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2009-11-20use negative boolean option no_zbuf -> use_zbufCampbell Barton
2009-11-20RNA doc update. the "no_zbuf" flag in Defocus node was incorrectly doc'ed as ↵Roland Hess
"Use Zbuffer" when it really should be "Ignore Zbuffer".
2009-11-19* Fix for texture->image node not workingMatt Ebb
+ a few cleanups
2009-11-11Bugfix: switching renderlayer in compositing node crashed.Brecht Van Lommel
2009-11-11* Fixed nodetree animation by giving nodes unique namesMatt Ebb
Now the rna path to nodes happens via the node name, which is ensured to be unique via RNA. As part of this, the node->username string has been removed, upon renaming the node itself it takes care of making sure it's unique (like bones, constraints, etc). There's currently no interactive rename tool, but you can do it via the datablocks editor. - plus a few notifier tweaks, using the newer NC_NODE notifier to refresh graph editor etc.
2009-11-11Grease Pencil for Nodes Editor:Joshua Leung
This commit restores Grease Pencil functionality for the Nodes Editor. Grease Pencil data is now stored at the NodeTree level, which means that annotations remain with the NodeTree they were made for. Possible TODO's: * In future, it may be worth investigating attaching Grease Pencil data to individual nodes, to allow annotations to stay attached to nodes as they are moved * Include the settings for the 'active node' in a panel in the new NKEY region where the Grease Pencil buttons appear.
2009-11-11Wrapped node input and output sockets in RNA.Matt Ebb
This allows you to set and animate the values of socket inputs and outputs, for example the value node. It's also a step on the way to manipulating node trees via python (i.e. linking node sockets to each other). This fixes [#19841] RGB Node in compositor not working
2009-11-10* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.Matt Ebb
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there. Would also be good to wrap the input/output sockets, too, will check on it. This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
2009-11-01* Some guideline work for the particle py file.Thomas Dinges
* Minor layout tweaks in Node RNA to match most other RNA enums.
2009-10-292.5 Nodes:Thomas Dinges
* Wraped Texture Nodes: Output and Bricks. * Show Quality Slider (Composite > File Output) only for JPEG.
2009-10-282.5 Nodes:Thomas Dinges
*Wrapped File Output Node. Note: Crashs on execution while rendering.
2009-10-272.5 Nodes:Thomas Dinges
* Added missing button set functions for Matte Nodes. * Wrapped some Matte Nodes to new Layout Engine.
2009-10-11Bugfix #19612: Incorrect ranges for frame range properties broke playback. ↵Joshua Leung
I'm still not exactly sure which commit did this evil deed, but at least it's fixed now...
2009-10-08Node Bugfixes:Brecht Van Lommel
* Compo node backdrop works again. * Compo node previews and backdrop now get correct color management float to byte conversion. * Compo nodes got unecessarily recalculated while moving nodes. * Fix compo node viewer nodes not getting activated correctly. * Main compo node preview render computations are now outside of mutex lock, so better for multithreading. * Tex node outputs did not work in some files loaded from 2.4. * Change RNA updates to take into account groups that may be shared between multiple node trees.
2009-09-22RNA: added a "factor" subtype next to "percentage", and only displayBrecht Van Lommel
% sign for percentage assuming it is between 0-100, while factor is for values 0-1. Move collision setting absorption from modifier to collision settings, was inconsistent to have it there as the only one, and made it have range 0.0-1.0 instead of 0-100.
2009-09-21* Wrong Property Range for Blur Size_Y.Thomas Dinges
2009-09-202.5:Thomas Dinges
* Wrapped Invert, PremulKey Levels Node, Distance Key, Difference Key and Color Spill. * Added RNA for Levels Node. * Small RNA fixes.
2009-09-19More Nodes wrapped to Layout Engine:Thomas Dinges
* Map Value, Alpha Over, Hue Saturation, Dilate/Erode * RNA fixes and additions.
2009-09-192.5 - Animation Bugfixes:Joshua Leung
* Breakdown tool for Poses (Shift-E in PoseMode) now works. Now this works as a modal operator when invoked, with the horizontal movement of the mouse (left to right) corresponding the placement of the breakdown relative to the endpoint keyframes. * Moving bones between armature layers in Edit Mode didn't work (wrong variable name used) * Fixed several notifier-related bugs regarding editing armature settings and the 3d-view not refreshing * Duplicating bones preserves the rotation mode * Animation Data for Nodes is now show in Datablocks viewer (i.e. AnimData for NodeTrees has now been wrapped)
2009-09-192.5 Nodes:Thomas Dinges
More Nodes are wrapped to the layout engine. +a bit code cleanup. Brecht: please check on greying out, it doesn't look correct. :)
2009-09-17Wrapped some more Nodes:Thomas Dinges
* Composite: Flip, Crop, Map UV, Lens Distortion.
