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2021-07-09Cleanup: rename BKE_animdata_{add=>ensure}_idCampbell Barton
Use the term `ensure` as existing data is used when present.
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-05Geometry Nodes: new Viewer nodeJacques Lucke
This adds a viewer node similar to the one in the compositor. The icon in the headers of nodes is removed because it served the same purpose and is not necessary anymore. Node outputs can be connected to the active viewer using ctrl+shift+LMB, just like in the compositor. Right now this collides with the shortcut used in the node wrangler addon, which will be changed separately. As of now, the viewed geometry is only visible in the spreadsheet. Viewport visualization will be added separately. There are a couple of benefits of using a viewer node compared to the old approach with the icon in the node header: * Better support for nodes that have more than one geometry output. * It's more consistent with the compositor. * If attributes become decoupled from geometry in the future, the viewer can have a separate input for the attribute to visualize. * The viewer node could potentially have visualization settings. * Allows to keep "visualization points" around by having multiple viewer nodes. * Less visual clutter in node headers. Differential Revision: https://developer.blender.org/D11470
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-07-01Fix race condition when loading multiple File/Asset Browsers at onceJulian Eisel
When multiple File or Asset Browsers would load at once (e.g. when loading a file with two File Browsers open) and they would load multiple directories or .blend files (using the Recursions option in the File Browser or loading an asset library with multiple .blends), often only one File/Asset Browser would correctly load all files. Others would be incomplete or entirely empty. That was because of a race condition, where the directories or .blend files would be loaded concurrently and the first one that finished would cancel the other ones. This again happened because they used the job system with the same "owner", which by design makes all jobs with the same owner cancel as soon as the first is finished. Address this by making sure they have different owners. That is, not the scene anymore, but the filelist the job belongs to. Doesn't make much sense to use the scene as owner for scene-unrelated file loading anyway. Steps to reproduce were: * Open two File Browsers as regular editors. * In the Display Settings popover, set "Recursions" to 2 or 3 levels. * Navigate to a directory with plenty of subdirectories in both File Browsers. * Save the file. * Reload the file, one of the File Browsers likely has an incomplete file list. Alternatively, use Asset Browsers and open an asset library containing multiple .blends.
2021-06-28Outliner: View Layers filter for View Layer ModeDalai Felinto
This option allow users to see the view layer in context to the others. It is particularly useful to see which view layers have which collections enabled, and their render settings (holdout, ...). This option is off by default. Differential Revision: https://developer.blender.org/D11708
2021-06-25Cleanup: make formatDalai Felinto
string.c still needs cleanup, but I will leave to the original author of the latest chagnes to do it since it needs some tags to skip formatting.
2021-06-25Spreadsheet: Dataset region for spreadsheet editorFabian Schempp
This patch adds a left aligned sidebar to the spreadsheet editor. This Sidebar can be used to navigate the geometry component types and attribute domains. It also provides a quick overview of domain sizes. It replaces the two dropdowns in the regions header. Next step will be to add the domain cycling shortcut using the CTRL + mouse wheel. Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin), Hans Goudey (HooglyBoogly). Differential Revision: https://developer.blender.org/D11046
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-06-20Cleanup: clang-formatCampbell Barton
2021-06-19Spreadsheet Editor: Row FiltersHans Goudey
This patch adds support for filtering rows based on rules and values. Filters will work for any attribute data source, they are a property of the spreadsheet rather than of the attribute system. The properties displayed in the row filter can depend on data type of the currently visible column with that name. If the name is no longer visible, the row filter filter is grayed out, but it will remember the value until a column with its name is visible again. Note: The comments in `screen.c` combined with tagging the sidebar for redraw after the main region point to a lack of understanding or technical debt, that is a point to improve in the future. **Future Improvements** * T89272: A search menu for visible columns when adding a new filter. * T89273: Possibly a "Range" operation. Differential Revision: https://developer.blender.org/D10959
2021-06-18UI: Sequencer: Use ampersand instead of slash for "Sequencer/Preview"Aaron Carlisle
Using an ampersand here is more semantically correct. A slash indicates "or" while an ampersand indicates "and". An ampersand here is best because the view type shows both the Sequencer and the Preview.
