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2017-11-15Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenlib/BLI_math_matrix.h source/blender/blenlib/intern/math_matrix.c source/blender/blenlib/intern/rand.c source/blender/editors/animation/anim_channels_edit.c source/blender/makesrna/intern/rna_mask.c
2017-11-14Cleanup: order BLI before BKE headersCampbell Barton
This was done nearly everywhere already
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-03-01Cleanup: code-style, duplicate headerCampbell Barton
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
This is yet another debug option that allows to render an arbitrary simulation field by using a color ramp to inspect its voxel values. Note that when using this, fire rendering is turned off. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733
2016-10-13Usual UI/i18n tweaks & fixes.Bastien Montagne
2016-09-24Viewport smoke: add options to draw velocity vectors.Kévin Dietrich
This basically exposes to the UI a function that was only available through a debug macro ; the purpose is obviously to help debugging simulations. It adds ways to draw the vectors either as colored needles or as arrows showing the direction of the vectors. The colors are based on the magnitude of the underlying vectors. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733
2016-09-24Viewport smoke: add support for axis aligned slicing.Kévin Dietrich
Current approach uses view aligned slicing to generate polygons for GL texturing such that the generated polygons are always facing the view plane. Now it is also possible to use object aligned slicing, which creates polygons by slicing the object perpendicular to whichever axis is facing the most the view plane. It is also possible to create a single slice for inspecting the volume, or for 2D rendering effects. Settings for this, along with a density multiplier setting, are to be found in a newly added "Smoke Display Settings" panel in the smoke domain properties tab. Reviewers: plasmasolutions, gottfried Differential Revision: https://developer.blender.org/D1733
2016-08-02Fix T47591: Smoke keeps both .bphys and .vdb cache filesKévin Dietrich
Delete old caches when changing cache type.
2016-05-16Revert "Docs: smoke typo corrections"Campbell Barton
This reverts commit b13bc48932761dd813597507b1a1dc86d951ebff. Wasn't only typo fixes, broke compiling
2016-05-16Docs: smoke typo correctionsCampbell Barton
patch by @Blendify
2016-04-15Cycles: Support heat volume attributeSergey Sharybin
Similar to velocity, it was kind of supported by the mesh manager but was missing a code in BlenderSession to get actual values. In Cycles Heat is an attribute which goes from -1 to 1, where -1 is the coldest ever temperature, 1 is the hottest ever one.
2016-01-23Implementation of OpenVDB as a possible cache format for smokeKévin Dietrich
simulations. This commits implements OpenVDB as an extra cache format in the Point Cache system for smoke simulations. Compilation with the library is turned off by default for now, and shall be enabled when the library is present. A documentation of its doings is available here: http:// wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport. A guide to compile OpenVDB can be found here (Linux): http:// wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/ Dependencies_From_Source#OpenVDB Reviewers: sergey, lukastoenne, brecht, campbellbarton Reviewed By: brecht, campbellbarton Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli, jtheninja, lukasstockner97, dingto, brecht Differential Revision: https://developer.blender.org/D1721
2015-06-23Cleanup: styleCampbell Barton
2015-06-20Cleanup: unused varsCampbell Barton
2015-06-19RNA: Don't fill in color grid array when built without smokeSergey Sharybin
Array length is set to 0 in that case, so filling in first element is likely to cause memory corruptions.
2015-06-19Expose smoke simulation velocities in Python APIJohannes Meng
This patch exposes smoke simulation velocities in the Python API, similar to how density and flame grids are exposed. This is useful to export velocities to an external renderer using Python. Reviewers: campbellbarton, sergey Reviewed By: sergey Subscribers: sergey Projects: #bf_blender Differential Revision: https://developer.blender.org/D1366
2014-10-02Cleanup: indentationCampbell Barton
2014-10-01Fix Smoke UI property: Low resolution values are needed for pyroclastic ↵Daniel Genrich
smoke effects. Example values for such an effects are resolution = 10 and high resolution = 5. Patch by nudelZ
2014-08-11Fix for previous commit - after talk with physics guys (Genscher, Miikah), ↵Bastien Montagne
better to keep soft UI limits as is, and only raise hard ones.
2014-08-11Fix T40047: Smoke: Maximum value for initial velocity.Bastien Montagne
Based on D644, by robschia (Roberto Schiavone).
