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2012-06-24Added option for exporting material based textures. Cleaned up header files ↵Gaia Clary
due to a bug in osx
2012-06-22Collada: (Export) Added export of surface textures, and control over ↵Gaia Clary
exported uv layers
2012-06-17Collada: (Exporter) add 'mesh type selection(view|render)' for Apply ↵Gaia Clary
modifiers option
2012-06-16style cleanupCampbell Barton
2012-06-16Collada: (Exporter) Add new option 'deform bones only'Gaia Clary
2012-06-14Collada: Added export Option 'sort by object name' to fix an issue with ↵Gaia Clary
Second Life import
2012-06-13style cleanupCampbell Barton
2012-06-13patch #31794 Collada: make exporter more robust, now uses ↵Gaia Clary
BKE_object_relational_superset()
2012-06-07[#31739] Collada: New Export selections 'Include Armatures'Gaia Clary
2012-05-27[#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' OptionGaia Clary
2012-05-24Patch #31570: Implementation of 'Include bone children' OptionGaia Clary
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-05-07Collada: patch #31331: Implementation of 'Apply Modifiers'Gaia Clary
2012-05-07Style cleanup: change ffmpeg, avi and frame server api to rna-ish naming styleSergey Sharybin
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-04-30Cycles: support for motion vector and UV passes.Brecht Van Lommel
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
2012-03-18Code style edits (mostly spliting long lines, and removing trailing spaces).Bastien Montagne
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines): * The node types definitions into rna_nodetree_types.h * The vgroup name functions into rna_particle.c
2012-03-06Code cleanup in rna files (huge, higly automated with py script).Bastien Montagne
Addresses: * C++ comments. * Spaces after if/for/while/switch statements. * Spaces around assignment operators.
2012-02-05Patch #30050 by Juha Mäki-Kanto (kanttori)Domino Marama
Fixes for Collada exporter. Adds Second Life compatibility for armatures Adds objects parentinverse to exported transform if it's non-identity Fix mismatch between add_inv_bind_mats and add_joints_source accessor counts Fix bone exports in world space should be local space
2012-01-26fix [#29987] scene.frame_set method doesn't take in account camera change ↵Campbell Barton
done via markers
2011-11-28Fix #29389: cycles viewport render not updating on frame changes. This sort ofBrecht Van Lommel
worked by accident before, because of flags that weren't cleared properly. Now moved the call to update render engines into scene_update_* itself.
2011-11-22move image settings into their own structure so the interface can be shared ↵Campbell Barton
where image saving settings are needed. currently file out node and render output share this struct & UI.
2011-11-20share code for fluidsim, ocean & dynamic paint file paths.Campbell Barton
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended). - paths from linked library files now supported.
2011-11-03Depsgraph/Python: callbacks and properties to detect datablock changesBrecht Van Lommel
* Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-19/blender/makesrna: Removed final points in UI strings and messages.Bastien Montagne
Plus a few splits of very long lines…
2011-09-03warning fixesCampbell Barton
2011-07-04Apply patch 4636051. COLLADA: Export selection.Nathan Letwory
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares. This patch adds an option to export only the selection.
2011-03-28Revert r34026, which in it turn reverted r33039. Removal breaks renderers ↵Nathan Letwory
that use COLLADA as their format through render() callback.
2011-02-27doxygen: blender/makesrna tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-01Pythons path functions - os.walk(). os.path.exists(). etc support bytes for ↵Campbell Barton
paths as well as strings, support this with blender/rna too. - bpy.data.*.load() functions were only accepting UTF-8 paths. - rna functions/properties now accept byte values rather then strings for file paths. - bpy.path.resolve_ncase now supports byte objects.
2011-01-10comment/remove various unused vars,Campbell Barton
also make rna function for new images require width and hight args.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-03remove rna func scene.collada_export(), export functions dont exist for any ↵Campbell Barton
other formats, calling operators should suffice.
2010-11-17bugfix [#24690] Scene.frame_set() breaks pose restoreCampbell Barton
scene.frame_set() was sending out a frame change notifier which would update the scene loosing any un-keyed changes after a script ran. for now use a window redraw notifier.
2010-11-17should fix building with collada.Campbell Barton
2010-11-16option to write images to a files on single frame renders, this isn't ↵Campbell Barton
accessed by the UI at the moment, but could eventually be used for saving test-renders. The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering. Also made some 'char *' args into 'const char *'
2010-11-14r33039 added dependency to COLLADA for blenderplayer, but it's really not ↵Nathan Letwory
needed there. Stubbing for now.
2010-11-12Related to #24653: added scene.collada_export() function, to use instead of anBrecht Van Lommel
operator for external render engines, since operators should not be called in the render() callback.
2010-11-01bugfix [#24462] UV Layouts saved as PNG results in two files (one is 0 KB, ↵Campbell Barton
other has corrupted filename)
2010-09-11incorrect docstringCampbell Barton
2010-09-03use set as a suffix (matches operators)Campbell Barton
- set_frame() --> frame_set() - set_context_pointer() --> context_pointer_set() material adding works for curves and metaballs, new function to remove materials. materials.link() didnt well fit how this is used elsewhere - order matters - it can be linked more than once. - remove(material), isnt that useful since you need to manage indicies. ... use list style functions instead. materials.append(mat) / materials.pop(index)
2010-08-30missed this one tooCampbell Barton
scene.add_keying_set() --> scene.keying_sets.new() also removed the use_ prefix since argument names, since this is mainly for properties.
2010-08-18rna naming mainly for Scene/IK/KeyingSet'sCampbell Barton
2010-08-10Added additional (optional) subframe argument to RNA API function: ↵Matt Ebb
scene.set_frame() This is used to set the current frame to a floating point subframe state between 0.0 and 1.0 added to the integer frame. A main usage for this is retrieving geometry at sub-frame intervals for use in multi-segment motion blur: http://mke3.net/projects/3Delight_blender/renders/multisegment_blur.mov Example: scene.set_frame(5) or scene.set_frame(5, 0.25)
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-04-06Object API changes so these functions now require a scene as first argument:Brecht Van Lommel
create_mesh, create_dupli_list, make_display_list and is_visible. This is done in order to make these context independent as the RNA API should be as much as possible, and to fix #21297 and #21719, where there was an assumption from these functions that there is a scene in the context, which does not work for external render engines exporting in a separate thread. Also avoided using context in a number of other functions, ideally only UI/WM type functions should use context. I've updated the scripts in trunk, but the addons and external ones in development will need updates too.
2010-03-24remove unused includes UI_*.h, WM_*.h, ED_*.hCampbell Barton