2021-06-11Overlays: Make flash on mode transfer an operator propertyPablo Dobarro
This moves the flash on mode transfer effect option from the overlays to an operator property of the mode transfer operator. - This effect is intended to show the target object when no overlays or a minimal set of overlays is enabled. Making it part of the whole set of overlays invalidates this use case. - The effect is not intended to be configurable per viewport, it should be a global option. The effect is still implemented using the overlay engine (instead of a draw modal callback) due to performance and drawing artifacts. Having it implemented as an overlay with runtime timer data in the objects makes also possible to run multiple animations at the same time without any visual glitches. Reviewed By: campbellbarton, JulienKaspar Differential Revision: https://developer.blender.org/D11519
2021-06-11Add option to link assets on drag & dropJulian Eisel
Note: Linking in this case as in link vs. append. Easily confused with linking a data-block to multiple usages (e.g. single material used by multiple objects). Adds a drop-down to the Asset Browser header to choose between Link and Append. This is probably gonna be a temporary place, T54642 shows where this could be placed eventually. Linking support is crucial for usage of the asset browser in production environments. It just wasn't enabled yet because a) the asset project currently focuses on single user, not production assets, and b) because there were many unkowns still for the workflow that have big impact on production use as well. With the recently held asset workshop I'm more confident with enabling linking, as design ideas relevant to production use were confirmed. Differential Revision: https://developer.blender.org/D11536 Reviewed by: Bastien Montagne
2021-06-03Overlay: Flash on Mode Transfer overlayPablo Dobarro
This implements T87633 This overlay renders a flash animation on the target object when transfering the mode to it using the mode transfer operator. This provides visual feedback when switching between objects without extra overlays that affect the general color and lighting in the scene. Differences with the design task: - This uses just a fade out animation instead of a fade in/out animation. The code is ready for fade in/out, but as the rest of the overlays (face sets, masks...) change instantly without animation, having a fade in/out effect gives the impression that the object flashes twice (once for the face sets, twice for the peak alpha of the flash animation). - The rendering uses a flat color without fresnel for now, but this can be improved in the future to make it look more like the shader in the prototype. - Not enabled by default (can be enabled in the overlays panel), maybe the defaults can change for 3.0 to disable fade inactive and enable this instead. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D11055
2021-05-31VSE: Fix missing cache invalidationRichard Antalik
Fixes T88606
2021-05-25Unreported fix: vertex colors overlay not set for new 3d views.Jeroen Bakker
Found during researching {T86956}.
