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AgeCommit message (Expand)Author
2018-10-19Image Space: make 'UV Edit' a separate modeCampbell Barton
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
2018-10-08Implement display of weight isoline contours in the fragment shader.Alexander Gavrilov
2018-10-05UI: rename overlay: Ornaments -> ExtrasCampbell Barton
2018-10-05GP: Move grid parameters to GP object data levelAntonioya
2018-10-03GP: Allow canvas grid with different scales in X/YAntonioya
2018-10-03GP: Allow 0 subdivisions for canvas gridAntonioya
2018-09-28Fix errors for show_occlude_wire not in view3d.overlayDalai Felinto
2018-09-26Wireframe/Xray: Make Xray option local to wireframe modeClément Foucault
2018-09-25Curves: Move draw options to overlaysClément Foucault
2018-09-25Edit Mesh: Move Edit Mesh display settings to overlay'sClément Foucault
2018-09-21Viewport: tweak shading pie layout and naming.Brecht Van Lommel
2018-09-21Edit Mode: Merge Xray and "Limit selection to visible" options behaviourClément Foucault
2018-09-21DRW: Add back wireframe modeClément Foucault
2018-09-21GP: Change canvas titlesAntonioya
2018-09-19Fix T55059: EEVEE UV not available until you go in and out of edit modeClément Foucault
2018-09-10Image/UV Editor: Remove show other optionDalai Felinto
2018-09-06UI / Python: rename X-Ray to In Front, Draw to Display.Brecht Van Lommel
2018-09-04Cleanup: remove legacy layer and dupli code.Brecht Van Lommel
2018-08-30UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.Brecht Van Lommel
2018-08-30GP: New Armature modifier and tools to handle weightsAntonioya
2018-08-30UI: move workspace panels to tool settingsCampbell Barton
2018-08-01Merge branch 'master' into blender2.8Campbell Barton
2018-08-01DNA: remove View3D.flag3Campbell Barton
2018-07-31Cleanup: use static variablesCampbell Barton
2018-07-31New Grease Pencil object for 2D animationAntonioya
2018-07-27Workbench: option to change backgroundJeroen Bakker
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
2018-07-17UI: Lamp -> Light for the object type visibility operatorsPablo Vazquez
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-14UI: rename manipulator to gizmoCampbell Barton
2018-07-14UI: Capital letters for propertyPablo Vazquez
2018-07-12UI: 4-state icon for view visibility popoverCampbell Barton
2018-07-113D View: option not to draw center dotsCampbell Barton
2018-07-11Cleanup: simplify RNA namesCampbell Barton
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
2018-07-103D View: option to hide object overlaysCampbell Barton
2018-07-103D View: overlay option to show bonesCampbell Barton
2018-07-10Fix 3D cursor updateCampbell Barton
2018-07-06Viewport: in Lookdev shading, disable scene lights and world by default.Brecht Van Lommel
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
2018-07-063D View: support object type visibility/selectionCampbell Barton
2018-07-06UI: disable broken horizontal properties editor alignment.Brecht Van Lommel
2018-07-05Cleanup: flag checksCampbell Barton
2018-07-05Merge branch 'master' into blender2.8Campbell Barton
2018-07-05RNA: correct callback typeCampbell Barton
2018-07-05Draw Manager: simplify object mask usageCampbell Barton
2018-07-05UI: add separators in properties editor header tabs.Brecht Van Lommel