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AgeCommit message (Collapse)Author
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-13enforce string limits (reported by pedantic checking tools & some developers).Campbell Barton
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf(). also fix possible crash if CWD isnt available.
2011-01-21correct fix for [#25737] Console error messageCampbell Barton
2011-01-21Bugfix [#25737] Console error messageJoshua Leung
It seems that rna_def_effect() is missing a rna_def_input(), resulting in: rna_uiItemR: property not found: EffectSequence.animation_offset_start rna_uiItemR: property not found: EffectSequence.animation_offset_end in the console. I'm not sure whether these settings are used for "effect" strips or not, but I'll leave that to sequencer guys to figure out if/when they get a report about this.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-11-29replace overly verbose matrix creation for BGE camera, typo fix from MikeS.Campbell Barton
2010-11-28== Sequencer ==Peter Schlaile
This fixes Orig Dimension display (mostly). * orx, ory both didn't get calculated, if dimension already matched * putting them into Strip instead of StripData ment, that using images of different dimensions in one strip could lead to incorrect results Still TODO: on file open, timeline display happens before preview display which means: orig_width and height are calculated after the first draw of N-keys dialog. You have to hit refresh (or scrub one frame) to get the right values displayed.
2010-11-21== Sequencer ==Peter Schlaile
* documented and rewrote the render interface of the sequencer. (now, the geometry / render_type / etc. settings are stored within a seperate structure called SeqRenderData that is passed within the code.) * that fixes * cache problems, since the caching system didn't keep track of proxy files vs. final renders. * is a necessary step, to bring back frame blending in speed effect (the SeqRenderData structure elements are already there) * will make motion blur render options available within the sequencer! * this patch also fixes: * "easy retiming" using speed effects. (in Blender 2.49, you could add a speed effect and resize the source track to retime it to that length) * adds labels for the Original dimensions for Image + Movie tracks (worked in 2.49, too)
2010-11-04Fix for [#24513] VSE curves displaced from effect when source is moved ↵Janne Karhu
numerically
2010-10-30Fix for [#24374] VSE: Reassign Inputs ignores selection order.Janne Karhu
* No way currently to know the order of effect inputs, so I added a swap operator for the inputs. * Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-10-06[#24063] Error in RNA naming in SequenceCrop.min_x/y ;Campbell Barton
[#24153] Typo
2010-09-29Cleanup of code and ui of sequencer speed effect.Janne Karhu
* Sequence speed effect was functional in theory, but very difficult to actually use. * Now the effect works as follows: - "Speed Factor" (formerly "speed fade") controls the current speed of the sequence (can be animated). - "Use as speed" (formerly "f-curve velocity") is now the default behavior so that the "speed effect" by default changes the "speed" of the sequence. - "Multiply Speed" (formerly "global speed") is a scale factor that's applied to the calculated frame (can't be animated). - Without animation "Speed Factor" and "Multiply Speed" work exactly the same (in this case "multiply speed" could perhaps be disabled in ui, but currently there's no easy way to check this). - If "Use as speed" is not checked the effect simply remaps the current frame to the given "Frame Number" (can be animated). - "Scale to length" (formerly "f-curve compress y")scales "Frame numbers" from 0.0-1.0 to the length of the target strip to allow easy animation. * Tooltips added for all values and options. * Code for frame blending was nowhere to be seen, so I commented the option out from ui. * This should fix at least bugs #20979 and #21309.
2010-08-28python/utf8 compatibility fixes. (as discussed on the mailing list)Campbell Barton
- user input gets non utf8 chars stripped all text input other then file paths. - python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python. - new string functions BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success. BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
2010-08-21rna renaming (manual edits)Campbell Barton
2010-08-20rna data path names which are more likely to break animations.Campbell Barton
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
2010-08-18more rna renaming.Campbell Barton
2010-08-132.5: more removal of G.main.Brecht Van Lommel
2010-08-03pointer poll functions for object's, mainly for modifiers, constraints.Campbell Barton
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-07-23Bugfix: [#21479] Insert Keyframe in some Sequence strip properties does Peter Schlaile
nothing This fixes Crop and Transform the same hacky way like Color Balance. Will do a real fix, if I find a clever way. (Those structures must provide a Sequence struct backpointer!!) Cheers, Peter
2010-07-22== Sequencer ==Peter Schlaile
Bugfix: toggling deinterlace properly updates movie files now
2010-07-20== Sequencer ==Peter Schlaile
Bugfix: free_imbuf_seq() was closing IMB anim handles on nearly every change of RNA variables. This can be *very* slow, if you twiddle with parameters during playback. Especially multicam editing... Now: we close IMB anim handles only on refresh_all() and filepath changes.
