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2013-01-29Alpha display changes:Sergey Sharybin
Previous alpha-overing on black for RGB display wasn't so much useful for artists, changed in a way: - Made RGBA display default for node editor backdrop and image editor, so it'll be clear that image does have alpha channel - RGB display will ignore alpha channel completely Reshuffled buttons for RGBA/RGB so now the order is following: RGBA | RGB | Alpha | Z Still to come: startup.blend shall be altered to make RGBA default.
2013-01-24fix for setting RegionView3D.view_matrixCampbell Barton
2013-01-23rigidbody: Add point cache supportSergej Reich
Add read/write/interpolate functions. In order to get rigid body point cache id from object it's now required to pass the scene to BKE_ptcache_ids_from_object(). Rigid body cache is drawn in the orange color of the bullet logo.
2013-01-22Matcap fix: on enabling it, and when no matcap was selected before, Ton Roosendaal
it sets first matcap icon.
2013-01-22add missing includesCampbell Barton
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
Full log is here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport Implementation notes: - Matcaps are an extension of Solid draw mode, and don't show in other drawmodes. (It's mostly intended to aid modeling/sculpt) - By design, Matcaps are a UI feature, and only stored locally for the UI itself, and won't affect rendering or materials. - Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. It doesn't take memory or cpu time, until you use it. - Brush Icons and Matcaps use same code now, and only get generated/allocated on actually using it (instead of on startup). - The current set might get new or different images still, based on user feedback. - Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get freed immediately. The Matcap icon previews (128x128 pixels) stay in memory. - Loading own matcap image files will be added later. That needs design and code work to get it stable and memory-friendly. - The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing Material previews, which has its limits... especially for textured previews the normal-mapped matcap won't look good.
2013-01-05Making a few tooltips more descriptive, in light of recent confusion over theJoshua Leung
purpose of some of these features * ClampTo Constraint, Target Object field: now mentions that it is for curve objects only * Dopesheet Editor Modes: now describe what data is editable in each mode. The wording may be a bit clumsy here, but (apart from Mask Editor one, which I'm not entirely sure about) should at least be technically correct
2013-01-05Add translation contexts for line, mute and clipSv. Lockal
2012-12-22Reshuffled data view for Outliner.Ton Roosendaal
- The new "Main Data" option is now under the category "Blender File". - That category also displays the Linked Library files. (Including allows browsing what's used from this file) Also fixed CTRL+click on names, crashed.
2012-12-22From the long todo:Ton Roosendaal
New Outliner mode: "Main Data". This shows a flattened, non-hierarchical list of all linkable "ID" data in your current project. It works fine on searches. Actually this is the view on the "Main" database in Blender, the one that's saved in a .blend. This is in general more useful than the "Datablocks" viewer, which is not searchable, and shows every property of data as well.
2012-12-19Animation system small fix:Ton Roosendaal
On browsing actions in DopeSheet editor, the animation state didn't update.
2012-12-17missed adding show_grease_pencil to node space in recent commitCampbell Barton
2012-12-17code cleanup: use 'const float *' when getting the 3d cursor and not editing it.Campbell Barton
2012-12-17fix [#33501] Grease pencil in OpenGL renderCampbell Barton
With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did. Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport, and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
2012-12-16replace strcpy with BLI_strncpy or memcpy when the size is known.Campbell Barton
2012-12-03R/G/B icons in node space backgroud channel selector all had same color ↵Campbell Barton
wheel icon which didnt make much sense.
2012-11-15Image thread safe improvementsSergey Sharybin
This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
2012-11-02all remove functions now invalidate the RNA objects passed, to help script ↵Campbell Barton
authors to avoid bugs with accessing removed data.
2012-10-27== file browser ==Andrea Weikert
PATCH: [#32989] Activate backup files filter in File Browser Contributed by Georg Kronthaler, many thanks! (I just moved the icon to a different place reserved for file browser icons) * enables the filtering of backup files in the file browser * adds a 'filter backup files'-icon to the filter buttons * adds new icons for backup files in list and thumbnail view * enables file preview for the backup files
2012-10-25Correction to viewport's lens description - lens works in ortho mode now.Sergey Sharybin
2012-10-21A final bunch of UI messages fixes and tweaks, and some ↵Bastien Montagne
BKE_report()<->BKE_reportf() fixes.
