Age | Commit message (Collapse) | Author |
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Implement T66304 as an experimental option,
available under the preferences "Experimental" section.
- When enabled most tools in the 3D view have a gizmo.
- Dragging outside the gizmo uses the 'fallback' tool.
- The fallback tool can be changed or disabled in the tool options
or from a pie menu (Alt-W).
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The relation between the pressure/size and the pressure/alpha is a
fundamental property that defines the behavior of a brush, so it does
not make sense to have it unified across all brushes. This applies both
for sculpting and painting.
Some of the new 2.82 brushes need pressure/size or pressure/alpha to be
enabled to work propely, while others don't. Users should not be
switching on and off this property manually when changing brushes if they
want to use unified size. This is also causing that some users are using
the brushes with an incorrect configuration.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6291
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Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.
A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.
The UI of the bevel modifier and tool are updated and unified.
Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.
Many thanks to Howard, my mentor for this GSoC project.
Reviewers: howardt, campbellbarton
Differential Revision: https://developer.blender.org/D5516
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Add new `Backface Culling` option to the snapping properties.
This option has nothing to do with the view3d display or the
workbench `Backface Culling` option.
Limitation:
- In edit mode, this option only affects snap to faces.
Maniphest Tasks: T71217
Differential Revision: https://developer.blender.org/D6155
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The default precision displayed 1.001 as 1.00,
leading to confusing final FPS values.
Fixes T70827
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Avoids errors like T70281 slipping through.
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Differential Revision: https://developer.blender.org/D5716
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Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
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When added to quick-favourites, these names are used which
didn't make much sense out of the panel context.
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These are now set from DNA defaults.
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The same code was duplicated and now it was moved to shared function.
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This is useful to disable all layers tint in one step and it will be used for future operators.
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Reviewed By: brecht
Differential Revision: http://developer.blender.org/D5659
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Now, when it's selected the stroke select mode, the points are not displayed and the stroke is fully selected automatically extending the selection.
Differential Revision: https://developer.blender.org/D5622
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Supports parent/child chains with mixed selections.
Currently accessible from the pivot popover
(may be moved along with the other options here).
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Ref T66423
Differential revision: https://developer.blender.org/D5562
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This replaces temporarily enabling draw-axis.
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Currently supports mesh, armature, lattice, curve & metaballs.
Access from pivot popover.
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The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
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Part of T66420
Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.
{F7675906}
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5543
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Part of T66420
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5532
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Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.
This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.
Fixed some old code not valid detected during these changes.
Differential Revision: https://developer.blender.org/D5500
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For clarity sake, the batch cache now uses exclusively per Loop attributes.
While this is a bit of a waste of VRAM (for the few case where per vert
attribs are enough) it reduces the complexity and amount of overall VBO
to update in general situations.
This patch also makes the VertexBuffers filling multithreaded. This make
the update of dense meshes a bit faster. The main bottleneck is the
IndexBuffers update which cannot be multithreaded efficiently (have to
increment a counter and/or do a final sorting pass).
We introduce the concept of "extract" functions/step.
All extract functions are executed in one thread each and if possible,
using multiple thread for looping over all elements.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D5424
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Thanks to @sybren for pointing out issue from 299ff91ea1fe5
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This audio format is often used in conjunction with VP9 video in a WebM
container. Opus was created with the intention to replace Vorbis and
Speex ([source](https://en.wikipedia.org/wiki/Opus_(audio_format))).
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5156
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This commit adds support for the WebM container. Previously we only
supported the WebM/VP9 video codec, but still required that it was
stored in a Matroska, MP4, or other compatible container format.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5156
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This is a part of T66117.
The entire sequencer+3d sound was never reliable, so this is as much as i can
fix currently.
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Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.
This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
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The issue was that the valid color modes was checked on the old image
format, not the new one. So if you switched formats it would not
correctly check if the settings were valid.
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Add invalidation to strip add functions
Add invalidation for scene and movieclip strips
Skip invalidation for sound strips
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4989
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In 2.80 the old OpenGL render is called View render.
Also made the tooltip shorter (it was too repetitive).
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animation data
Changing camera might require more objects pulled into the dependency graph,
so need tag relations for update.
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This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
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Differential Revision: https://developer.blender.org/D4869
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