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2021-10-13Cleanup: Snap Context RefactorGermano Cavalcante
Move runtime parameters out of context creation. Not being able to choose another region and v3d limits the use of the snap API.
2021-07-06Alembic: remove non-functional "Renderable Objects" only optionPhilipp Oeser
When introduced in {rB61050f75b13e} this was actually working (meaning it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if desired). Behavior has since then been commented in rBae6e9401abb7 and apparently refactored out in rB2917df21adc8. If checked, it seemed to be working (objects marked non-renderable in the Outliner were pruned from the export), however unchecking that option did not include them in the export. Now it changed - for the worse if you like - in rBa95f86359673 which made it so if "Renderable Objects" only is checked, it will still export objects invisible in renders. So since we now have the non-functional option with a broken/misleading default, it is better to just remove it entirely. In fact it has been superseeded by the "Visible Objects" option (this does the same thing: depsgraph is evaluated in render mode) and as a second step (and to make this even clearer) a choice whether Render or Viewport evaluation is used can be added (just like the USD exporter has). When that choice is explicit, it's also clear which visibility actually matters. This is breaking API usage, should be in release notes. ref. T89594 Maniphest Tasks: T89594 Differential Revision: https://developer.blender.org/D11808
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-05-21Cleanup: quiet -Warray-parameter warnings from GCC11Campbell Barton
Some warnings remain that require larger changes.
2021-01-08Use the term "N-gon" instead of "Polygon" for triangulation methodPhilipp Oeser
This was reported for the Triangulate geometry node, but was also true for the triangulate modifier and in exporters. Note the modifier was introduced with "Ngon Method" in rBa7b44c82e5b9 but was renamed to "Polygon Method" in rBf4762eb12ba5. Since quads are also polygons (and quads have their own method), the term "N-gon" is more appropriate here and is also described in the glossary https://docs.blender.org/manual/en/2.92/glossary/ index.html#term-N-gon Docs have been updated in rBM7539 (partially - the method would also have to be renamed once this patch lands). Note this also fixes the wrong enum used for the alembic exporter. Fixes T83907 Maniphest Tasks: T83907 Differential Revision: https://developer.blender.org/D10022
2020-12-24UI: Cleanup spelling of compound wordsYevgeny Makarov
Approximately 138 changes in the spelling of compound words and proper names like "Light Probe", "Shrink/Fatten", "Face Map". In many cases, hyphens were used where they aren't correct, like "re-fit". Other common changes include: - "Datablock" -> "data-block" - "Floating point" -> "floating-point" - "Ngons" -> "n-gons" These changes help give the language used in the interface a consistent, more professional feel. Differential Revision: https://developer.blender.org/D9923
2020-12-19Cleanup: Rename BKE_sequencer functionsRichard Antalik
API functions get SEQ_ prefix. Intern functions get seq_ prefix Functions also have appropriate category included in name.
2020-10-19Spelling: Loose Versus LoseHarley Acheson
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-08-21Cleanup: split `BKE_scene_get_depsgraph()` into two functionsSybren A. Stüvel
Split the depsgraph allocation into a separate function `BKE_scene_ensure_depsgraph()`. Parameters are only passed to those functions that actually need them. This removes the the "if that boolean is `false` this pointer is allowed to be `NULL`" logic and more cleanly decouples code. No functional changes.
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-05Fix T79127: crash on `scene.ray_cast()` with non-viewport view layerSybren A. Stüvel
The `rna_Scene_ray_cast()` function tried to find the current depsgraph. To this end, it required the scene, the view layer, and bmain. Scene has a cache of per-view-layer depsgraphs, to speed up switching between view layers. This cache does not contain render depsgraphs, and evaluated view layers also don't have a depsgraph here. When a suitable depsgraph cannot be found, a new depsgraph is created. However, this depsgraph is not evaluated, and has an unexpanded scene pointer with a `NULL` `view_layer`. Using this then crashes Blender. Also, there was no way for the code to get the render depsgraph. The solution is to pass the depsgraph to the `ray_cast()` function, instead of the view layer. This avoids the depsgraph lookup, and also works correctly when rendering. Some add-ons also need updating, which I'll do in the `addons` repository soon. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8475
2020-07-07Cleanup: remove unused argumentsCampbell Barton
2020-06-15Alembic: remove support for HDF5 archive formatSybren A. Stüvel
Alembic is not a single file format, it can be stored in two different ways: Ogawa and HDF5. Ogawa replaced HDF5 and is smaller and much faster (4-25x) to read ([source](http://exocortex.com/blog/alembic_is_about_to_get_really_fast)). As long as Blender has had Alembic support, it has never supported the HDF5 format in any release. There is a build option `WITH_ALEMBIC_HDF5` that can be used to enable HDF5 support in your own build. This commit removes this build option and the code that it manages. In the years that I have been maintainer of Blender's Alembic code, I only remember getting a request to support HDF5 once, and that was to support very old software that has likely since then been updated to support Ogawa. Ubuntu and Fedora also seem to bundle Blender without HDF5 support. This decision was discussed on [DevTalk](https://devtalk.blender.org/t/alembic-hdf5-support-completely-remove) where someone also mentioned that there is a tool available that can convert HDF5 files to the Ogawa format.
2020-05-27Cleanup: remove unused Main struct from snap contextCampbell Barton
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: Rename bScreen variables from sc/scr to screenJulian Eisel
Part of T74432. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09Transform Snap Object: Remove depsgraph when creating contextGermano Cavalcante
Currently, this change does not bring functional changes. But it is necessary to extend the use of the snap system for gizmos, since, after a Undo, the `depsgraph` pointed by the `snap_context` has its memory invalidated. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D7013
2020-03-06Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`Sybren A. Stüvel
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
2020-02-10Cleanup: spellingCampbell Barton
2019-11-29Alembic: changed "Visible Layers" to "Visible Objects" in export optionsSybren A. Stüvel
There are no more 'layers' in Blender. I chose 'Visible Objects' rather than 'Visible Collections' to be consistent with the other '{Renderable,Selected} Objects Only' options. No functional changes.
