Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-22Fix for [#26163] New Texture selectors don't update Texture previewJanne Karhu
* Send texture notifier instead of generic property space notifier when texture context is changed.
2011-02-18Another small text space usability: option to show right margin (aka print ↵Sergey Sharybin
marign)
2011-02-12Particles todo item: particle texturesJanne Karhu
* Effecting particle properties with textures was possible in 2.49, but not in 2.5 anymore. * Now particles have their own textures (available in texture panel for objects with particle systems), which are totally separate from the material textures. * Currently a basic set of particle properties is available for texture control. Some others could still be added, but the whole system is not intended as an "change anything with a texture" as this kind of functionality will be provided with node particles in the future much better. * Combined with the previously added "particle texture coordinates" this new functionality also solves the problem of animating particle properties through the particle lifetime nicely. * Currently the textures only use the intensity of the texture in "multiply" blending mode, so in order for the textures to effect a particle parameter there has to be a non-zero value defined for the parameter in the particle settings. Other blend modes can be added later if they're considered useful enough.
2011-02-10Bugfix [#26004] compositor: backdrop zoom factor too smallJoshua Leung
The backdrop zoom factor for new node-editor instances was not set (i.e. was default initialised to 0). Now, this gets set to 1.0. Also, set the property default in RNA to match this.
2011-02-09Graph Editor: Added option to turn off AA drawing for performanceJoshua Leung
gains when using really heavy files
2011-02-08Texture context selector for texture panel:Janne Karhu
* Texture context was previously determined by going to the appropriate panel, for example "world panel -> texture panel" to access world textures. Additionally there was a separate button to access brush textures. * Now the texture context can be selected directly through an expanded icon menu, which shows the available context options. * This context selector is now at the top of the texture panel, but this could later be perhaps integrated to the context path somehow to be more intuitive.
2011-02-07Todo/feature requestTon Roosendaal
When using masks or other simple 3D elements in composites, doing a layer re-rendering on a node is a bit clumsy all the time. This commit does two things to help: - new hotkey "Z" in node editor automatically finds render layer that changed and re-renders it + composites - option "Auto Render" does same, but then after every transform edit in 3D window The latter is experimental; real & proper system for this requires full threaded render support (like previews). But it works! Demo file: http://download.blender.org/demo/test/auto_composite.blend Important fix: After any render, all the render layers were tagged "changed", which caused any edit to first totally recomposte everthing. Now it only composites changes. Implementation notes - DAG scene flush now sets 'changed' flags in render layer nodes - Added notifier for 'transform finished' to trigger the update, this is temporarily.
2011-02-02Bugfix [#25902] alt+a over 3D view don't up date dropesheet editorJoshua Leung
Migrating "redraws" settings from TimeLine view data to per Screen. The options are now still shown in the TimeLine "Playback" menu though. This means that whatever redraw settings you set in a TimeLine editor will be used throughout a screen (i.e. editor layout) to determine which editors will get updated during playback, instead of only certain editors doing certain things at vague times. --- Also, I moved some version patches pre 2.56 version bump into a version-check for 2.56. These must've been missed when doing the release...
2011-02-01Added Center button to backdrop controls in node editor's side panelDaniel Salazar
Inlined backdrop's zoom ui limits and hard limits so that going to minimun and going back to 100 works
2011-01-31Indentation fix. Thomas Dinges
2011-01-31Node UI:Thomas Dinges
* Added Backdrop Panel inside the "Properties" area. * Hard limit for the "zoom" value. Negative values doesn't make sense. * Added a missing notifier for the Node backdrop move operator.
2011-01-31Added transparency feature to node editor backdrop, similar to image editor. ↵Lukas Toenne
Alpha blending can be enabled by a button when "Use Backdrop" is selected.
2011-01-30Better property names for backdrop RNADaniel Salazar
2011-01-30RNA for node editor backdrop zoom and offset. Thanks Moguri for helpDaniel Salazar
2011-01-11Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet EditorJoshua Leung
This commit restores some basic functionality for retiming Grease Pencil sketches. Some of the functionality that existed before still hasn't been restored (namely snap/mirror tools as well as copy+paste), though it should be possible to use this for basic retiming and sketch-frame management again. - There's still a lot of work required to get this up to the standard of the rest of the animation editor code, as some of this code was originally just hacked in based on the old-style code. - Work is already required to not have to directly access the main db global to get the list of Grease Pencil datablocks to show, but that can come along with pending cleanups of the filtering code.
2011-01-10Restoring "Pose Markers"Joshua Leung
These were markers which belonged to an action instead of the scene, and are used by PoseLib to keep track of where poses are. To restore this, I've made this only available in Action/Shapekey Editor modes, and only when an action is being shown and the "Show Pose Markers" option in the Markers menu has been enabled. Other than that, all the standard marker operators apply now (instead of using a separate set of special operators).
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-06Improve reliability when setting property editor context via rnaMatt Ebb
2010-12-05Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now itBrecht Van Lommel
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
2010-11-23Changes to the ortho grid drawing based on discussion with Ton.Campbell Barton
- ortho grid now draws scaled by the view3d 'Scale' setting, venomgfx noticed this was missing. - so as not to confuse add scale next to unit display text, so rather then "Metres" it shows "Metres x 1.5" otherwise its confusing that grid lines are not in exact units. - changed grid spacing to grid scale (needed for more logical behavior with units) - when units are enabled grey out subdivisions.