2021-05-03Geometry Nodes: Initial basic curve data supportHans Goudey
This patch adds initial curve support to geometry nodes. Currently there is only one node available, the "Curve to Mesh" node, T87428. However, the aim of the changes here is larger than just supporting curve data in nodes-- it also uses the opportunity to add better spline data structures, intended to replace the existing curve evaluation code. The curve code in Blender is quite old, and it's generally regarded as some of the messiest, hardest-to-understand code as well. The classes in `BKE_spline.hh` aim to be faster, more extensible, and much more easily understandable. Further explanation can be found in comments in that file. Initial builtin spline attributes are supported-- reading and writing from the `cyclic` and `resolution` attributes works with any of the attribute nodes. Also, only Z-up normal calculation is implemented at the moment, and tilts do not apply yet. **Limitations** - For now, you must bring curves into the node tree with an "Object Info" node. Changes to the curve modifier stack will come later. - Converting to a mesh is necessary to visualize the curve data. Further progress can be tracked in: T87245 Higher level design document: https://wiki.blender.org/wiki/Modules/Physics_Nodes/Projects/EverythingNodes/CurveNodes Differential Revision: https://developer.blender.org/D11091
2021-04-15Spreadsheet: breadcrumbs and node pinningJacques Lucke
This introduces a context path to the spreadsheet editor, which contains information about what data is shown in the spreadsheet. The context path (breadcrumbs) can reference a specific node in a node group hierarchy. During object evaluation, the geometry nodes modifier checks what data is currently requested by visible spreadsheets and stores the corresponding geometry sets separately for later access. The context path can be updated by the user explicitely, by clicking on the new icon in the header of nodes. Under some circumstances, the context path is updated automatically based on Blender's context. This patch also consolidates the "Node" and "Final" object evaluation mode to just "Evaluated". Based on the current context path, either the final geometry set of an object will be displayed, or the data at a specific node. The new preview icon in geometry nodes now behaves more like a toggle. It can be clicked again to clear the context path in an open spreadsheet editor. Previously, only an object could be pinned in the spreadsheet editor. Now it is possible to pin the entire context path. That allows two different spreadsheets to display geometry data from two different nodes. The breadcrumbs in the spreadsheet header can be collapsed by clicking on the arrow icons. It's not ideal but works well for now. This might be changed again, if we get a data set region on the left. Differential Revision: https://developer.blender.org/D10931
2021-04-13Spreadsheet: rename Point to VertexJacques Lucke
Ref T86821. Differential Revision: https://developer.blender.org/D10962
2021-04-11Cleanup: spellingCampbell Barton
2021-04-08Spreadsheet: support showing data of specific nodeJacques Lucke
Previously, the spreadsheet editor could only show data of the original and of the final evaluated object. Now it is possible to show the data at some intermediate stages too. For that the mode has to be set to "Node" in the spreadsheet editor. Furthermore, the preview of a specific node has to be activated by clicking the new icon in the header of geometry nodes. The exact ui of this feature might be refined in upcoming commits. It is already very useful for debugging node groups in it's current state though. Differential Revision: https://developer.blender.org/D10875
2021-04-08Text Editor: don't force other views to follow the cursorCampbell Barton
While the existing behavior worked as intended, it wasn't possible to have two views on the same file at different locations. Since there isn't much use in having two views open at the same location allow one view to be at a different scroll location. UI edit-source and selecting a text data block now need explicit calls to scroll to the cursor location. Resolves T87284
2021-04-08LibOverride: Add a dedicated view in the Outliner.Bastien Montagne
This is a minimal, information-only view currently, listing by default all the override data-blocks, with their user-edited override properties. System-generated overrides (like the overrides of pointers to other override data-blocks) can be shown through a filter option. Finally, potential info or warning messages from (auto-)resync propcess are also shown, as an icon + tooltip next to the affected items. Part of D10855.
2021-04-06Fix T86175: Missing viewport update when toggling HDRI previewEvan Wilson
Caused by rB0f95f51361d7. Similar to T85515, T84717, T85543 and their related fixes. In this case, add missing shading notifier as in rB9274bd457a25. Reviewed By: brecht, lichtwerk Maniphest Tasks: T86175 Differential Revision: https://developer.blender.org/D10604
2021-03-25Geometry Nodes: rename attribute domainsJacques Lucke
This patch renames two domains: * `Polygon` -> `Face` * `Corner` -> `Face Corner` For the change from `polygon` to `face` I did a "deep rename" where I updated all (most?) cases where we refere to the attribute domain in code as well. The change from `corner` to `face corner` is only a ui change. I did not see a real need to update all code the code for that. It does not seem to improve the code, more on the contrary. Ref T86818. Differential Revision: https://developer.blender.org/D10803
2021-03-20VSE: Preview images when moving strip handlesPeter Fog
Add option to override current frame whem transforming strip handles. Option can be found in View menu of VSE preview, or in timeline when using backdrop. Reviewed By: ISS Differential Revision: https://developer.blender.org/D10424
2021-03-19Geometry Nodes: Add geometry instances data to the spreadsheetHans Goudey
This patch adds data about instances generated by geometry nodes to the spreadsheet. The transform data is decomposed into position, rotation, and scale, and there is a name column to display the name of the instanced object or collection. This data is implemented specifically for the spreadsheet, because we're not sure that we want to expose this data as attributes for the use elsewhere. Differential Revision: https://developer.blender.org/D10770
2021-03-17Fix issues with automatic proxy buildingRichard Antalik
After merging patches and resolving conflicts, typo prevented correct operation. This uncovered crash on NULL dereference as well.