2010-07-18Small feature for the Durian guys:Andrea Weikert
Playback Jog Keys: ALT+LEFTARROW: play backward (hit again for double speed) ALT+RIGHTARROW: play fordward (hit again for double speed) ALT+DOWNARROW: start/stop animation
2010-07-15Apply first pass of edits to rna values from rna_booleans.txt.Campbell Barton
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
2010-07-13- saturation option for sequencer strips, runs before multiply and color ↵Campbell Barton
balance. - multiply of 0.0 wasnt being applied.
2010-07-13sequencer ui tweaks & display frame position of the playhead in a strip, ↵Campbell Barton
helpful for working out the exact frame of an avi <> exr
2010-07-09allow sequencer image names to be editableCampbell Barton
2010-07-08Sequencer display overlay option, this can show a border area from another ↵Campbell Barton
time to help compare for color grading. - Okey sets the border in the display. - Okey resets the frame offset in the sequencer timeline. - ghost icon in the header can enable/disable. - frame offset can be relative or absolute (lock icon) Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively() without this the offset frames dont have fcurves applied. Though we will need something like this for prefetch frames to work too.
2010-07-07duplicating a sequence strip now duplicates its fcurvesCampbell Barton
2010-07-06color balance can now be animated in the sequencer.Campbell Barton
2010-07-06change the range for sequencer lift/gamma/gain to be 2.0 maxCampbell Barton
2010-07-04sequencerCampbell Barton
- effects strips now add directly above the strips they operate on (almost always what you want) - blend mode for new image/movie/scene/color strips is now cross: without this adjusting alpha will fade to black rather then the strip below. - SEQ_HAS_PATH macro didnt include sound-ram or sound-hd - meta drawing code has misleading variable names (from own commit).
2010-06-23== Sequencer ==Peter Schlaile
Removed "frame_locked"-flag from sequencer completely, since it doesn't work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)
2010-06-22rename sequence.length -> frame_length_finalCampbell Barton
added sequence.frame_length to get the original length of the strip
2010-06-22sequence.swap(other) rna function.Campbell Barton
2010-06-18Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers Matt Ebb
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-10setting the sequencer strip filepath for sound strips would rename the strip ↵Campbell Barton
path but not the sounds, resulting in sounds that didnt play in the sequencer unless you removed and replaced them with a strip that pointed to the new path. The way these 2 datablocks work together is a bit odd, I think this is OK for now but should be better defined.
2010-05-31== Sequencer ==Peter Schlaile
This makes volume range larger and adds an additional attenuation-variable to RNA, which makes volume-changes in dezibel units possible.
2010-05-08bugfix [#21085] Sequencer file selector for movies is strangeCampbell Barton
elubie fixed the first part, this fixes the internal data updating while keeping the frame range.
2010-05-04Great patch by Harley Acheson fixing about 80 typos and spellingDaniel Salazar
mistakes in makesrna
2010-05-02== Sequencer ==Peter Schlaile
Made Multicam-Editing really work: * added a panel within N-keys, so that one can start/stop playback and cut between cameras directly from the panel * made "active_strip" RNA editable, to make that work correctly (is usefull anyways :) )
2010-04-25== Sequencer ==Peter Schlaile
This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.)
2010-04-18Brought back editable anim_startofs and anim_endofs both with shuffle testPeter Schlaile
2010-04-18Brought back secondary input filtering, therebyPeter Schlaile
fixing [#21014] SEQUENCER: Can no longer apply colour balance filter to colour effect strip. Also: reordered some UI elements so that geometry, time and color modifications are grouped together.
2010-04-11== Sequencer ==Peter Schlaile
Made custom proxy files a lot more sensible to select (upgraded to filepath get/setters) Changed semantics, since custom files don't make much sense without custom directories...
2010-04-04no functional changes. use sizeof() and MAXFRAMECampbell Barton
2010-04-02rna naming, *_frame --> frame_*Campbell Barton
2010-03-24remove unused rna includesCampbell Barton
2010-03-21(no commit message)Tom Musgrove