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2011-09-06Merged the particles-2010 branch with node improvements into trunk.Lukas Toenne
This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too. Detailed information can be found on the wiki page: http://wiki.blender.org/index.php/User:Phonybone/Particles2010
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-12-14Compositor: Add an option to select the YCbCR conversion mode for the YCbCR ↵Xavier Thomas
combine/separate nodes.
2010-11-12Bugfix #24335Ton Roosendaal
ZCombine node in compositor ignored alpha values. Enabling it would break compatibility though, so it's a tickbox option now. Patch provided by reporter, Martin Lubich. Thanks!
2010-03-16added different sampling methods in rotate nodeRobert Holcomb
fixed bug in difference matte node that prevented using a solid color for second input -also clairified some variable names to be more meaningful
2010-02-12correct fsf addressCampbell Barton
2010-01-21New Compositor node: Hue ControlMatt Ebb
Was very quick to do, now re-aquainted with node editor. http://mke3.net/blender/devel/2.5/hue_correct_node.jpg Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and I can help :)
2010-01-20Durian request: Added 'Color Balance' node to compositor. uses Lift/Gamma/Gain Matt Ebb
similar to sequence editor. --> http://mke3.net/blender/devel/2.5/color_balance_node.jpg Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value. Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value components that that widget affects. Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative), which causes havoc along the image pipeline. I added a check in the node code to prevent this. Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
2009-11-10* Finished (well, almost ;) RNA wrapping and layout-engine-ing all the nodes.Matt Ebb
Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there. Would also be good to wrap the input/output sockets, too, will check on it. This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
2009-09-202.5:Thomas Dinges
* Wrapped Invert, PremulKey Levels Node, Distance Key, Difference Key and Color Spill. * Added RNA for Levels Node. * Small RNA fixes.
2009-09-19More Nodes wrapped to Layout Engine:Thomas Dinges
* Map Value, Alpha Over, Hue Saturation, Dilate/Erode * RNA fixes and additions.
2009-09-10Added Levels Node (histogram, with mean/std deviation outputs)Robert Holcomb
Added RGB space distance matte Node Added HSV color matte Node Fixed Image difference matte Node to use image differences instead of RGB space distance Fixed luminance node for low end values being read wrong Fixed CMP_util copy/swap functions not accounting for all channels Fixed UI for difference matte Node Added RNA for new nodes
2009-06-04All nodes are now wrapped! Some still need limits and extra logic though.Robin Allen
2009-06-03RNA: more compositor nodes wrappedRobin Allen
2009-05-31RNA: Wrapped texture nodes, made a start on compo nodes.Robin Allen
Difficult to test, because outliner no longer shows nodetree? (Just a bullet icon)
2009-03-24Started wrapping nodes in RNA. Only shader nodes have all their options wrapped;Robin Allen
TEX and CMP to follow. Also, renumbered the texture nodes because when I first wrote them I thought they could share ID numbers with the SH and CMP nodes. D'oh!