2021-03-16Grease Pencil: Add LineArt modifierYimingWu
This adds the LineArt grease pencil modifier. It takes objects or collections as input and generates various grease pencil lines from these objects with the help of the active scene camera. For example it can generate contour lines, intersection lines and crease lines to name a few. This is really useful as artists can then use 3D meshes to automatically generate grease pencil lines for characters, enviroments or other visualization purposes. These lines can then be baked and edited as regular grease pencil lines. Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola Differential Revision: http://developer.blender.org/D8758
2021-03-16VSE: Automatic proxy buildingRichard Antalik
Build proxies automatically when added to sequencer timeline and when switching preview size. This behavior can be disabled in user preferences. Reviewed By: sergey, fsiddi Differential Revision: https://developer.blender.org/D10363
2021-03-16VSE: Simplify proxy settingsRichard Antalik
- Remove Full Render size from VSE preview size. Use just 100% instead. - Add Use Proxies checkbox to control whether proxies are used globally - Move preview size to top so it is most prominent - Set default to 100% preview size and use proxies Reviewed By: sergey, fsiddi Differential Revision: https://developer.blender.org/D10362
2021-03-15Spreadsheet: support showing data from original/unevaluated objectJacques Lucke
There are two caveats of the current implementation which still need to be resolved in a separate step: * In theory the data on the original object can be editable in the spreadsheet. * If a complex object is in edit mode, and its original data is displayed, the drawing code can be slow, because the bmesh is converted to a mesh every time. The proper solution is to draw the data from the bmesh directly. This should become easier after an upcoming refactor. Ref T86141. Differential Revision: https://developer.blender.org/D10701
2021-03-15Spreadsheet: add status barJacques Lucke
This implements the status bar as footer region in the spreadsheet editor. It shows the total number of rows and columns as well as how many rows are actually visible (based on the filter). The implementation stores the stats in a runtime struct during drawing and the status bar reads from that struct. Ref T86142. Differential Revision: https://developer.blender.org/D10693
2021-03-11Spreadsheet: expore more domains and point cloud dataJacques Lucke
Ref T86135. Differential Revision: https://developer.blender.org/D10681
2021-03-10Spreadsheet: new spreadsheet editorJacques Lucke
This implements the MVP for the new spreadsheet editor (T85879). The functionality is still very limited, but it proved to be useful already. A more complete picture of where we want to go with the new editor can be found in T86279. Supported features: * Show point attributes of evaluated meshes (no original data, no other domains, no other geometry types, yet). Since only meshes are supported right now, the output of the Point Distribute is not shown, because it is a point cloud. * Only show data for selected vertices when the mesh is in edit mode. Different parts of Blender keep track of selection state and original-indices with varying degrees of success. Therefore, when the selected-only filter is used, the result might be a bit confusing when using some modifiers or nodes. This will be improved in the future. * All data is readonly. Since only evaluated data is displayed currently, it has to be readonly. However, this is not an inherent limitation of the spreadsheet editor. In the future editable data will be displayed as well. Some boilerplate code for the new editor has been committed before in rB9cb5f0a2282a7a84f7f8636b43a32bdc04b51cd5. It would be good to let the spreadsheet editor mature for a couple of weeks as part of the geometry nodes project. Then other modules are invited to show their own data in the new editor! Differential Revision: https://developer.blender.org/D10566
2021-03-09Graph Editor: FCurve Show Extrapolation ToggleWayde Moss
Adds toggle to graph editor (View->Show Extrapolation). When disabled, then fcurves only draw over the keyframe range. For baked fcurves and ghost fcurves, the range is all sampled points. It is intended for frequent use so anybody could assign hotkey or add to quick favorites that's why GE-View is the best place for it. Show Extrapolation is the default. Reviewed By: sybren, Stan1, looch Differential Revision: http://developer.blender.org/D10442
2021-03-08Spreadsheet: add boilerplate code for new editor typeJacques Lucke
This adds the initial boilerplate code that is required to introduce the new spreadsheet editor. The editor is still hidden from the ui. It can be made visible by undoing the change in `rna_screen.c`. This patch does not contain any business logic for the spreadsheet editor. Differential Revision: https://developer.blender.org/D10645 Ref T86279.
