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2015-10-23Cleanup: rename 'datablocks' -> 'data-blocks'Campbell Barton
Similar to addons -> add-ons, for reading it fits better to hyphenate.
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-07-26Fix bug in particle API accessing the emitterCampbell Barton
2015-04-14Second round of hair random rotation limited to 180 degreesMai Lavelle
This time roll back to originally discussed in the code review page approach with simply bumping UI range for the property. It's still not totally free from forward compatibility breaking (which is already broken comparing to previous release) but at least it'll keep files working inbetween of git blender versions in cases random factor was not set above 2.0. Differential Revision: https://developer.blender.org/D1214
2015-03-01Use the old double-step collision method only for cloth.Lukas Tönne
This method does not work for hair anyway. Even though hair collision needs work at this point, it's still better than nothing.
2015-01-20Use separate flags to enable/disable clump and roughness curves forLukas Tönne
child hairs. This allows disabling the curves temporarily without losing the setup. Conflicts: source/blender/blenkernel/BKE_blender.h
2015-01-20New texture influence option for particle kink amplitude (as opposed toLukas Tönne
frequency).
2015-01-20Renaming "Kink" texture influence to "Kink Frequency" to be moreLukas Tönne
specific.
2015-01-20Optional randomization factors for the spiral radius and axis orientation.Lukas Tönne
2015-01-20Support in Cycles for the extra spiral keys in hair paths.Lukas Tönne
2015-01-20Another crappy approach to spirals on hairs, crazy expensive though.Lukas Tönne
Conflicts: source/blender/blenkernel/intern/particle.c
2015-01-20Spiral kink mode for particles.Lukas Tönne
This is BAD code, but the particle kinking does not make it easy to write a non-local modifier that requires neighboring positions, curvature, etc. The feature is needed for Gooseberry.
2015-01-20Optional clumping noise feature for simulating twisted hair strands.Lukas Tönne
This adds another level of clumping on child hairs. When enabled, child hairs chose a secondary clumping target using a Voronoi pattern. This adds visual detail on a smaller scale, which is useful particularly when the number of parents is relatively small. Natural fibres behave in a similar way when they become sticky and intertwined. Hairs close to each other form a first twisted strand, then combine into larger strands. Similar features can be found in ropes: http://en.wikipedia.org/wiki/Hair_twists http://en.wikipedia.org/wiki/Rope Conflicts: source/blender/blenloader/intern/versioning_270.c
2015-01-20Curve-based control for "roughness" (noise displacement) of child hair.Lukas Tönne
2015-01-20Curve-based control for child path tapering.Lukas Tönne
This is an alternative method to the current fixed function with a clump factor and "shape" parameter. This function is quite limited and does not give the desired result in many cases (e.g. long, parallel rasta strands are problematic). So rather than trying to add more parameters there is now a fully user-defined optional curve for setting the tapering shape.
2015-01-20Better update function for particle settings affecting nested clothLukas Tönne
modifier.
2015-01-20Fix for applying the bending randomness factor.Lukas Tönne
A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20Randomness factor for hair bending stiffness.Lukas Tönne
This helps to create some variation in a hair system, which can otherwise become very uniform and boring. It's yet another confusing setting in a system that should have been nodified, but only option for now (broken windows ...) Conflicts: source/blender/blenkernel/intern/particle_system.c source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20Debug drawing feature to visualize the hair continuum grid.Lukas Tönne
2015-01-20Guide hair drawing for hair particles.Lukas Tönne
Without this the particle system only shows the actual non-simulated hairs ("guide hairs") during edit mode. These hairs are used for goals as well, so showing them in the regular viewport is pretty important. Also the usual hair curves are interpolated along the entire length, which makes it very difficult to see exact vertex positions, unless using exact powers of 2 for the segment number and match the display steps. Conflicts: source/blender/blenkernel/intern/particle.c
2015-01-20Some initial collision code, without actual response forces still.Lukas Tönne
This is still using the old BVH tree collision methods to generate contact points, similar to what cloth does. This should be replaced by a Bullet collision check, but generating contacts in this way is easier for now, and lets us test responses and stability (although in more complex collision cases the BVH method fails utterly, beside being terribly inefficient with many colliders).