2014-03-30Style cleanupCampbell Barton
2014-03-30Support #ifndef WITH_SMOKE againCampbell Barton
2014-03-29RNA/Smoke: add access to high resolution density grid, and flame and color ↵Brecht Van Lommel
grids.
2014-01-16Code Cleanup: spellingCampbell Barton
2013-09-20code cleanup: quiet rna warnings, remove remove_strict_flags() for cmake/rna.Campbell Barton
also set_source_files_properties() wasn't working for rna_*_gen.c files, set dna.c and generated data files with generated property too.
2013-05-17Smoke simulator: Add flow subframes and ability to set custom particle size.Miika Hamalainen
Previously it was nearly impossible to have fast moving objects emitting smoke or they would just leave behind a row of smoke poofs instead of continious stream of smoke. Now it's possible to set number of subframes for each smoke flow. Another new thing is ability to set size of smoke flow particles instead of using closest smoke cell. This also works with my earlier "full sample" commit, so no more blocky particles either. :) For more info check my blog post: http://www.miikahweb.com/en/blog/2013/05/17/blender-smoke-subframes This commit also includes couple of fixes I spotted while testing: * Fix: dissolve was applied at different time for low res and high res simulations. * Fix: full sample setting didn't get copied with domain.
2013-05-10Smoke: Add new "Full Sample" option to high resolution smoke panel.Miika Hamalainen
This is hopefully the ultimate solution against smoke blockiness near emitter. Previously high resolution flow/emitter voxels were generated based on the low resolution ones. So if you had 32 resolution and 4 division high resolution, it still used smoke flow generated from those 32 resolution voxels. Now I introduced a new sampling method called "Full Sample" that generates full resolution flow for for high resolution domain as well. Read more about it in my blog post: https://www.miikahweb.com/en/blog/2013/05/10/getting-rid-of-smoke-blockiness Also changed "quick smoke" operator default voxel data interpolation mode to "Cubic B-Spline" to smoothen out it even more.
2013-04-24fix [#34958] keyframe many items would fail if there was a (") in the text.Campbell Barton
2013-04-23rna attribute consistency edits, use common prefix for booleans.Campbell Barton
2013-04-08Fix #34875: 0 digits of precision was not supported for FloatProperty, nowBrecht Van Lommel
you can specify precision=0 for this, and use -1 for the default 2.
2013-02-21Dependency Graph: some refactoring which should have no user visible impactBrecht Van Lommel
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
2012-10-21A final bunch of UI messages fixes and tweaks, and some ↵Bastien Montagne
BKE_report()<->BKE_reportf() fixes.
2012-10-13And more UI messages spell check.Bastien Montagne
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
Documentation & Test blend files: ------------------ http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements Credits: ------------------ Miika Hamalainen (MiikaH): Student / Main programmer Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch Google: For Google Summer of Code 2012
2012-07-03First load of spell and typo fixes (mostly UI messages, but also one or two ↵Bastien Montagne
pieces of code using mis-spelled names).
2012-06-17style cleanup:Campbell Barton
also fix for building ghost test and fix double free in one of the tests
2012-06-06Smoke: Fix rna names as suggested by Thomas Dinges. Daniel Genrich
2012-06-06Smoke: Make Smoke density available to python via rna.Daniel Genrich
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-04-29Smoke: Support for moving obstacles. (Merge from Smoke2 branch)Daniel Genrich
Sponsored by the Blender Development Fund. http://www.blender.org/blenderorg/blender-foundation/development-fund/ Remarks: The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-10Smoke: Fix for some non animated propertiesDaniel Genrich
2012-03-18Code style edits (mostly spliting long lines, and removing trailing spaces).Bastien Montagne
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines): * The node types definitions into rna_nodetree_types.h * The vgroup name functions into rna_particle.c
2012-03-06Code cleanup in rna files (huge, higly automated with py script).Bastien Montagne
Addresses: * C++ comments. * Spaces after if/for/while/switch statements. * Spaces around assignment operators.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-20Fix missing updates when changing smoke flow settings.Brecht Van Lommel
2011-10-20A big set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-09-29Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
(grrr... That update created tons of new things... back to ~40% done...)