Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-02-27Fix: 'F-Curve Editor' popup text was truncated.Campbell Barton
2014-02-10UI: First pass at creating some tooltip descriptions for the various editor ↵Joshua Leung
types While some of these are rather rough and crude, they should be sufficient to provide some helpful hints to (new) users when mousing over the editor type selectors (i.e. now we can see the names of the editors; without the descriptions, the enum item names wouldn't get shown) and also when browsing the list. This is useful now that we have the ability to display tooltips in menus, thanks to Campbell's earlier commit (35f62bd)
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-07Add Tabs for Movie Clip EditorSergey Sharybin
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson https://developer.blender.org/T38172 Also removed redundant modes from clip editor. Reviewers: brecht, carter2422 Reviewed By: carter2422 CC: sebastian_k, carter2422 Differential Revision: https://developer.blender.org/D293
2014-01-29RNA: add rna_space_api.c for space functionsCampbell Barton
2014-01-04RNA API: use bool's for enum itemf callbacks.Campbell Barton
2013-12-25Implement per-frame track reprojection error visualizationSergey Sharybin
It is now possible to display per-frame track reprojection error in curve view of clip editor. Simply enable corresponding option in filter buttons. Currently displayed using blue color which might confuse with average reprojection error, further color tweaks are possible and easy. Also changed icon track x/y curves. Better icons here are really appreciated.
2013-12-10Node Previews:Jeroen Bakker
Removed USE_HIDDEN_PREVIEW from source code as it is now deprecated. The feature was introduced during project mango to quickly hide previews, now that the previews are hidden by default this feature has no need. Inside the DNA the flag is still visible in comment, this way no one will reuse that value as it could have some side effects Jeroen & Monique - At Mind -
2013-12-023D View: use proper units for viewport lens length, matching the camera ↵Scott Petrovic
property. Reviewed By: brecht Differential Revision: http://developer.blender.org/D63
2013-11-25Code Cleanup: simplify transform orientation itemf.Campbell Barton
2013-11-07Tweak for ui range of track size in 3d viewportSergey Sharybin
Patch by Sebastian Koenig, thanks!
2013-11-04UI messages fixes...Bastien Montagne
2013-10-29Project Pampa request: FCurves normalized displaySergey Sharybin
Added two options to a header of FCurve editor: - Normalize which makes it so every individual curve is fit into -1..1 space. - Auto-normalize, which probably is to be called "Lock" which "locks" curve normalization scale. This is useful to prevent curves from jumping around when tweaking it. It's debatable whether it need to be a button to normalize curves n purpose only, and it's fully depends on animator's workflow. Here during Project Pampa we've got Francesco who get used to auto-renormalization and Hjalti who prefers locked behavior. Docs are to be ready soon by Francesco. Thanks Brecht for the review!
2013-10-26rename give_cursor to ED_view3d_cursor3d_getCampbell Barton
2013-10-153D view: textured draw mode now has a Shadeless option in the Shading panel,Brecht Van Lommel
to draw textures without shading. For Cycles this was not possible yet, and for Blender Internal you had to move away all lights which was also not ideal. (Caminandes feature request)
2013-10-15Fix [#37077] User prefs > Input and Outliner Keymaps mismatch in representation.Bastien Montagne
Remove KeyMap mode from outliner, was an old half-finished features redondant with user preferences settings... Also moved key map item's "event type to map type" and map type defines at WM level, this is too much generic to be at RNA level. Also added a check in versionning code to convert all outdated outliner modes to a valid one (seems old 'verse' ones were not handled as well). Thanks to Brecht for reviews and advices!
2013-10-12Option to overlay mask over the footageSergey Sharybin
Currently supports only two modes: - Show alpha channel of the mask - Multiply footage by the mask, which will give you final-looking combined image. TODO: Currently rasterization happens on every redraw, need to cache rasterized mask somewhere to make redraw more realtime.