2009-09-16UIBrecht Van Lommel
* Node buttons can now use the layout engine. a few simple ones are converted. We'll keep this code in C for now, python wouldn't help much here. * For node buttons not using the layout engine, manually computing the button height is not longer needed. * Node inputs are still not RNA wrapped, would be good to have these available as well for keying, but makesrna does not have access to the bNodeTypes.
2009-09-14use static functions where possible for some local functions.Campbell Barton
2009-09-10Added Levels Node (histogram, with mean/std deviation outputs)Robert Holcomb
Added RGB space distance matte Node Added HSV color matte Node Fixed Image difference matte Node to use image differences instead of RGB space distance Fixed luminance node for low end values being read wrong Fixed CMP_util copy/swap functions not accounting for all channels Fixed UI for difference matte Node Added RNA for new nodes
2009-09-102.5 Node RNA:Thomas Dinges
* Added Property ranges for Nodes.
2009-09-052.5 - Demo of how to get node attributes animateableJoshua Leung
* Made sure that nodes have a working 'path' function (needed for any tools that will resolve paths needed for animating properties) * Replaced all the UI button controls for a single node (Vector Blur) with relevant RNA buttons which can be animated. There are probably some even nicer ways to do this (i.e. using layout engine for drawing all sets of buttons), though this is the easiest way forward in the immediate future. Anyways, if people are interested in getting this working, they will need to spend time to replace all the necessary button calls :)
2009-08-11RNA: subtypes and unitsBrecht Van Lommel
* Reviewed subtypes, making them more specific and adding new ones. * Subtypes now have an associated type of units (length, area, volume, mass, rotation, time, velocity, acceleration). These are not used yet anywhere. * Centralized code that decides the name of array items based on subtype (XYZ, RGB), was copied in 3 places. * RNA_def_float etc functions still need to be update, will do this later together with another change.
2009-07-212.5: RNA & UIBrecht Van Lommel
* Revert lamp sampling/buffers change. The right enum items should be defined in RNA, not the layout, so that it works in outliner, python api too. * Also changed type popup to radio buttons again, and removed the icons. This is more consistent, and I don't think it's a good idea to start using icons for these things, too much clutter. * Replace Mesh with Normals panel in the mesh buttons. * Remove Material panel from mesh buttons. * Added name fields for shape/vgroup/vcol/uv. * Spacing tweak to Object and Bone names. * Fix some naming conflicts in RNA, with "name" and "type" properties being defined twice in the same struct. * context.scene.tool_settings -> context.tool_settings.
2009-06-16RNABrecht Van Lommel
* Added icon to property and enum property items. The latter is responsible for the large number of files changed. * For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA as argument instead of a C pointer, instead of doing it implicitly with the AnyType type. * Material: properly wrap diffuse/specular param variables, and rename some things for consistency. * MaterialTextureSlot: added "enabled" property (ma->septex). * Image: make animated property editable. * Image Editor: make some things editable, notifiers, respect state. * Context: fix issue with screen not being set as ID.
2009-06-07RNA:Brecht Van Lommel
* Accept None as NULL pointers through python function calls. * Added type callback for pointers back, it's useful still in some cases. Made Object.data editable using this, the pointer type varying based on object type. * Wrap pin ID pointer in buttons space. * Added subclasses for text and surface curve ID blocks, to organize data better and get proper icons. * Added RNA_type_to_ID_code and ID_code_to_RNA_type functions. * Update RNA_access.h with new RNA types.
2009-06-04Cleaned up the node wrapping codeRobin Allen
2009-06-04All nodes are now wrapped! Some still need limits and extra logic though.Robin Allen
2009-06-04UI/RNA:Brecht Van Lommel
* Added an icon entry to RNA structs, instead of the UI_GetIconRNA function, to keep code together a bit more and make the lookup faster.
