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2014-03-25Fix T39319: Particle System Bug on Cycles Render.Lukas Tönne
Crashes due to bad dm face calculation in particle RNA/cycles hair. This stuff is a total mess, but this kind of check is used in other places and prevents crashing at least.
2014-01-29Fix accidental description change in recent commit.Brecht Van Lommel
2014-01-29Fix T38359: incorrect display of material slot with pinned particle settings.Brecht Van Lommel
Just hide it in this case, the material slot is not really valid without an object in the context.
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-12-13UI/RNA: added pixel and percentage units to some propertiesScott Petrovic
Reviewed By: brecht Differential Revision: http://developer.blender.org/D99
2013-12-12RNA: Add pixels property typeScott Petrovic
2013-12-10Style CleanupCampbell Barton
2013-12-07Particles: change material picking from index number in UI to menu with ↵Geoffroy Krantz
materials. Also fix material slot index not being properly initialized to 1, this got clamped from zero only on drawing the UI. Reviewed By: brecht Differential Revision: http://developer.blender.org/D55
2013-10-14* Improved Tooltip for Particle Brownian property, patch by Jonathan ↵Thomas Dinges
Williamson. Thanks!
2013-09-20remove unused modifier argument from ParticleSystem.co_hairCampbell Barton
2013-09-20fix [#36777] uv_on_emmiter make Blender crashCampbell Barton
2013-09-12code cleanup: set enums as static or add RNA_enum_types.h where they are ↵Campbell Barton
used elsewhere. also minor style cleanup.
2013-07-14recent changes to particle normal orientation change behavior in a way you ↵Campbell Barton
might not want (even though in general I think its an improvement). split this into 2 options, added 'Normal-Tangent' orientation that makes the mesh orient towards the tangent, otherwise it uses Z-Up as before.
2013-05-27Picky UI message fix...Bastien Montagne
2013-05-27Particles: patch #35205 by Jakub ZolcikBrecht Van Lommel
The Emission panel now has a Use Modifier Stack option to emit particles from the mesh with modifiers applied. Previously particles would only be emitted from faces that exist in the original mesh. There are some caveats however: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68/Tools#Particles
2013-05-16Fix #35368:Brecht Van Lommel
* Editing number of segments for particle hair did not update the viewport. * Hidden particles were confusing, the paths were drawn but without the points. Now it draws the path faded to indicate that they are hidden/locked. * Select tips/roots operators now have options to select/deselect/toggle/invert.
2013-05-10Fix #35296: particles crash with long object name.Brecht Van Lommel
2013-04-24fix [#34958] keyframe many items would fail if there was a (") in the text.Campbell Barton
2013-04-23rna attribute consistency edits, use common prefix for booleans.Campbell Barton
2013-04-08Fix #34875: 0 digits of precision was not supported for FloatProperty, nowBrecht Van Lommel
you can specify precision=0 for this, and use -1 for the default 2.
2013-03-25More new data names translation (most cases should be covered now).Bastien Montagne
Also done a few cleanup here and there...
2013-03-07use bool for rna funcs.Campbell Barton
2013-02-24Another bunch of UI translation fixes, thanks to Leon Cheung, Gabriel ↵Bastien Montagne
Gazzán and S. Lockal for spotting them!
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2013-02-21Code cleanup:Thomas Dinges
* Removed "rotfrom" from particle RNA/DNA, was not used anywhere.
2013-02-05Fix particle child render resolution access not working outside of the ↵Brecht Van Lommel
render thread, and rename ToggleRender to set_resolution to follow RNA conventions.
2013-01-31style cleanupCampbell Barton
2013-01-29Cycles Hair: Addition of render settings and static BVH strand width scalingStuart Broadfoot
Addition of a RNA function to toggle between the hair settings and rebuild the cache. This enables the usage of the render step, child number and full display percentage with f12 rendering. A scaling to the strand radius has also been added for the static bvh. This only matches up with dynamic for uniform scaling. A very small fix is included for multiple uvs/vertex colours when using child particles.
2013-01-23Cycles Hair: Multiple vertex colours and UV coordinatesStuart Broadfoot
Added export of multiple UV coordinates and vertex colour attributes. A debugging option to export the strands without using the cache has also been removed.
2013-01-14Fix cycles hair in a dupligroup not showing in the correct location for viewportBrecht Van Lommel
rendering.
2013-01-11Changing units of stiffness parameter in classical (new) SPH solver: used to ↵Alex Fraser
be speed of sound squared; now just speed of sound. The classical SPH solver was not in 2.65, so this change is unlikely to affect many users. But beta users who have been trying it out will need to change the stiffness parameter to sqrt(old value).
2013-01-05style cleanup: also add checker for function brace placement.Campbell Barton
2013-01-04Added vertex color attributes (currently limited to one) and UVs included ↵Stuart Broadfoot
for triangle mesh hair. I have also included a small speedup for the intersection test.
2012-12-30style cleanup: casts, some casts had odd formatting, but very few. Style ↵Campbell Barton
checker script detects this now so easy to detect this if new code is added that doesnt follow blenders style.
2012-12-29style cleanupCampbell Barton
2012-12-28New featureStuart Broadfoot
Patch [#33445] - Experimental Cycles Hair Rendering (CPU only) This patch allows hair data to be exported to cycles and introduces a new line segment primitive to render with. The UI appears under the particle tab and there is a new hair info node available. It is only available under the experimental feature set and for cpu rendering.
2012-12-14Adding a new SPH solver that is more physically accurate. See patch #29681Alex Fraser
http://projects.blender.org/tracker/index.php?func=detail&aid=29681&group_id=9&atid=127 The solver was mostly implemented by John Mansour at VPAC, with help from me and with funding from the AutoCRC. The SPH formulation is due to Gingold and Monaghan, and the smoothing kernel is due to Wendland. This solver does not replace the old one; it is available as an option. Note that the new solver uses different units than the old one. The patch page has a couple of attachments that can be used to test the new solver, particularly sphclassical_dam_s0.01_grav.blend (ignore the earlier tests). The simulation in that file compares well with a physical experimental dam break; details in a paper by Changhong Hu and Makoto Sueyoshi, also referred to on that page.
2012-12-13Can now set a lower bound on the number of subframes (i.e. an upper bound on ↵Alex Fraser
the time step size) for fluid simulations. Previously, the "subframes" parameter was not available when the adaptive time step was enabled; now they can both be set. The two settings can be used together to greatly increase simulation stability.
2012-11-07code cleanup: use min/max functions rather then macros.Campbell Barton
2012-10-22code cleanup: check defgroup_name_index() return value != -1, rather then ↵Campbell Barton
checking >= 0. also remove unused bmesh decimator code.
2012-10-11Revert part of own r51193 (now I know where Courant comes from...), and add ↵Bastien Montagne
another exception to UI messages spellchecker! Thanks to Lockal for pointing this.
2012-10-09Minor UI messages typo fixes.Bastien Montagne
2012-09-22code cleanup: make many functions staticCampbell Barton
2012-08-22Fix #32201: particle size compatibility broken for object/group duplication.Brecht Van Lommel
After 2.63 there was a bugfix to take object scale into account for the duplicated objects, but this breaks compatibility on earlier files. Now there is an option to control if the scale should be used or not. Scale is used by default on newer files, and not used on older ones.
2012-05-26Fix dummy cp/pt error (harmless in blender itself, but breaking doc and i18n ↵Bastien Montagne
tools...).
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-15Style cleanup (mostly line length, also no final point in tips...).Bastien Montagne
2012-04-14Fixed some UI message typos (spotted by Leon Cheung, thx).Bastien Montagne