Age | Commit message (Collapse) | Author |
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This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
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combine/separate nodes.
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ZCombine node in compositor ignored alpha values. Enabling it
would break compatibility though, so it's a tickbox option now.
Patch provided by reporter, Martin Lubich. Thanks!
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fixed bug in difference matte node that prevented using a solid color for second input
-also clairified some variable names to be more meaningful
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Was very quick to do, now re-aquainted with node editor.
http://mke3.net/blender/devel/2.5/hue_correct_node.jpg
Todo: modes for affecting hue and value on the vertical axis as well as just saturation - or if an enterprising coder wants to give it a go, let me know and
I can help :)
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similar to sequence editor.
--> http://mke3.net/blender/devel/2.5/color_balance_node.jpg
Also added 0 key (zero key) shortcut when mouse is over a button, to reset it to its default value.
Same as the RMB menu ->Reset to Default, except for color wheels, it only resets the hue/sat/value
components that that widget affects.
Peter/Xavier: The existing color balance code can generate NaNs (fractional power of a negative),
which causes havoc along the image pipeline. I added a check in the node code to prevent this.
Still plenty of potential for lots of better colour correction tools in the compositor, just needs time...
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Still a few quirks, including redraw issues on multilayer image input nodes, but it's pretty much there.
Would also be good to wrap the input/output sockets, too, will check on it.
This fixes bug [#19740] INPUT NODE: Cannot load images / motion pictures
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* Wrapped Invert, PremulKey Levels Node, Distance Key, Difference Key and Color Spill.
* Added RNA for Levels Node.
* Small RNA fixes.
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* Map Value, Alpha Over, Hue Saturation, Dilate/Erode
* RNA fixes and additions.
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Added RGB space distance matte Node
Added HSV color matte Node
Fixed Image difference matte Node to use image differences instead of RGB space distance
Fixed luminance node for low end values being read wrong
Fixed CMP_util copy/swap functions not accounting for all channels
Fixed UI for difference matte Node
Added RNA for new nodes
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Difficult to test, because outliner no longer shows nodetree? (Just a bullet icon)
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TEX and CMP to follow.
Also, renumbered the texture nodes because when I first wrote them I thought
they could share ID numbers with the SH and CMP nodes. D'oh!
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