2013-10-11code cleanup: reuse rna_matrix_dimsize_NxN defines between RNA functionsCampbell Barton
2013-10-04Fix #36948: blender internal viewport render crashes holding shift+Z pressedBrecht Van Lommel
to quickly toggle it on/off. Problem is accessing freed data, now the job is ended immediately. Fix based on patch from Sergey and investigation from Bastien.
2013-09-20code cleanup: quiet rna warnings, remove remove_strict_flags() for cmake/rna.Campbell Barton
also set_source_files_properties() wasn't working for rna_*_gen.c files, set dna.c and generated data files with generated property too.
2013-09-12code cleanup: unnecessary shadowing and some minor pep8 edits.Campbell Barton
2013-09-12code cleanup: set enums as static or add RNA_enum_types.h where they are ↵Campbell Barton
used elsewhere. also minor style cleanup.
2013-09-11Add read-only access to index data for current line, top line and visible ↵Nathan Letwory
lines count.
2013-09-05Bugfix #35920Ton Roosendaal
Adding a new node in Node Editor failed for "High DPI" (Only Mac retina now). - Py script for adding nodes was doing dpi magic, which it shouldn't. It has been replaced with a (temporary) API call to set the correct cursor location. (Thanks to Lukas T for helping here) - The SpaceNode->cursor[2] property now is *only* storing the coordinate in "adding new node space". Use of this has been removed from the code where possible, with as only exception the code to draw noodles while adding them. Special coder note: Nodes should respect the DPI value, and draw larger with larger buttons if you increase this size. The hack here is that this can only work nice if also the node positions are scaled accordingly. A better fix could be to check on scaling the node view itself for it. That then would also remove this Python API call that was added in this commit. However, that again might fight with how buttons layout code works now... needs some careful checking.
2013-08-29Support transformation around 2D cursor in movie clip editor.Sergey Sharybin
2013-08-22Fix [#36530] Texture tab refreshing problemBastien Montagne
That was not really a bug (code working as expected), but the way tex context was handled was a bit raw, now it is much smarter: * Default fallback context (when current one is no more valid) will now choose "most specific" ones first (i.e. material/lamp/particules before world and "others"). * When using that default fallback context, previous one is stored and we try to revive it later, if possible. Thus e.g. object[mat tex ctxt] -> empty[default world ctxt] -> object[mat tex ctxt] is now working as expected. * However, when user explicitely or implicitely (through e.g. going to Material context...) sets a tex context, previous one is not stored, so that only default fallback context switch may later automatically revive a previous (presumably user-set) context.
2013-07-20hidden wireframe option for mesh editmode, important for retopology mode ↵Campbell Barton
(can be used with xray).
2013-07-09Fix #36050, backdrop not working. The compositor backdrop requires a restart ↵Lukas Toenne
of the compositing job, which does not happen if just enabling backdrop after adding a viewer node. To fix this added the appropriate notifiers in a update callback for the show_backdrop property.
2013-06-24Bugfix: Bone Constraints tab used wrong icon after r57584Joshua Leung
2013-06-19This commit tackles the "context" buttons in Properties header, which were ↵Bastien Montagne
still using "ugly" old UI code. It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons. It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts... Thanks to brecht and dingto for the reviews.
2013-06-14Code cleanup: removed unused B_BUTSPREVIEW event, and moved back ↵Bastien Montagne
rna_SpaceProperties_texture_context_itemf() together with its fellow functions.
2013-06-10RNA: simplify space type items code, no need to have this duplicated.Brecht Van Lommel
2013-06-10Fix for r57316: SPACE_EMPTY *is* needed in RNA enum for now, exported ↵Bastien Montagne
keymaps abuse it... So for now, static enum is back to its previous form, and the menu one is dynamically generated by a callback. Not nice, but works.