2010-11-20Bugfix #21028Ton Roosendaal
- Image Editor, "New", gave for each tweak in redo menu a new Image when Object is in Editmode. This is a limitation of our current undo system. Marked this issue in the wiki todo. Solved by adding a poll in operator that prevents this to be called. (a bit annoying, but the error is worse!) - On assigning a new image texture to faces in Editmode, no redraw happened in 3D window. Added notifier for it.
2010-11-15- 'matrix_basis' for objects and pose bones, this is an alternative access ↵Campbell Barton
to directly adjusting the loc/scale/rot. - pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones. - pose bone matrix values for rna had array access rather then 4x4 matrix access. note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
2010-11-11move report/operator view out of the 'Console' into the 'Info' space (file ↵Campbell Barton
menu). Ton will work on moving the File menu out of the Info space before release. notes. - reply Operator isn't working anymore. - UI for reports is commented out so its not mixed with the file menu.
2010-11-08fix for glitches with quad-split view.Campbell Barton
- Home or Numpad Period with smoothview disabled were not syncing up the other views. - Disabling clip only disabled clip syncing but left clip enabled for all views. - Clip was being calculated for every update even when not enabled. - The perspective view was being used to copy settings from when changing box & clip settings, resetting the distance each time. Now use one of the aligned views instead.
2010-11-07Inverted the opacity setting for Background Images through RNA.Campbell Barton
I was testing with a patched blender where this wasn't a problem else I'd have noticed.
2010-11-07committed by mistakeCampbell Barton
2010-11-07Rename BG image Transparency to Opacity, Since 100% transparency is actually ↵Campbell Barton
100% opaque and this matches grease pencil.
2010-11-01Fix name, update others to match style.Guillermo S. Romero
2010-10-31Lock to CursorNathan Letwory
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview. Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
2010-10-20== Paint ==Nicholas Bishop
Fixed bug #24239, "Fkey doesn't work in image paint unless also in 3D texture paint" * Fixed brush cursor not showing when painting in the image editor without 3d texture painting enabled * Fixed fkey not working when not in 3d texture paint Note: This does not handle showing the brush cursor when reloading a file saved with image painting on but 3d texture painting off. The method used for object paint modes doesn't apply quite the same here, so I left that alone for now.
2010-10-02Fix #22348: disabled image editor curves on non-float images, this neverBrecht Van Lommel
worked correct, only got enabled accidentally in 2.5 port.
2010-09-30Action/Shapekey Editor Bugfixes:Joshua Leung
* Shapekey editor now shows ID-box for showing and editing the action assigned here. This should help alleviate the misconceptions arising to #23823, where user tries to load shapekey action into Action Editor (context there is ob-action only). There are still a few minor update bugs that I still need to fix here (i.e. post keyframing) though. Those shouldn't take too long I think. * Changing the action used in the Action Editor properly decrements the user counts now. This solves the bug where you could get actions with a high usercount, but not that many actual users.
2010-09-24patch [#23968] filter_filetypes property to allow operators to filter by ↵Campbell Barton
file extensions in the file selector modified the patch to store the string internally rather then an array of allocated string pointers, less hassle with memory allocation. changed to use fnmatch, so *.foo is needed (not .foo as with the patch)
2010-09-23fix for mistake in rna naming.Campbell Barton
2010-09-22RNA renaming nodetree to node_tree Dalai Felinto
* previously some were left as nodetree, that is not only inconsistent, but it was also raising one of those RNA property not found errors)
2010-09-06revert keymap name commit, matt says everything should be '2D View', '3D ↵Campbell Barton
View...' etc, so for now just go back to what we had. reverse merge: svn merge -r31774:31773 .
2010-09-06rename '3D View' keymap, since its know as 'View 3D' for other areas of the ↵Campbell Barton
keymap editor.
2010-08-28python/utf8 compatibility fixes. (as discussed on the mailing list)Campbell Barton
- user input gets non utf8 chars stripped all text input other then file paths. - python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python. - new string functions BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success. BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
2010-08-24- pythons 'del somevalue.attr' could crash when used with the rna api ↵Campbell Barton
(reported by Luca) eg: bpy.context.StringProperty(attr='myprop'); del bpy.context.myprop - made rna StringProperty/PointerProperty & similar into class methods. - file selector hide option was inverted
2010-08-19misc rna renaming.Campbell Barton
2010-08-18rna renaming, still only adjusting properties that wont be animated (at ↵Campbell Barton
least its very unlikely).
2010-08-17apply rna rename most of the show_*, names.Campbell Barton
2010-08-17apply UserPrefs and Theme rna naming changes.Campbell Barton
2010-08-17apply all rna naming changes for rna_space.cCampbell Barton
2010-08-11small edits to text editor from writing a python editor extension.Campbell Barton
- rename TextLine.line -> body, ConsoleLine.line -> body - minor speedups when setting the body text, also re-allocate console lines if they are < half the length. - added option to highlight current line in the text editor.
2010-08-03rna pointer poll function, not used yet.Campbell Barton
2010-07-30bugfix [#23104] Crash when console: <SpaceView3D object>.local_view. ↵Campbell Barton
autocomplete
2010-07-14DopeSheet: Commented out menu entry for 'Grease Pencil' mode for now, since ↵Joshua Leung
I don't have time to restore this now (i.e. in time for 2.53). It will come back some day, but just probably not for another few months.