2009-06-03RNA: more compositor nodes wrappedRobin Allen
2009-05-31RNA: Wrapped texture nodes, made a start on compo nodes.Robin Allen
Difficult to test, because outliner no longer shows nodetree? (Just a bullet icon)
2009-05-29RNA:Brecht Van Lommel
* Automatically do us++ and us-- reference counting in ID pointer set functions. * Added an enum property callback to dynamically vary the list of available items. * Added some functions to do removes on pointers and collections runtime defined for RNA and using ID properties. * Constraints now have owner/target space wrapped, and most pointers made editable. They can be ported to use python layouts. * Also other pointers made editable that I think are see now with the automatic reference counting.
2009-04-162.5:Brecht Van Lommel
* Also look in ./release for scripts instead of next to executable. * Some warning fixes.
2009-04-142.5Ton Roosendaal
More cleanup! - removed old UI font completely, including from uiBeginBlock - emboss hints for uiBlock only have three types now; Regular, Pulldown, or "Nothing" (only icon/text) - removed old font path from Userdef - removed all old button theme hinting - removed old "auto block" to merge buttons in groups (was only in use for radiosity buttons) And went over all warnings. One hooray for make giving clean output :) Well, we need uniform definitions for warnings, so people at least fix them... here's the real bad bugs I found: - in mesh code, a call to editmesh mixed *em and *me - in armature, ED_util.h was not included, so no warnings for wrong call to ED_undo_push() - The extern Py api .h was not included in the bpy_interface.c, showing a several calls using different args. Further just added the missing includes, and removed unused vars.
2009-03-24Started wrapping nodes in RNA. Only shader nodes have all their options wrapped;Robin Allen
TEX and CMP to follow. Also, renumbered the texture nodes because when I first wrote them I thought they could share ID numbers with the SH and CMP nodes. D'oh!
2009-03-23RNA:Brecht Van Lommel
* Allow pointers to be editable, did SpaceTextEditor.text as a test. * Changed PROP_NOT_EDITABLE to PROP_EDITABLE, and added RNA_def_property_clear_flag. * Removed rna_dependency.c test code.
2009-03-22RNA:Brecht Van Lommel
* As an example, added the Material Shader Node.
2009-03-22RNA: basic code for Node inheritance.Brecht Van Lommel
2009-02-02RNA: C APIBrecht Van Lommel
* RNA_blender.h is now generated along with the other files. It is not used anywhere yet, and still located quite hidden next to the other rna_*_gen.c files. Read only access for now. * Inherited properties are not copied from the base anymore but iterated over. Patch by Vekoon, thanks! * Array get/set callbacks now do the whole array instead of getting an index. This is needed for some layers for example so python can set the array as a whole, otherwise the check that one layer has to be enabled at all times gets in the way. Also nicer for the C API. * Also some changes to returning pointers to make the API cleaner, got rid of the type() callback and instead let get() return PointerRNA with the type included. The C API looks like this currently: http://users.pandora.be/blendix/RNA_blender.h
2009-01-11RNABrecht Van Lommel
* Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h. * Renamed "parent" struct property to "nested", and also remaining "from" usage to "base". * Added a NEVER_NULL subtype for pointers and use it for all properties that apply. * Make sure all structs have a description, and fix any other DOC_BROKEN descriptions, also many other naming consistency improvements.
2008-12-262.5 / RNA / NodesNathan Letwory
* some work on node types.
2008-12-19added "description" and "readonly" properties to RNA Structs (also ↵Campbell Barton
accessible via python) Many descriptions are not written, grep for DOC_BROKEN if you have some spare time to write struct descriptions.
2008-12-03RNA: review of commits in the past days, check the diffs for theBrecht Van Lommel
many small changes, but the two bigger ones are: * Sensors and controllers now use inheritance, rather than pointing to the data in a separate struct. Had to add some new RNA define functionality to support this better. * DNA_meta_types.h was marked as done but still missing many things, now completed.
2008-11-29RNABrecht Van Lommel
* Added more lamp properties. (patch by Michael Fox) * Fix a number of warnings in the RNA code. * Converted DOS line endings to UNIX. * Added some information on defining ID structs, and fixed use of "ID" inheritance for some non-ID structs. * Added text on naming conventions to the RNA documentation, and applied it to the current code. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA#Naming_Conventions
2008-11-29* start RNA_screenNathan Letwory
* nicer RNA names for NodeTree and Node
2008-11-27* add beginning of Material RNA and Nodetree+Node RNANathan Letwory