2012-10-19Fix #32219: Inconsistent influence of Units Scale on new objectsSergey Sharybin
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now.
2012-10-16Cycles: non-camera viewport render border supportSergey Sharybin
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
2012-10-09And more UI messages fixes...Bastien Montagne
2012-09-22code cleanup: make many functions staticCampbell Barton
2012-09-19code cleanup: make shape key api names consistent with our new convention.Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-12add note that clip start is for perspective view only.Campbell Barton
2012-08-31Fix #32408: image editor does not show paint brush circle on loading a .blendBrecht Van Lommel
file that has paint mode enabled.
2012-08-20copy as script operator for the console, so you can copy input from a ↵Campbell Barton
console for use in a textblock.
2012-08-12Sequencer: overlay display type optionsSergey Sharybin
Before this overlay would happen only for defined rectangle area, now it's possible to show current / reference frames only, which makes it possible to do more real slit view involving even displaying frames on different monitors. Still some work need to be done to clean interface up and support displaying color information for reference shot.
2012-08-08Renamed the mx/my coordinates in SpaceNode to more descriptive 'cursor'. ↵Lukas Toenne
This follows the naming in the View3D space, since this vector is used for essentially the same purpose (adding nodes at a specific location), although not used for any transform origin and not displayed in the editor. Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
2012-08-08Search option for adding nodes.Lukas Toenne
The 'Add' menu in the node editor now has an option 'Search' at the top, which opens a separate popup for searching node types by name. The operator for this is implemented completely in Python (this could also be done for the regular menu-based Add options in the future). There are a few necessary extensions to the RNA as well: * The View2D struct in regions is now exposed. Currently only contains converter functions for coordinates from the region to the view (i.e. scrolled and zoomed view space). Used for converting mouse location to node space. * The SpaceNode exposes the existing 'cursor_location' for operators to store mouse position beyond invoke calls. Not used for anything else (transforms) so far. * The edit_tree in SpaceNode is also exposed, this is needed for operators to work correctly inside node groups.
2012-08-06move pivot point and cursor out of UV rna into image space since both mask ↵Campbell Barton
and uvedit use them.
2012-08-01misc mask fixesCampbell Barton
- image space used wrong notifiers. - image notifier now checks for mask mode before listening to mask edits. - mask keyframes now draw in the image space.
2012-07-31changes to mask editingCampbell Barton
- use Alt to modify all mask feather at once while dragging. - copying a multi-user mask from the interface works now. - show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header). - add a fake mask user by default. - moving points with LMB drag no longer selects them.
2012-07-30Mango request: option to create nodes with hidden preview by defaultSergey Sharybin
2012-07-26mask/image: rotate about 2d cursor now works.Campbell Barton
2012-07-25match function names for clip/image spacesCampbell Barton
2012-07-25mask now draws in the image view, misc minor edits.Campbell Barton
2012-07-25mask UI for space imageCampbell Barton
2012-07-25image space now has a mode for view/paint/mask editing.Campbell Barton
2012-07-25move mask and draw settings into its own struct to be shared between spaces.Campbell Barton
2012-07-12Clip editor mode selection: show menu with modes on TABSergey Sharybin
This seems to be the only straightforward way to switch fast between modes without keeping bunch of shortcuts and current mode in head.
2012-07-06use icons for rgb colorsCampbell Barton
2012-07-06rgb color display options for compo backdrop.Campbell Barton
2012-07-04Spellfixes: colour -> colorBastien Montagne
2012-07-04Highlight nodes that are being processedJeroen Bakker
2012-06-25Fix cycles not working in 3d local view, and missing update when toggling hidingBrecht Van Lommel
in the outliner.
2012-06-19Changes in clip editor's public api to make it's more clearSergey Sharybin
whether getting of some property happens or this property is being changed. Also made it more clear whether affecting property belongs to clip or mask datablock.