2019-10-16Fix T70850: Scene.frame_set doesn't update camera from markersCampbell Barton
2019-09-11Depsgraph: Pass bmain to depsgraph object creationSergey Sharybin
Currently unused, but will allow to keep of an owner of the depsgraph. Could also simplify other APIs in the future by avoiding to pass bmain explicitly to relation update functions and things like that.
2019-06-03Cleanup: style, use braces in RNACampbell Barton
2019-05-16Dependency graph API changesSergey Sharybin
Main goal here is to make it obvious and predictable about what is going on. Summary of changes. - Access to dependency graph is now only possible to a fully evaluated graph. This is now done via context.evaluated_depsgraph_get(). The call will ensure both relations and datablocks are updated. This way we don't allow access to some known bad state of the graph, and also making explicit that getting update dependency graph is not cheap. - Access to evaluated ID is now possible via id.evaluated_get(). It was already possible to get evaluated ID via dependency graph, but that was a bit confusing why access to original is done via ID and to evaluated via depsgraph. If datablock is not covered by dependency graph it will be returned as-is. - Similarly, request for original from an ID which is not evaluated will return ID as-is. - Removed scene.update(). This is very expensive to update all the view layers. - Added depsgraph.update(). Now when temporary changes to objects are to be done, this is to happen on original object and then dependency graph is to be updated. - Changed object.to_mesh() to behave the following way: * When is used for original object modifiers are ignored. For meshes this acts similar to mesh-copy, not very useful but allows to keep code paths similar (i.e. for exporter which has Apply Modifiers option it's only matter choosing between original and evaluated object, the to_mesh() part can stay the same). For curves this gives a mesh which is constructed from displist without taking own modifiers and modifiers of bevel/taper objects into account. For metaballs this gives empty mesh. Polygonization of metaball is not possible from a single object. * When is used for evaluated object modifiers are always applied. In fact, no evaluation is happening, the mesh is either copied as-is, or constructed from current state of curve cache. Arguments to apply modifiers and calculate original coordinates (ORCO, aka undeformed coordinates) are removed. The ORCO is to be calculated as part of dependency graph evaluation. File used to regression-test (a packed Python script into .blend): {F7033464} Patch to make addons tests to pass: {F7033466} NOTE: I've included changes to FBX exporter, and those are addressing report T63689. NOTE: All the enabled-by-default addons are to be ported still, but first want to have agreement on this part of changes. NOTE: Also need to work on documentation for Python API, but, again, better be done after having agreement on this work. Reviewers: brecht, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D4834
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-11Cleanup: remove tabs after line startCampbell Barton
Allows expanding tabs before running clang-format.
2018-10-01Fix T56981: python .scene_raycast returned object is not selectable.Bastien Montagne
Was returning COW evaluated object, not actual data-block...
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-09Merge branch 'master' into blender2.8Campbell Barton
2018-06-09Cleanup: trailing space in RNACampbell Barton
2018-06-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_sequencer.h source/blender/blenkernel/intern/sequencer.c source/blender/editors/curve/editcurve_paint.c source/blender/editors/gpencil/gpencil_edit.c source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/include/ED_object.h source/blender/editors/include/ED_view3d.h source/blender/editors/interface/interface_eyedropper_depth.c source/blender/editors/render/render_opengl.c source/blender/editors/sculpt_paint/paint_image_proj.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_intern.h source/blender/editors/space_view3d/view3d_select.c source/blender/editors/space_view3d/view3d_utils.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap.c source/blender/python/intern/gpu_offscreen.c source/blender/windowmanager/intern/wm_files.c
2018-06-05Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-05-27Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/makesrna/intern/rna_object_api.c source/blender/makesrna/intern/rna_scene.c source/blender/makesrna/intern/rna_scene_api.c
2018-05-27Cleanup: Nuke most of remaining evil G.main from RNA.Bastien Montagne
The few ones in getters/setters we cannot remove as easily, for now we can live with those I think...
2018-05-25ED_transform_snap_object: remove unused bmain parameter in context creation.Germano
2018-05-11Fix (unreported) broken freeing code for Sequencer.Bastien Montagne
Freeing sequencer would always do usercount, which is now forbidden when called from main ID freeing code. Annoying in 2.7x, much more critical issue in 2.8! Also, moved RNA sequencer API functions to proper rna_scene_api.c file.
2018-05-11Fix (unreported) broken freeing code for Sequencer.Bastien Montagne
Freeing sequencer would always do usercount, which is now forbidden when called from main ID freeing code. Annoying in 2.7x, much more critical issue in 2.8! Also, moved RNA sequencer API functions to proper rna_scene_api.c file.
2018-04-19Cleanup: styleCampbell Barton
2018-04-18Fix missing initialization of depsgraph for snapping contextSergey Sharybin
Was causing crashes once attempting to use snapping. Reported by mano-wii in IRC, thanks!
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-13Depsgraph: don't pass evaluation context to update functions.Brecht Van Lommel
The depsgraph now contains all the state needed to evaluate it. Differential Revision: https://developer.blender.org/D3147
2018-04-13Depsgraph: remove engine type from evaluation context.Brecht Van Lommel
This was only used for viewport rendering, where we can just pass the engine type directly. There is no technical reason why we can't draw the same depsgrpah with different render engines. It also led to some weird things like requiring a render engine for snapping and raycast API functions. Differential Revision: https://developer.blender.org/D3145
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.