2021-03-05Asset Browser Space API: add `activate_asset_by_id()` functionSybren A. Stüvel
Add an RNA function `activate_asset_by_id(asset_id: ID, deferred: bool)` to the File Browser space type, which intended to be used to activate an asset's entry as identified by its `ID *`. Calling it changes the active asset, but only if the given ID can actually be found. The activation can be deferred (by passing `deferred=True`) until the next refresh operation has finished. This is necessary when an asset has just been added, as it will be loaded by the filebrowser in a background job. Reviewed By: Severin Differential Revision: https://developer.blender.org/D10549
2021-03-02UI: Clean up labels and descriptions: "Draw" to "Display"William Reynish
In Blender, we used to use the term 'draw' to refer to information displayed to the user. For version 2.80, it was decided to change these instances to 'display' instead. This was to avoid the ambiguity between end-user drawing tools and display options. From the Oxford English Dictionary: - Draw: produce (a picture or diagram) by making lines and marks on paper with a pencil, pen, etc. - Display: show (data or an image) on a computer, television, or other screen. Therefore, we should use draw when referring to drawing tools for making marks, but use display when referring to information shown/displayed to the user. From a user POV, the computer displays certain information, whereas the user draws a mark. Apparently this change was not implemented consistently, so this patch changes all remaining relevant instances of "draw". Differential Revision: https://developer.blender.org/D10551
2021-02-24UI: Cleanup and fix labels and descriptions in various placesYevgeny Makarov
Changes include using proper and consistent grammar, simplifying phrasing, using correct terminology, and not including python API identifiers in tooltips. Differential Revision: https://developer.blender.org/D9924
2021-02-17Merge branch 'blender-v2.92-release'Nathan Craddock
2021-02-17Cleanup: Missing word in rna descriptionNathan Craddock
One of the sentences changed recently in rBc63df3b33f01 was missing a word. No functional changes.
2021-02-16UI: Clarify descriptions in properties popoverNathan Craddock
Updates the descriptions and labels for outliner sync in the properties editor popover to be more clear. Differential Revision: https://developer.blender.org/D10010
2021-02-16UI: Clarify descriptions in properties popoverNathan Craddock
Updates the descriptions and labels for outliner sync in the properties editor popover to be more clear. Differential Revision: https://developer.blender.org/D10010
2021-02-11Merge branch 'blender-v2.92-release'Philipp Oeser
2021-02-11Fix T85543: Object Types Visibility missing shading notifierPhilipp Oeser
Caused by rB0f95f51361d7. Similar to T85515, T84717 and their related fixes. In this case, add missing shading notifier as in rB9274bd457a25. Maniphest Tasks: T85543 Differential Revision: https://developer.blender.org/D10395
2021-02-11Merge branch 'blender-v2.92-release'Campbell Barton
2021-02-10Fix T85515: missing viewport update when toggling Hidden WireBrecht Van Lommel
This is in the overlay popover but also affects shading.