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2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-19Cleanup: add trailing commasCampbell Barton
Prevents clang-format merging into a single line.
2019-01-02Cleanup: indentation, namingCampbell Barton
Use rna naming conventions for unit-settings callbacks.
2018-12-24Fix/cleanup typos and such in UI messages (and some comments).Bastien Montagne
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-11-30Merge branch 'master' into blender2.8Campbell Barton
2018-11-30Cleanup: ensure '_END' macros end with a semicolonCampbell Barton
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-28Use collection and instance terminology in Python APISergey Sharybin
This follows naming convention agreed on in T56648.
2018-11-23Fix T57996: Crash - delete node with a driven parameterSergey Sharybin
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-11-02UI: Math Node Menu: Group and reordercharlie
Change menu so that maths functions are grouped together more logically.
2018-10-29UI: icon set updates Andrzej Ambroz, and various fixes.William Reynish
* Text editor word wrap, line numbers & syntax toggles now use consistent icons that don’t change when you enable or disable them. * Replaced icon toggle buttons in the snapping popover with normal checkboxes and descriptive text labels. This makes it clearer which item is the main radio button, is more consistent with other popovers, and allows us to use more descriptive text. * Added correct icons for grease pencil add menu. * Added bespoke icons for grease pencil modifiers. * Added icon for particle instance modifier. * Added icon for fake user on & off states. * Added correct icons for enabling/disabling modifiers in the dopesheet & f-curve editor. * Made it so the restrict viewport & restrict render toggles for modifier update correctly when enabled or disabled, by flipping the order in the icon sheet. This also required changing the outliner to match. * Removed the few old remaining icons in the old style and made sure to replace the last places where they were used. * Updated many icons to be clearer & more consistent.
2018-09-20UI: add support for defining any icon as a mono icon.Brecht Van Lommel
Previously it was hardcoded to one row. These icons are colored with the text color. Changes include some refactoring.
2018-09-08Fix gizmo poll functionCampbell Barton
Missed cast switching to bool return type.
2018-09-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/space_node/drawnode.c
2018-09-06Compositor: Always use AA on masksSergey Sharybin
In a real world it is very weird to disable AA on a mask, it will give ugly looking result. For some fast preview passes (like in the node preview) the system can decide to disable AA without asking user to do anything. One thing we can consider doing is to remove Feather option as well. If real compo becomes measurably slower in cases when mask has no real feather, we can disable feather internally, without user input. Disabling feather in the interface is like making things faster but giving a wrong result, which doesn't sound that helpful either. Reviewers: brecht Reviewed By: brecht Subscribers: hype, sebastian_k Differential Revision: https://developer.blender.org/D3677
2018-08-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-26Cleanup: styleCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-19Cleanup: styleCampbell Barton
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018.
2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531
2018-07-15Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and various distance metrics. No viewport/Eevee support yet. Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D3503
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
2018-07-06Cleanup: remove unused shader node compatibility flag.Brecht Van Lommel
No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes.
2018-07-05Merge branch 'master' into blender2.8Campbell Barton
2018-07-05RNA: correct callback typeCampbell Barton
Missed when changing callbacks from int to bool type.
2018-07-05Shaders: add target setting to material output node.Brecht Van Lommel
This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings.
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c
2018-06-11Cleanup: remove moar ugly G.main usages...Bastien Montagne
BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-09Merge branch 'master' into blender2.8Campbell Barton
2018-06-09Cleanup: trailing space in RNACampbell Barton
2018-06-07Fix T55062: Depsgraph: Crash with COW with EEVEE viewportDalai Felinto
We now remove the shader for every update. So at the moment the whole point of UBO (Uniform Buffer Objects) is that they are more efficient than individual uniforms. Next steps is a harmless refactor to stopping UBO from referring to original data in the UBO, and simply copying it. It would also be interesting to make the final shader more granular as far as the library and required functions are concerned. Even if this doesn't impact performance, it should give us smaller easy to debug shaders (a simple shader now has > 5k lines!). If performance for animated values is measureable slower after this commit we can port the shader creation CPU side to the depsgraph - localizing the tree, hashing, lookup, ... Additionally we can stick to update the UBO when the material changes but not its topology. This is very trick because of localized trees. So we will only re-visit this if profiling hints at any benefit from it.
2018-06-05Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-05-27Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/makesrna/intern/rna_object_api.c source/blender/makesrna/intern/rna_scene.c source/blender/makesrna/intern/rna_scene_api.c
2018-05-27Cleanup: Nuke most of remaining evil G.main from RNA.Bastien Montagne
The few ones in getters/setters we cannot remove as easily, for now we can live with those I think...
2018-05-27Merge branch 'master' into blender2.8Campbell Barton