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2013-01-23rigidbody: Add force field supportSergej Reich
Force fields work with rigid bodies just like they do with other simulations. Increase min and max strength of force fields so they can influence heavy rigid bodies. TODO: Adjust force field strength based on the time step taken. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
2012-12-30code cleanup: text editor formatting enums were named crypticly, also add ↵Campbell Barton
asserts if the continuation values are wrong (which can happen with buffer overflows on formatting).
2012-12-29Long ago we used to be able to bake physics from negative frames, feature ↵Pablo Vazquez
that got lost at some point. Now we can do it again. Example is for physics like Cloth or Hair Dynamics that start on a shaky state for a few frames until they settle (for say baking subtle grass or hair movement). Reviewed on IRC by kaito, Uncle_Entity and DingTo.
2012-11-07code cleanup: use min/max functions rather then macros.Campbell Barton
2012-10-23comment quick cache RNA and quiet compiler werning.Campbell Barton
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
Documentation & Test blend files: ------------------ http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements Credits: ------------------ Miika Hamalainen (MiikaH): Student / Main programmer Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch Google: For Google Summer of Code 2012
2012-10-09And more UI messages fixes...Bastien Montagne
2012-07-04Revert the DNA pdef_stickness -> pdef_stickiness part of r48556.Bastien Montagne
Forgot DNA needed stable names... :/ Correct spelling would involve keeping the old one for load code anyway, so better live with incorrect spelling here.
2012-07-03First load of spell and typo fixes (mostly UI messages, but also one or two ↵Bastien Montagne
pieces of code using mis-spelled names).
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-14Fixed some UI message typos (spotted by Leon Cheung, thx).Bastien Montagne
2012-04-10Address [#30842] Blenders Measurement Units set to Metric, makes some ↵Campbell Barton
Precision Flaws. use the same precision for location all over (2-5 was used), use define as 5. also disallow boolean to have any subtype besides PROP_LAYER_MEMBER, some booleans had TRANSLATION / XYZ subtypes which don't make sense.
2012-03-30Node socket values now only have soft limits, rather than hard limits, so youBrecht Van Lommel
can type in any value, and only when sliding the number value there is a limit. It was already possible to assign any value to a socket with node linking, so this shouldn't cause any new issues. Also raised the limits on the math nodes, with a patch by Agustin Benavidez.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-18Code style edits (mostly spliting long lines, and removing trailing spaces).Bastien Montagne
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines): * The node types definitions into rna_nodetree_types.h * The vgroup name functions into rna_particle.c
2012-03-06Code cleanup in rna files (huge, higly automated with py script).Bastien Montagne
Addresses: * C++ comments. * Spaces after if/for/while/switch statements. * Spaces around assignment operators.
2011-11-25Fix part of #29310: secondary point caches for cloth did not get stepsBrecht Van Lommel
set to correct default, was 10 when supposed to be 1.
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22Merge with trunk r41197Miika Hamalainen
2011-10-22header cleanup and typo'sCampbell Barton
2011-10-20A big set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-10-20strcpy() --> BLI_strncpy(), where source strings are not fixed and target ↵Campbell Barton
size is known.
2011-10-15spelling corrections in comments and quiet warningCampbell Barton
2011-10-04Merge with trunk r40782Miika Hamalainen
2011-10-01add a collection function slot for assignment (not used yet).Campbell Barton
2011-09-29Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
(grrr... That update created tons of new things... back to ~40% done...)
2011-09-25Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
2011-09-20Merge with trunk r40409Miika Hamalainen
2011-09-19/blender/makesrna: Removed final points in UI strings and messages.Bastien Montagne
Plus a few splits of very long lines…
2011-08-28Merge with trunk r39750Miika Hamalainen
2011-08-28- use static vars and functions where possible.Campbell Barton
- use NULL rather than 0 when used as pointers.
2011-08-21Merge with trunk r39589Miika Hamalainen
2011-08-172.6 RNA:Thomas Dinges
* Remove some NULL RNA property update calls, they do nothing.
2011-07-10Merge with trunk r38281Miika Hamalainen
2011-07-08Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.Brecht Van Lommel
Softbody was still using a flag to determine if it should use the final or deform derivedmesh, but this wans't exposed in the UI. Others systems use the collision modifier, now softbody uses it also to get vertices and faces, but with own collision code.
2011-06-27Dynamic Paint:Miika Hamalainen
* Fixed memory leak when baking image sequences. * Fixed sub-steps when brush was controlled by a parent object. * Added option to select active outputs for paint surfaces. * Improved color mixing algorithm. * Improved memory allocation behavior. * Memory is now freed even in case of errors. * Removed "initial color" setting, as it's better to adjust color from material. * "Paint effects" system: ** Converted to use new data structures. ** Works now with any number of surrounding points. ** Re-implemented support for UV-image surfaces. ** Added support for vertex surfaces too. ** Improved color handling. ** Improved movement stability. ** "Drip" effect uses now Blender's force fields instead of just z-directional gravity like before. Now each surface point can have different force influence.
2011-05-31tag unused rna args.Campbell Barton
2011-05-26add the property as an argument to enum item functions, not used yet but ↵Campbell Barton
needed for dynamic python enums.
2011-05-22file had non utf8 characters.Campbell Barton
2011-05-15Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a ↵Thomas Dinges
lot! Reviewed by Tom Musgrove and myself. From the patch description: ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why. Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-01replace inline string searches with BLI_findstring(), strcmp(..., ""), with ↵Campbell Barton
char comparisons.
2011-04-21whitespace only, no functional change mixed tabs/spaces --> tabs.v2.57aCampbell Barton
2011-04-18fix [#26995] Crash on bpy.context.object.collisionCampbell Barton
use object.collision rather then object.modifiers[...].settings
2011-04-11patch [#26861] Spelling, Typos, and GrammarCampbell Barton
- also fix own bad assert from yesterday & remove testing cmake print.
2011-03-03replace 0 with NULL when used as a pointerCampbell Barton
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-18"Fix" for [#26130] Turbulence Force Field seed does not look to generate a ↵Janne Karhu
new texture when the seed changes via IPO keyframe * Small force field ui changes to make things a bit clearer.