2013-06-09This commit replaces old "manual" Editors menu with nice RNA-based one (so ↵Bastien Montagne
once again, some cleanup of old UI code). It makes the following changes: * RNA's editor types enum (space_type_items) has been re-ordered, added icons, and removed internal-only SPACE_EMPTY value, so that it matches the menu. * Two fixes in code drawing enums as dropdown menu: ** All items were taken into account when computing the number of needed columns, now simple separators (void string items) are ignored. ** Simple separators items were drawn as labels, taking far too much space! And now translators will be free from that ugly, insane menu-string! :P Thanks to Brecht for the review.
2013-05-24Bring back "Local" as second orientation choice after "Global", as in ↵Bastien Montagne
previuos "manual" menu. Pointed out by sebastian_k on IRC, thanks.
2013-05-17This commit addresses the somewhat weak handling of stackless textures in ↵Bastien Montagne
Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine. So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures... I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene). This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles). Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too. Thanks to Brecht for reviewing.
2013-05-12Fix for [#35224] Transform Orientation - order inconsistencyBastien Montagne
Fix turned out to remove as much "manual UI" from 3D view header as possible. Mode selector and all transform manipulators/orientations stuff are now RNA-based UI (leaving basically only edit mesh select modes with custom handlers, as they have some quite specific features). To achieve this, four main modifications were done: * enum-operator-generated menus are now MENU (i.e. dropdown lists) in headers too. * All bit-flag enums expanded in ROW buttons now have a handling consistent with e.g. layers, or what we already have for transform manipulators, i.e. clicking select only one element, shift-click to select multiple ones. * Consequently, the three RNA booleans manipulators flags are merged into a single bit-flag enum (yes, this is also an API change, though I doubt many scripts use it). * Now the width of enum-based dropdown lists is computed from longest item name in enum, no more from a dummy place holder string (when no label/name is given). All this allows to remove some code from 3DView/transform areas, that was actually mostly duplicating RNA/operator one. Also done a few optimizations here and there (among others, do not pass &numitems to RNA_property_enum_items() when you do not need it, saves at least an iteration over enum items to count them). Many thanks to Brecht for the reviews!
2013-05-09Partial revert of own commits r56604 and r56603:Thomas Dinges
* Reverted the changes to code comments, as suggested by Campbell. It makes it more hard to follow. * Only keep changes to actual UI messages.
2013-05-09UI naming consistency:Thomas Dinges
* ShapeKey -> Shape Key. Was called "Shape Key" in most places already. Pointed out by Dalai, thanks!
2013-05-09UI naming consistency:Thomas Dinges
* DopeSheet -> Dope Sheet. No need to glue the words together. Only changed comments and UI strings, no functional changes. Request by Dalai Felinto.
2013-04-22Fix #35054: adjust tooltip for Render Border option in 3D view panel to sayBrecht Van Lommel
it has an effect outside of the camera view.
2013-04-12Small change to the node space RNA function for opening a node group: pass ↵Lukas Toenne
the node tree as explicit argument plus an optional group node, instead of trying to get the node tree from a node property. This is more flexible for future nodes that want to change the node editor. Node group operators can rely on group node types, but the generic RNA functions should not.
2013-04-05svn merge ^/trunk/blender -r55776:55813Campbell Barton
2013-04-04Two small fixes:Ton Roosendaal
- "Add node" was showing on wrong location when used via pulldown menus. Now this option will put the nodes in center of the view. - The Curves widget was making itself smaller/bigger based on width of region. That messes up the layout engine now - especially the code that checks if there's a scroller needed or not (it went into an eternal feedback loop). Now this widget has fixed height (like the other larger widgets). Better would be to allow such large widgets to be scaled vertically individually. That's for the todo!
2013-04-04svn merge ^/trunk/blender -r55700:55776Campbell Barton
2013-04-03style cleanupCampbell Barton
2013-04-02Fix #34711: matcap option not showing when switching from cycles ↵Brecht Van Lommel
material/rendered draw mode to blender internal.
2013-03-19svn merge ^/trunk/blender -r55372:55392Campbell Barton
2013-03-18code cleanupCampbell Barton
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/