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When introduced in {rB61050f75b13e} this was actually working (meaning
it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if
desired).
Behavior has since then been commented in rBae6e9401abb7 and apparently
refactored out in rB2917df21adc8.
If checked, it seemed to be working (objects marked non-renderable in
the Outliner were pruned from the export), however unchecking that
option did not include them in the export.
Now it changed - for the worse if you like - in rBa95f86359673 which
made it so if "Renderable Objects" only is checked, it will still export
objects invisible in renders. So since we now have the non-functional
option with a broken/misleading default, it is better to just remove it
entirely.
In fact it has been superseeded by the "Visible Objects" option (this
does the same thing: depsgraph is evaluated in render mode) and as a
second step (and to make this even clearer) a choice whether
Render or Viewport evaluation is used can be added (just like the USD
exporter has). When that choice is explicit, it's also clear which
visibility actually matters.
This is breaking API usage, should be in release notes.
ref. T89594
Maniphest Tasks: T89594
Differential Revision: https://developer.blender.org/D11808
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This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
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Some warnings remain that require larger changes.
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This was reported for the Triangulate geometry node, but was also true
for the triangulate modifier and in exporters.
Note the modifier was introduced with "Ngon Method" in rBa7b44c82e5b9 but
was renamed to "Polygon Method" in rBf4762eb12ba5.
Since quads are also polygons (and quads have their own method), the
term "N-gon" is more appropriate here and is also described in the
glossary https://docs.blender.org/manual/en/2.92/glossary/
index.html#term-N-gon
Docs have been updated in rBM7539 (partially - the method would also
have to be renamed once this patch lands).
Note this also fixes the wrong enum used for the alembic exporter.
Fixes T83907
Maniphest Tasks: T83907
Differential Revision: https://developer.blender.org/D10022
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Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
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API functions get SEQ_ prefix.
Intern functions get seq_ prefix
Functions also have appropriate category included in name.
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Corrects incorrect usages of the word 'loose' when 'lose' was required.
Differential Revision: https://developer.blender.org/D9243
Reviewed by Campbell Barton
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Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
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Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.
No functional changes.
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Reviewers: sergey
Differential Revision: https://developer.blender.org/D8613
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The `rna_Scene_ray_cast()` function tried to find the current depsgraph. To
this end, it required the scene, the view layer, and bmain. Scene has a cache
of per-view-layer depsgraphs, to speed up switching between view layers. This
cache does not contain render depsgraphs, and evaluated view layers also don't
have a depsgraph here.
When a suitable depsgraph cannot be found, a new depsgraph is created. However,
this depsgraph is not evaluated, and has an unexpanded scene pointer with a
`NULL` `view_layer`. Using this then crashes Blender. Also, there was no way
for the code to get the render depsgraph.
The solution is to pass the depsgraph to the `ray_cast()` function, instead of
the view layer. This avoids the depsgraph lookup, and also works correctly when
rendering.
Some add-ons also need updating, which I'll do in the `addons`
repository soon.
Reviewed By: Sergey
Differential Revision: https://developer.blender.org/D8475
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Alembic is not a single file format, it can be stored in two different
ways: Ogawa and HDF5. Ogawa replaced HDF5 and is smaller and much faster
(4-25x) to read ([source](http://exocortex.com/blog/alembic_is_about_to_get_really_fast)).
As long as Blender has had Alembic support, it has never supported the
HDF5 format in any release. There is a build option `WITH_ALEMBIC_HDF5`
that can be used to enable HDF5 support in your own build. This commit
removes this build option and the code that it manages.
In the years that I have been maintainer of Blender's Alembic code, I
only remember getting a request to support HDF5 once, and that was to
support very old software that has likely since then been updated to
support Ogawa. Ubuntu and Fedora also seem to bundle Blender without
HDF5 support.
This decision was discussed on
[DevTalk](https://devtalk.blender.org/t/alembic-hdf5-support-completely-remove)
where someone also mentioned that there is a tool available that can
convert HDF5 files to the Ogawa format.
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The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
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Part of T74432.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
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Currently, this change does not bring functional changes.
But it is necessary to extend the use of the snap system for gizmos,
since, after a Undo, the `depsgraph` pointed by the `snap_context`
has its memory invalidated.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D7013
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This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
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There are no more 'layers' in Blender. I chose 'Visible Objects' rather
than 'Visible Collections' to be consistent with the other
'{Renderable,Selected} Objects Only' options.
No functional changes.
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Currently unused, but will allow to keep of an owner of the depsgraph.
Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
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Main goal here is to make it obvious and predictable about
what is going on.
Summary of changes.
- Access to dependency graph is now only possible to a fully evaluated
graph. This is now done via context.evaluated_depsgraph_get().
The call will ensure both relations and datablocks are updated.
This way we don't allow access to some known bad state of the graph,
and also making explicit that getting update dependency graph is not
cheap.
- Access to evaluated ID is now possible via id.evaluated_get().
It was already possible to get evaluated ID via dependency graph,
but that was a bit confusing why access to original is done via ID
and to evaluated via depsgraph.
If datablock is not covered by dependency graph it will be returned
as-is.
- Similarly, request for original from an ID which is not evaluated
will return ID as-is.
- Removed scene.update().
This is very expensive to update all the view layers.
- Added depsgraph.update().
Now when temporary changes to objects are to be done, this is to
happen on original object and then dependency graph is to be
updated.
- Changed object.to_mesh() to behave the following way:
* When is used for original object modifiers are ignored.
For meshes this acts similar to mesh-copy, not very useful but
allows to keep code paths similar (i.e. for exporter which has
Apply Modifiers option it's only matter choosing between original
and evaluated object, the to_mesh() part can stay the same).
For curves this gives a mesh which is constructed from displist
without taking own modifiers and modifiers of bevel/taper objects
into account.
For metaballs this gives empty mesh.
Polygonization of metaball is not possible from a single object.
* When is used for evaluated object modifiers are always applied.
In fact, no evaluation is happening, the mesh is either copied
as-is, or constructed from current state of curve cache.
Arguments to apply modifiers and calculate original coordinates (ORCO,
aka undeformed coordinates) are removed. The ORCO is to be calculated
as part of dependency graph evaluation.
File used to regression-test (a packed Python script into .blend):
{F7033464}
Patch to make addons tests to pass:
{F7033466}
NOTE: I've included changes to FBX exporter, and those are addressing
report T63689.
NOTE: All the enabled-by-default addons are to be ported still, but
first want to have agreement on this part of changes.
NOTE: Also need to work on documentation for Python API, but, again,
better be done after having agreement on this work.
Reviewers: brecht, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D4834
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Allows expanding tabs before running clang-format.
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Was returning COW evaluated object, not actual data-block...
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We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
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Conflicts:
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/intern/sequencer.c
source/blender/editors/curve/editcurve_paint.c
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_paint.c
source/blender/editors/gpencil/gpencil_utils.c
source/blender/editors/include/ED_object.h
source/blender/editors/include/ED_view3d.h
source/blender/editors/interface/interface_eyedropper_depth.c
source/blender/editors/render/render_opengl.c
source/blender/editors/sculpt_paint/paint_image_proj.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/space_view3d/view3d_utils.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/transform/transform_snap.c
source/blender/python/intern/gpu_offscreen.c
source/blender/windowmanager/intern/wm_files.c
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Conflicts:
source/blender/blenkernel/intern/blendfile.c
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_250.c
source/blender/blenloader/intern/versioning_260.c
source/blender/blenloader/intern/versioning_270.c
source/blender/blenloader/intern/versioning_legacy.c
source/blender/editors/render/render_shading.c
source/blender/makesrna/intern/rna_movieclip.c
source/blender/render/intern/source/pipeline.c
source/blender/render/intern/source/voxeldata.c
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Conflicts:
source/blender/makesrna/intern/rna_object_api.c
source/blender/makesrna/intern/rna_scene.c
source/blender/makesrna/intern/rna_scene_api.c
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The few ones in getters/setters we cannot remove as easily, for now we
can live with those I think...
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Freeing sequencer would always do usercount, which is now forbidden when
called from main ID freeing code.
Annoying in 2.7x, much more critical issue in 2.8!
Also, moved RNA sequencer API functions to proper rna_scene_api.c file.
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Freeing sequencer would always do usercount, which is now forbidden when
called from main ID freeing code.
Annoying in 2.7x, much more critical issue in 2.8!
Also, moved RNA sequencer API functions to proper rna_scene_api.c file.
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Was causing crashes once attempting to use snapping.
Reported by mano-wii in IRC, thanks!
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The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
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The depsgraph now contains all the state needed to evaluate it.
Differential Revision: https://developer.blender.org/D3147
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This was only used for viewport rendering, where we can just pass the engine
type directly. There is no technical reason why we can't draw the same depsgrpah
with different render engines.
It also led to some weird things like requiring a render engine for snapping
and raycast API functions.
Differential Revision: https://developer.blender.org/D3145
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This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
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