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-10-29Fix T42395: Stored "render data" in particles mismatches the particleLukas Tönne
amount and crashes after Cycles render. This is a hack to fix this, but at this point the system is hopelessly broken anyway and no good fix other than total rewriting is possible.
2014-08-19Fix T41485: No priority: typo in "effectors effect themselves"Bastien Montagne
Who said 'commit count'? I only see 'bug fixing' here...
2014-08-13RNA: use static declarationsCampbell Barton
2014-07-28Fix invalid RNA limitsCampbell Barton
2014-07-20Fix T41122: Mask modifier followed by hair particles causes crash on render ↵Bastien Montagne
(cycles). There were several small issues/inconsistencies if how particles' org face index was checked, leading in some cases to invalid indices and hence mem access, in RNA UV/VCol compute for particles. Note org code RNA one was copied from (in BI's convertblender.s) is much more complicated, and seems to never reach those breaking conditions. Also deduplicated most code in those UV/VCol particles funcs, they were doing mostly the same thing! Finally, also got rid of annoying `NO CD_ORIGSPACE, error out of range` error message in console, was another case of not checking whether we did have any faces in final mesh!
2014-05-19Style cleanupCampbell Barton
2014-05-16Fix part of T39708, don't overupdate particles when changine activeAntony Riakiotakis
particle texture slot
2014-03-25Fix T39319: Particle System Bug on Cycles Render.Lukas Tönne
Crashes due to bad dm face calculation in particle RNA/cycles hair. This stuff is a total mess, but this kind of check is used in other places and prevents crashing at least.
2014-01-29Fix accidental description change in recent commit.Brecht Van Lommel
2014-01-29Fix T38359: incorrect display of material slot with pinned particle settings.Brecht Van Lommel
Just hide it in this case, the material slot is not really valid without an object in the context.
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-12-13UI/RNA: added pixel and percentage units to some propertiesScott Petrovic
Reviewed By: brecht Differential Revision: http://developer.blender.org/D99
2013-12-12RNA: Add pixels property typeScott Petrovic
2013-12-10Style CleanupCampbell Barton
2013-12-07Particles: change material picking from index number in UI to menu with ↵Geoffroy Krantz
materials. Also fix material slot index not being properly initialized to 1, this got clamped from zero only on drawing the UI. Reviewed By: brecht Differential Revision: http://developer.blender.org/D55
2013-10-14* Improved Tooltip for Particle Brownian property, patch by Jonathan ↵Thomas Dinges
Williamson. Thanks!
2013-09-20remove unused modifier argument from ParticleSystem.co_hairCampbell Barton
2013-09-20fix [#36777] uv_on_emmiter make Blender crashCampbell Barton
2013-09-12code cleanup: set enums as static or add RNA_enum_types.h where they are ↵Campbell Barton
used elsewhere. also minor style cleanup.
2013-07-14recent changes to particle normal orientation change behavior in a way you ↵Campbell Barton
might not want (even though in general I think its an improvement). split this into 2 options, added 'Normal-Tangent' orientation that makes the mesh orient towards the tangent, otherwise it uses Z-Up as before.
2013-05-27Picky UI message fix...Bastien Montagne
2013-05-27Particles: patch #35205 by Jakub ZolcikBrecht Van Lommel
The Emission panel now has a Use Modifier Stack option to emit particles from the mesh with modifiers applied. Previously particles would only be emitted from faces that exist in the original mesh. There are some caveats however: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68/Tools#Particles
2013-05-16Fix #35368:Brecht Van Lommel
* Editing number of segments for particle hair did not update the viewport. * Hidden particles were confusing, the paths were drawn but without the points. Now it draws the path faded to indicate that they are hidden/locked. * Select tips/roots operators now have options to select/deselect/toggle/invert.
2013-05-10Fix #35296: particles crash with long object name.Brecht Van Lommel
2013-04-24fix [#34958] keyframe many items would fail if there was a (") in the text.Campbell Barton
2013-04-23rna attribute consistency edits, use common prefix for booleans.Campbell Barton
2013-04-08Fix #34875: 0 digits of precision was not supported for FloatProperty, nowBrecht Van Lommel
you can specify precision=0 for this, and use -1 for the default 2.
2013-03-25More new data names translation (most cases should be covered now).Bastien Montagne
Also done a few cleanup here and there...