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2018-09-27UI: new clip editor panels and headers layout.Sebastian Koenig
* Panels now use single column layout. * Footage Info was moved into Footage Settings. * Display settings are now in a popover in the header. * Graph view shows tracking controls in the header center. Differential Revision: https://developer.blender.org/D3643
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-14UI: Capital letters for propertyPablo Vazquez
2018-06-05Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-04-05Merge branch 'master' into blender2.8Sybren A. Stüvel
2018-04-05Load metadata from video files and expose via RNASybren A. Stüvel
The MovieSequence and MovieClip classes now have a metadata() function that exposes the `IDProperty *` holding the video metadata. Part of: https://developer.blender.org/D2273 Reviewed by: @campbellbarton
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2016-08-29Movie clip: Add missing animation data RNA declarationSergey Sharybin
Was missing since the beginning of the days.
2015-10-23Cleanup: rename 'datablocks' -> 'data-blocks'Campbell Barton
Similar to addons -> add-ons, for reading it fits better to hyphenate.
2015-05-20Movie Clip: Invlaidate clip cache when changing timecodeSergey Sharybin
2014-11-30Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)Joshua Leung
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2013-11-25UI: change hard limits on a few camera and image properties to infinite, ↵Mark Ayers
soft limits stay the same. Reviewed By: brecht Differential Revision: http://developer.blender.org/D33
2013-04-08Fix #34875: 0 digits of precision was not supported for FloatProperty, nowBrecht Van Lommel
you can specify precision=0 for this, and use -1 for the default 2.
2013-04-05code cleanup: include orderCampbell Barton
2013-04-04Changes to cache invalidation policy for movie clipsSergey Sharybin
- When changing clip in clip editor, remove all frames from it's cache to free memory for new clip. - When changing proxy render settings, free cache as well.
2013-03-07use bool for rna funcs.Campbell Barton
2012-12-24Separate image input and sequencer's color spaces in the UISergey Sharybin
This two things were using the same DNA and RNA structures because internally they're completely the same. However, that was confusing from the interface point of view. Now it should be much more clear what's going on there.
2012-09-25rename RNA duration --> frame_duration to match sequence strip.Campbell Barton
2012-09-24Expose movie clip duration property to RNASergey Sharybin
2012-09-20code cleanup: use frame as a prefix for rna propertiesCampbell Barton
2012-09-19Mark movie clip user current frame as editableSergey Sharybin
It should be pretty safe change which would allow doing stuff like python-defined tracking routines without need to update the whole scene when it's needed to perform some operation on different clip frame. It'll be possible to write operators similar to tracking, which updates space clip's frame number, but not scene frame when tracking and only synchronizes scene frame number on operator finish.
2012-09-18"Colospace" -> "Color Space" (in UI messages).Bastien Montagne
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-08-04Camera tracking presetsSergey Sharybin
- Fix for copy default settings from active track operator - Add meaningful tracking presets API changes: - Added parameter exact to Marker.find_frame, so now it's possible to get estimated marker - Added Marker.pattern_bound_box to get pattern's bound box
2012-06-19Minor UI message fixes.Bastien Montagne
2012-06-13Added frame offset slider to clip datablocksSergey Sharybin
In contrast to start_frame (which affects on where footage actually starts to play and also affects on all data associated with a clip such as motion tracking, reconstruction and so on) this slider only affects on a way how frame number is mapping to a filename, without touching any kind of tracking data. The formula is: file_name = clip_file_name + frame_offset - (start_frame - 1)
2012-06-10Support for per-track Grease Pencil datablocks for motion trackingSergey Sharybin
Originally was needed to reach easy way of defining masks used for tracking (do eliminate textures which doesn't belong to feature when tracking. Implemented as alternative to GP datablock for clip and added switch between per-clip and per-track GP datablocks -- internal limitations of GP doesn't allow to display all GP datablocks easily. So either you see.edit GP associated with clip or with track. GP strokes associated with track are relative to track's position, following tracks during tracking and could be shared between several tracks. Masking code presents in libmv and there's rasterizer of GP datablocks for masks in blender's tracking module, but they still need to be glued together. Some documentation cound be found at this page: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Motion_Tracker#Grease_Pencil
2012-06-06Changed semantic of recently added start_frameSergey Sharybin
Now it's indicates at which scene frame number movie clip starts playing back. This this setting is still belongs to clip datavlock and used by all users of clip such as movie compositor nodes, constraints and so. After long discussion and thoughts about this it was decided that this would match image's current behavior (which initially seen a bit crappy), but that's actually allows: - Keep semantics of start frame in image and clip datablocks in sync - Allows to support features like support of loading image sequences with crappy numbers in suffix which doesn't fit long int. - Allows to eliminate extra boolean checkbox to control such kind of offset. Hopefully from pipeline POV it wouldn't hurt because idea of having this things implemented in original way was working only if sequence before processing started naming form 001.
2012-06-05Configurable start frame for movie clip datablocks as alternative to ↵Sergey Sharybin
automatic start frame number Number of start frame in opened image sequence used to be distinguished automatically in a way that file name used on open would be displayed at scene frame #1. But sometimes it's useful to have it manually configurable (like in cases when you're processing image sequence and replacing clip's filepath to postprocessed image sequence and want new clip to show at the same frame range as it was rendered from). Added Custom Start Frame flag to movie clip (could be accessed from Footage panel in clip editor) and Start Frame which means number of frame from sequence which would be displayed at scene frame #1. For example if you've got clip pointing to file render_00100.png and Start Frame of 100 this file would be displayed at scene frame #1, if Start Frame is 1 then this image would be displayed at scene frame #100,
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-03-18Code style edits (mostly spliting long lines, and removing trailing spaces).Bastien Montagne
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines): * The node types definitions into rna_nodetree_types.h * The vgroup name functions into rna_particle.c
2012-03-06Code cleanup in rna files (huge, higly automated with py script).Bastien Montagne
Addresses: * C++ comments. * Spaces after if/for/while/switch statements. * Spaces around assignment operators.
2012-02-17Camera tracking: animation datablock for MovieClipSergey Sharybin
Added AnimData block to MovieClip datablock which allows to animate different properties in clip. Currently supports animation of stabilization influence only. -- svn merge -r44129:44130 ^/branches/soc-2011-tomato
2012-02-01Movie Clip Editor: proxy sizes for original and undistortted footages are ↵Sergey Sharybin
now controlling separately
2011-12-21Added Record run no gaps timecode for movie clips.Sergey Sharybin
Also get rid of hardcoded constants in readfile and use constants from ImBuf headers.
2011-11-16Typo fixes in descriptions.Sergey Sharybin
2011-11-15Camera tracking: made some options more easy to understandSergey Sharybin
- Changed some names so now people who aren't really familiar with motion tracking can understand what they exactly means - Also cleaned up and rephraded some descriptions - Changed behavior of operator which creates empty for 2d tracks: now it operates on all selected tracks rather than active track only - Added checkbox to enable/disable rotation stabilization
2011-11-09minor: some fixes and tweaks in new messages, found while translating them ↵Bastien Montagne
in french...
2011-11-08Code cleanup and small fixes:Sergey Sharybin
- Assume all areas are using valid MovieClipUser when using functions from movieclip.c - Set active scene clip to movie-related nodes in compositor rather than checking if there's only one clip in datablocks - Fixed users count issue when solving camera motion
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.