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2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-15displace modifier incorrectly had mid-level set as a 'distance' subtyped ↵Campbell Barton
property. also change the minimum texture contrast to 0.0 (was 0.01).
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-12-14Blender Internal / Texture UI:Thomas Dinges
* Ocean Texture was not in alphabetical order.
2012-12-07fix for texture_slot path, would give incorrect path when used with brushes ↵Campbell Barton
which only have one texture slot. also quiet float/double warning.
2012-11-26Fix #33310: unnecessary redraw of outliner when editing materials and textures.Brecht Van Lommel
2012-11-24Fix #33282: missing GLSL update assigning a lamp texture.Brecht Van Lommel
2012-10-10Google Summer of Code project: "Smoke Simulator Improvements & Fire".Daniel Genrich
Documentation & Test blend files: ------------------ http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements Credits: ------------------ Miika Hamalainen (MiikaH): Student / Main programmer Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch Google: For Google Summer of Code 2012
2012-10-09And more UI messages fixes...Bastien Montagne
2012-10-02UI:Thomas Dinges
* Fix RNA name for "turbulence_strength" property.
2012-07-17Spellcheck: minkovsky -> minkowski! (Only in comments/UI messages :/ ).Bastien Montagne
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-05-29Massive Code cleanup:Thomas Dinges
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore. * DNA structures are kept, all read/writefile code is gone.
2012-05-12style cleanup: mostly whitespace in rnaCampbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28Plugin system:Thomas Dinges
* Remove RNA, Operator and UI for Texture and Sequence plugins. Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-) * Low Level code still exists and is unchanged.
2012-04-22style cleanup: commentsCampbell Barton
2012-04-10Address [#30842] Blenders Measurement Units set to Metric, makes some ↵Campbell Barton
Precision Flaws. use the same precision for location all over (2-5 was used), use define as 5. also disallow boolean to have any subtype besides PROP_LAYER_MEMBER, some booleans had TRANSLATION / XYZ subtypes which don't make sense.
2012-04-07fix for passing float to RNA_def_property_ui_range() int argument.Campbell Barton
2012-04-04Fix #30803: shader node Mapping location property conflicted with based classBrecht Van Lommel
location property (for the node editor), now renamed to "translation".
2012-03-18Code style edits (mostly spliting long lines, and removing trailing spaces).Bastien Montagne
Note about long lines: I did not touch to two pieces of code (because I don’t see any way to keep a nicely formated, compact code, with shorter lines): * The node types definitions into rna_nodetree_types.h * The vgroup name functions into rna_particle.c
2012-03-06Code cleanup in rna files (huge, higly automated with py script).Bastien Montagne
Addresses: * C++ comments. * Spaces after if/for/while/switch statements. * Spaces around assignment operators.
2011-11-26A bunch of fixes and tweaks in RNA messages, found while translating them in ↵Bastien Montagne
french...
2011-11-14Some UI messages fixes and tweaks in recent merges (found while translating ↵Bastien Montagne
in french).
2011-11-13Moving all node angle-type values to radians. This also fixes [#29151] ↵Bastien Montagne
rotate node wrong input (mixing up radians and degrees). Warning! Angles in nodes have just been moved to consistant Radians values (ANGLE subtype of RNA Float property). You will still see them as degrees in the GUI, though, unless you chose otherwise in Scene properties, Units panel. Conversion from degrees to radians for old files is obviously done at loading time, but if you use a mixed pipeline of trunk and releases, be carefull! Loading a 2.60.4 file (or higher) into any previous version of Blender, your angles in nodes will have odd values (well, radians interpreted as degrees)! And if you save such file in a pre-2.60.4 version, the angle node values will be converted again when loaded in Blender 2.60.4 or higher... This affects following nodes: * Compo: Rotate, Defocus, ChromaMatte, Glare and DirectionalBlur * Shader: Mapping And all future code using the TexMapping struct’s rotation part (its rot memember is now in radians).
2011-11-13Ocean Sim modifier patchLukas Toenne
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-07Textures/Shaders: extend TexMapping to include projection options, and add aBrecht Van Lommel
ColorMapping struct for color manipulation of textures. These will be the standard built-in texture node options for manipulating the incoming texture coordinate and outgoing color.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-20A big set of UI messages fixes and tweaks! No functional changes.Bastien Montagne
2011-10-20misc editsCampbell Barton
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places) - blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults). - tagged some unused rna args.
2011-10-04Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
2011-09-29Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
(grrr... That update created tons of new things... back to ~40% done...)
2011-09-28Minor: Other UI strings typos and tweaks. Also updated french po & mo.Bastien Montagne
2011-09-19/blender/makesrna: Removed final points in UI strings and messages.Bastien Montagne
Plus a few splits of very long lines…
2011-09-15replace BLI_strncpy with BLI_strncpy_utf8 where input isnt ensured to be valid.Campbell Barton
also replace strcpy's which copy using "" with str[0]='\0'
2011-09-06texture evaluation function (like we had in 2.4x api), requested by Lee.Campbell Barton
eg: red, green, blue, intensity = texture.evaluate(vec)
2011-09-05Code cleanup: warning fixes.Brecht Van Lommel
2011-08-29patch [#28355] Better Environment Map scriptingCampbell Barton
from Tom Edwards (artfunkel), with minor edits. This patch makes the following improvements to environment map scripting: * Adds a "is_valid" RNA property to envmaps. True if the map is ready for use, False if it needs rendering. * Adds a "clear" RNA function to envmaps. Deletes any envmap image data. * Adds a "save" RNA function to envmaps. Writes the envmap to disc with a configurable layout. (Defaults to the current hard-coded layout.) * Updates bpy.ops.texture.envmap_save with configurable layout support as above. These changes, particularly configurable layouts, make exporting envmaps to other software much easier.
2011-08-28- use static vars and functions where possible.Campbell Barton
- use NULL rather than 0 when used as pointers.
2011-08-22glsl and render support for derivative mapsMorten Mikkelsen
2011-06-13Bugfix #27537Ton Roosendaal
Using texture properties, the material nodes now re-render previews too.
2011-05-26add the property as an argument to enum item functions, not used yet but ↵Campbell Barton
needed for dynamic python enums.
2011-05-16set clip_start value minimum to 0.001, since 0.0 makes the viewport go very ↵Campbell Barton
strange.
2011-05-15Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a ↵Thomas Dinges
lot! Reviewed by Tom Musgrove and myself. From the patch description: ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why. Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-01=trunk=Joseph Eagar
Made some improvements to the point density texture. Added support for tweaking the falloff with a custom curve. Also coded new falloff types based on the age or velocity of particles. Also added a test break check to the volumetric shade cache code, to avoid nasty hangups from the preview render (on render, exit, etc).
2011-04-21fix [#27084] Crash when chosing non-voxel data file in voxel data texture inputCampbell Barton
also found loading voxel textures wasn't closing files it opened.
2011-04-21fix [#27083] Crash on setting Voxel resolution below -3 in 8bit raw texture ↵Campbell Barton
settings
2011-04-12changed image texture filters description from 'Area filter' toM.G. Kishalmi
'selected filter'.
2011-04-05fix [#26782] Missing settings in some texture nodes.Campbell Barton
also rename noisebasis_2 --> noise_basis_2
2011-04-04fix [#26760] Crash on voxel data image sequence file datablock unlinkCampbell Barton