04Merge with trunk r40782Miika Hamalainen
2011-10-01add a collection function slot for assignment (not used yet).Campbell Barton
2011-09-24Minor: Added PROP_DISTANCE sub-type to min/max dstances of WeightVG ↵Bastien Montagne
Proximity, and Radius of Warp modifiers.
2011-09-20Merge with trunk r40409Miika Hamalainen
2011-09-19/blender/makesrna: Removed final points in UI strings and messages.Bastien Montagne
Plus a few splits of very long lines…
2011-09-15replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.Campbell Barton
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-10fix for building with collada and some other warningsCampbell Barton
2011-09-10Dynamic Paint:Miika Hamalainen
* Enabled modifier "Apply" button since it can now be used to apply displacement or output layers to the mesh. * Default surface output names are now unique in case canvas has multiple surfaces of same type. * Merged "face aligned" and "non-closed" brush options to a single "Project" toggle, available for "Proximity" brushes. * Added more icons to user interface selections. * Increased default proximity distance. * Set proximity falloff ramp to only affect alpha by default. * Removed some no longer required render ext. functions. * Fix: geometry node vertex alpha didn't work unless "Vertex Color Paint/Light" was enabled from material.
2011-09-10NAVMESH Modifier was not alphabetical correct in the modifier list, as the ↵Thomas Dinges
others.
2011-09-09forgot to resolve one conflict in previous mergeBenoit Bolsee
2011-09-09svn merge -r 39975:40061 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-08Modifiers: put uv project and vertex weight modifiers in separate category,Brecht Van Lommel
couldn't really think of a good name for it, suggestions welcome.
2011-09-08Vertex Weight Proximity: minor updates and fixes.Bastien Montagne
*Updated UI code (replaced “row columns” by splits ;) ). *Clamped global influence to [0.0, 1.0] range! *Added/edited some tooltips for Proximity. *Proximity distance mapping can now be reversed by entering Lowest Dist > Highest Dist. *Moved mapping before masking in Proximity, much more sensible this way!
2011-09-07svn merge -r 37306:39975 ↵Benoit Bolsee
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07interface + naming improvements to vertex wright modifierCampbell Barton
- WeightVG -> Vertex Weight - mapping_mode -> falloff_type - nicer layout for VertexWeightModifiers add/remove options
2011-09-05Merge with trunk r39928Miika Hamalainen
2011-09-05Merging r39847 through r39930 from trunk into vgroup_modifiers.Bastien Montagne
2011-09-05VGroup Modifiers: added mapping options to proximity and edit.Bastien Montagne
*Added Smooth/Sharp/Root/etc. mappings to WeightVGEdit modifier, in addition to custom curve one. *Added Smooth/Sharp/Root/etc. mappings to WeightVGProximity modifier, without the custom curve one! *Factorized the common mapping code into MOD_weightvg_util.
2011-09-05correct float -> double promotion warningsCampbell Barton
2011-09-05rename vertex group mix "vgroup, vgroup2" to "vgroup_a, vgroup_b"Campbell Barton
also clamp more values between 0.0 and 1.0
2011-09-05- mask_tex_map_obj --> mask_tex_map_objectCampbell Barton
- dont allow negative min distances
2011-09-05minor edits.Campbell Barton
- init proximity to 1.0f - min/max proximity dist were not being copied. - minor edits to comments - use ascii chars in a few places.
2011-09-04Fix #28423: Screw-modifier crash in cunjunction with subsurf modifierSergey Sharybin
Problems was caused by angle=2*pi and steps=2 in screw modifier. Such configuration produced duplicated geometry to close object and it was confusing for subsurf cache. Restrict steps=2 for screw modifier now, so now 3<=steps<=512.
2011-09-01Merging r39652 through r39842 from trunk into vgroup_modifiers.Bastien Montagne
2011-08-28- use static vars and functions where possible.Campbell Barton
- use NULL rather than 0 when used as pointers.
2011-08-21Merge with trunk r39589Miika Hamalainen
2011-08-18vgroup_modifiers: Minor update (names...).Bastien Montagne